Reallusion multiplies industry career skills in the classroom

Curriculum and tools for students to join the creative workforce

The Reallusion pipeline opens the threshold for students to learn and train for essential industry career-building skills in 3D character creation and animation. Digital Humans are increasingly in demand throughout the visualization, simulation and research fields. Media and Entertainment are already pioneering in digital humans and real-time virtual production. More industries beyond media and entertainment are now seeking creative professionals with expertise in real-time 3D characters, animation and motion capture like; Architecture, Engineering, Construction, Manufacturing and Education.

Reallusion tools, pipeline and its network of training from higher education institutions to expert certified trainers offer a path for students and enthusiasts to achieve the training and expertise to prepare for careers in the creative workforce. For further information, visit Reallusion Global Training Network at

Learning Innovation for Higher Education and Entrepreneurship

Learning and experiencing the Reallusion ecosystem is paramount to understanding the shift in real-time creation and what it means for studios as they venture into real-time tools and as indies, students and storytellers brazenly leap into new technology. A new era for real-time education and experience is rising with the establishment of the Reallusion Learn program, training resources and facilities. This network of knowledge provides learning resources with dedicated training, classes and even college accredited courses to gain a deep real-world understanding of Reallusion tools and how they relate in courses for Unreal Engine, 3D game developers, virtual production and animation for both 2D and 3D content creation.  

Creative Media Industries Institute at Georgia State University

The first authorized training center and model school for Reallusion curriculum. GSU and the CMII currently offer courses in Virtual Production, Game Design and Animation for undergraduates; and features a learning environment that connects a $27M facility with the latest motion capture, game development and virtual production technologies. Beyond the classroom, GSU and Reallusion offer workshops throughout the year to connect continued learning to the entertainment industry and invite expert speakers to relate their real-world workflows, experiences and advice.  

“Part of our vision at CMII is to create the next generation of digital storytellers using emerging technology, said Brennen Dicker, CMII Executive Director. “Over the past couple of years, CMII and our students have benefited from our evolving relationship with Reallusion.  We are excited to embark on this latest chapter that will give our students a competitive advantage in this growing industry.”

The Reallusion and CMII together open the facility to producers and projects, including companies wishing to fully experience Reallusion’s complete pipeline along with cutting-edge motion capture and inside a highly equipped studio with expert engineers.

North Carolina State University – College of Design Mixed Reality Lab

The MXRlab vision is to push the boundaries of VR/AR technology into new opportunities for commercialization and wide adoptive use.  Current projects at NCSU College of Design and Mixed Reality Lab feature work with Character Creator by lab director, Derek Ham for the BARNSTORMERS VR baseball game that celebrates the history of the first Negro Baseball League players in an experience where you take the field.

Derek Ham, creator of Barnstormers with the Logic Grip Axe One for the Oculus controllers that connects them together for an alternative VR controller that has a solid two-handed stick like a baseball bat.   The Axe One is more than an aesthetic peripheral.  This patent pending design allows your controllers to lock in place giving you an on-axis grip  during game play.  North Carolina State’s MXR Lab utilizes Reallusion tools to produce VR content and projects for their program. 

Specialized Training Centers and Certified One-on-One Trainers

Choose from training centers and solutions that fit best for learning realtime character creation and animation.  Students and those seeking college credit or professionals looking for workshops, all can keep refreshing their skills in our training resources.  Ask for help from our certified trainers and arrange for one-on-one learning sessions. Learning is a lifetime journey and Reallusion enables creators to stay ahead of the curve with elite training and education.

Reallusion Learn Program Provides Schools with Tools and Resources

Reallusion helps educators take the first step in learning Reallusion real-time tools with a 60% OFF coupon on our products. The coupon is available to students and school teachers that are currently enrolled/employed in educational institutions.  Apply for the discount here: Reallusion also supports those educational institutes which utilize Reallusion software to impart innovative animation knowledge. Get the academic licensing and we will provide you with the resources as stated, for us to deliver an exceptional learning experience together.

