Animation for the People @ 2013 Anaheim SIGGRAPH

Anaheim, California AUG 2013 — Reallusion joined the 40th annual Siggraph expo showcasing the release of iClone 5.5, the latest edition of iClone Animation Pipeline, which now includes the first universal facial control system for any 3D character. Once requiring a team of animators and weeks of work to bring characters to life, animation pros are now able to accomplish their goals in a matter of days and with minimal production staff by using the iClone Animation Pipeline.

The universal character rig supports importing any custom 3D character to animate with a vast toolset of dynamic facial puppeteering, lip-sync and HumanIK-enhanced motion creation.  Create animation with ease for your custom character FBX files export to Unity, UDK, 3DS Max, Maya and more.

Reallusion’s crew provided on-site demonstration of the photo-3d face fitting that turns any photo into a 3D avatar, as well as details on the full pipeline possibilities with an iClone to Maya demonstration.

Siggraph Press: ElectricTV & ShareCG covered the show with video demos & clips from the expo floor.

1 comment

  1. The introduction of the iClone Animation Pipeline is indeed a great achievement in the field of animation and now it will be much easier to create 3d character animation without much efforts. I had the privilege of witnessing the creation of a 3D character using this tool.

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