I’m the Sr. Producer, the Level Designer & Environment Artist, and the Character Designer for TwilightStar: Heart of Eir at Dragonclaw Studios. I am what many would call a wearer of many hats- or crazy! I like to think both.
When I first joined Dragonclaw Studios, I did so intending to build a community around the games they were going to make, as well as spearhead crowdfunding campaigns and marketing efforts. Though the direction quickly changed. I found myself needing content that wasn’t being produced. I began getting involved in the project directly in Unreal Engine. At first, I was just using Sequencer to create video renders to showcase the game. However, the environments at the time were not what I would call compelling- not at all the direction that the project lead saw for Heart of Eir (there wasn’t an environment artist or level designer on the team).
So for me to be able to create the video renders and screenshots that I wanted to give to the community, I had to start creating environments and scenes- and I like to think I got relatively good at it in quite a short space of time. My skills were constantly evolving and so too were the environments. This process was made easier by the fact my fiancée is a creative writer, she helped craft the story and lore for the game & Twilight Star universe. But even with these developing environments and meaningful story, something was missing- people!
And this is when we discovered the Reallusion ecosystem. I dove right in, and as I did with the environments, I did with characters. Iteration after iteration to better my skills and in turn the characters I could produce with this amazing suite. Soon enough I found myself assisting in the day-to-day management of Dragonclaw Studios, and its TwilightStar franchise, starting with TwilightStar: Heart of Eir.
“The entire Reallusion suite has been paramount to our studio’s success. For anyone looking to add production value to their indie studio/games that allow you to go up against even AAA quality- Reallusion’s suite will really allow you to transform your workflow, game and success. A must have tool for all creatives!”Skye Russell – Sr. Producer, Level Designer & Environment Artist, Character Designer