Reallusion, the software developer, today announced its partnership with the Creative Media Industries Institute (CMII) to establish real-time animation and motion capture lab software for students and studios. The official launch of the Reallusion North American Demo and Training center, located at the CMII, brings together the innovative technology from international 2D and 3D animation software and content developer Reallusion for 3D character creation, real-time animation and motion capture with the production facilities and computer labs at the state of the art emerging technologies center located at Georgia State University’s CMII.
Reallusion and Creative Media Industries Institute
The combination of facility and software delivers an advantage to students and faculty at CMII giving them access to a pipeline of tools that enhance existing labs and studios. Reallusion provides a $250,000 software grant to fully equip the CMII labs, studios, and classrooms with iClone, Character Creator, MotionLIVE and a massive library of 3D assets to build characters and animation for games, virtual production, animation, and research projects. The Reallusion tools seamlessly integrate into the curriculum at CMII with courses teaching Unreal Engine, Maya, Blender and more that require characters and animation, allowing students to rapidly engage in a normally daunting task with rewarding results. The Creative Media Industries Institute offers three courses that train and teach utilizing Reallusion software with accreditation.
Reallusion training and curriculum at CMII: Creative Media Industry Studies Course Catalog
- Virtual Production 360 – CMII 4915
- Animation CMIS 4160
- Game Design CMIS 4100
“We’re excited to announce that the CMII will be the official headquarters for our global training network, the Reallusion North American Demo and Training Center,” said John Martin II, Vice President, Reallusion. “We see the CMII as our model educational program offering hands-on experience to students and reflecting the importance of teaching real-time technologies in the classroom while offering access to a world class studio facility.”
Beyond the classroom, Reallusion will connect with Atlanta’s production industry through a series of workshops for professionals and aspiring creatives.
“Working together, Reallusion and the CMII are training students using the tools and tactics that are currently moving the industry now,” Martin continued. “I’m eager to be a part of the innovation happening at Georgia State University and the Creative Media Industries Institute.”
“Part of our vision at CMII is to create the next generation of digital storytellers using emerging technology, said Brennen Dicker, CMII Executive Director. “Over the past couple of years, CMII and our students have benefited from our evolving relationship with Reallusion. We are excited to embark on this latest chapter that will give our students a competitive advantage in this growing industry.”
Real-time Learning and Innovation
Learning and experiencing the Reallusion ecosystem is paramount to understanding the shift in real-time creation and what it means for studios as they venture into real-time tools and as indies, students and storytellers brazenly leap into new technology. A new era for real-time education and experience is rising with the establishment of Reallusion Global Training Network and North American Demo and Training Center. This network of knowledge provides learning centers around the world with dedicated training, classes and even college accredited courses to gain a real-world deep understanding of Reallusion tools and how they relate to the everywhere a character can go from courses for Unreal Engine, 3D game developers, virtual production and animation for both 2D and 3D content creation.
Demo and Training Center Headquarters
GSU and the CMII currently offer courses in Virtual Production, Game Design and Animation for undergraduates and features a learning environment that connects a $27M facility with the latest motion capture, game development and virtual production technologies. Beyond the classroom, GSU and Reallusion offer workshops throughout the year to connect continued learning to the entertainment industry and invite expert speakers to relate their real-world workflows, experiences and advice. The Reallusion and CMII together open the facility to producers and projects, including companies wishing to fully experience Reallusion’s complete pipeline along with cutting-edge motion capture and inside a highly equipped studio with expert engineers. To schedule a visit to the Reallusion North American Demo and Training Center at the Creative Media Industries Institute please contact us.
Reallusion Inc. is a 2D and 3D animation software and content developer with R&D centers in Taiwan, and offices and training centers in the United States, Germany and Japan. Reallusion specializes in the development of realtime cinematic animation, virtual production, and motion capture tools that connect 3D animation technologies to creators from indie to studio. The company provides users with character animation and motion capture for real-time filmmaking, previz, and production.
Initially established with a grant from the Woodruff Foundation, CMII’s purpose is to expand Atlanta’s entertainment ecosystem and expose students to cutting edge technologies that could enhance their ability to create compelling stories regardless of the platform. CMII’s diverse student population makes it a unique source of inclusive stories and perspectives.
CMII’s collaborative model of experienced full time faculty, professors of practice, staff, students, artists in residence, and industry partners is a powerful, diverse mix of intellectual capital that comes together to invent cutting-edge production techniques, experiment with new ways of advancing media technologies, and incubate the ideas of creative media entrepreneurs into businesses with economic impact. CMII also functions as a think tank and as a media lab, aggregating and publishing knowledge, acting as a convener and as a forum for leadership on a variety of digital and creative media issues.