  • Extended Trial
    • Offers 3-month free trial semester (Reallusion will offer standard packages for teachers to choose)
  • Multi-seat Licenses
    • Discounted multiple seat licenses on the latest Reallusion solutions for school teachers to impart classes with.
  • Home-access
    • Offers home-access accounts where students can download onto their own computers and practice at home.
  • Content Library Support
    • Reallusion has 100,000+ assets for creators to unleash their creativity. The content support may be included on different terms and conditions. Benefits will be provided at its discretion.

Watch Surrealist Artist Cleverly Bring Life to Images with Cartoon Animator

Tom Jantol is a professional and seasoned filmmaker/animator specializing in image animation with a particular emphasis on surrealist style, usually consisting of circuses, antique toys, deserted factories, and strange attics. 

Tom believes that discovering invisible stories is a duty for everyone involved in art-making. So like a journalist in pursuit of important news, he looks around for something subtle that can later be the inspiration for a future creation. In this article, we reveal Tom’s latest creation  – “Poem is dreaming” as an example, and an opportunity, to have a closer look behind Tom’s method of animation as he turns the bizarre into a surreal world with the help of Cartoon Animator (CTA).

The Design 

In this amazing creation Tom generated the illusion of a “dream within a dream”, making characters out of different objects to recite a poem. He cleverly composed irrelevant objects and formed talking faces in an unconventional way. The structure of each scene is based on an inner logic that seemingly doesn’t make sense, yet in the end it’s balanced in the overall design.

The Workflow

Composite all the elements in Photoshop

To make the composition visually satisfying, Tom gathers all the graphic materials and arranges them in Photoshop, with every animatable object in a different layer.

Make Images Move in Cartoon Animator

Then Tom sends a PSD file to Cartoon Animator where he applies bones to each part of the graphics he plans to animate. With an optimized pipeline to connect Photoshop to CTA, users can send and update graphics layers back and forth, while preserving layers.

Create a Talking Head in Cartoon Animator

To make object talk like humans, Tom employs a collection of features in Cartoon Animator like: Face Fitting Editor to locate eyes, nose, and mouth on abstract objects. Along with the Face Puppet Tool to animate with a mouse. Next, he applies an automatic lipsync to some parts via TTS, through voice recording or audio file, to animate a talking face.

Post-production in After Effects

When finishing the most crucial part – image animation – in Cartoon Animator, Tom exports the animation as image sequences to AfterEffects via the “Cartoon Animator to After Effects” plug-in. This skips any hassle of cropping out or rearranging layers. In After Effects, he adds filters, effects, particles, and more to give a finished look to the animation. And that’s everything. Job done.

The Software

To handle the structure of a scene and make it come to life; Cartoon Animator immediately becomes the best possible answer. As in Cartoon Animator, creators can make talkable characters out of literally anything, by easily and effortlessly lip-syncing to create an illusionary actor out of the chair, tree, flower or Edgar Allan Poe in no time. 

For beginners, CTA is more approachable as its animation usability and practicality are at the core of the application. No other software can do bone-rigging and lip-syncing so fast and so intuitively. 

“It’s a smooth workflow from Photoshop to Cartoon Animator to After Effects for image animation, as they work well together. “Of all the software I ever used, only Cartoon Animator is intuitive-to-use enough to keep up with the chaotic speed of my newly born ideas, which gives me the freedom and luxury of not thinking about it. So that all my attention goes where it belongs – to the final render. ”

Tom Jantol – 2D / 3D Animator

From ZBrush Modeler to Animation Artist

Giancarlo Sevilla, a 3D model artist, shared his experience of using Character Creator, the full character creation solution, and ActorCore motion library to quickly turn his T-pose character into vividly animated avatar for games and films.

Giancarlo Sevilla is a 3D modeler who graduated from a Canadian school where he specialized in character art. He started this journey back in 2012, working in the 3D printing industry making figures for collectors and in his spare time getting some freelance contracts. After getting some experience making characters, he then jumped into the video game industry.

In this tutorial, Giancarlo will show how to turn a T-pose model into a 3D animated character and send it into Maya in no time, using Character Creator to create the rigged, textured character with quality mocap animations from ActorCore.

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