Creature Prototyping for Production with Character Creator 3 – ArtStation Learning

The full pipeline to produce a creature prototype and get it ready for animation!

The instructor

Pablo Munoz Gomez, 3D concept and character artist, who runs the ZBrushGuides website and teaches online at 3DConceptArtist.com. In this article, Pablo will walk you through his process of designing and prototyping a creature for production. He will show you the process of adjusting a base mesh, sculpting details, texturing, and rendering.

The intro video:

MasterClass #1: Blender Veteran Introduces a New Character Creation & Animation Pipeline

The most effective way to create 3D characters and animations for Blender using Character Creator & iClone.

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

PART #1 – CHARACTER CREATOR TO BLENDER WITH AUTO-RIG PRO

MasterClass #4: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #4 – COMBINING FACIAL SHAPE KEYS AND ARMATURE ANIMATION IN BLENDER WITH AUTO-RIG PRO

MasterClass #3: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #3 – FACIAL MOTION CAPTURE FOR BLENDER

MasterClass #2: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #2 – ANIMATING CHARACTERS IN BLENDER

Cartoon Animation for After Effects Arrives

Reallusion Cartoon Animator 4 Pipeline for AE Pros

Cartoon Animator 4 (CTA 4) expands the pipeline to After Effects offering 2D character creation and animation with the release of the AE script for Cartoon Animator. Cartoon Animator 4 is a total character creation and animation solution, with enhanced animation and motion possibilities ranging from keyposing, to motion libraries, and a revolutionary 2D Motion LIVE for full-body and face motion capture for 2D animation. Now, Cartoon Animator 4 adds more animation tools to After Effects with a pipeline to help indies and studios quicken creativity and reach new possibilities for animation.

Official demo video:

Create Cool Caricatures Quickly with This Powerful 3D Tool

Discover how Character Creator, Headshot plug-in and SkinGen plug-in can easily generate brilliant caricatures.

(Image credit: Peter Alexander)

The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3D animated digital humans from one photo, and the SkinGen tool provides the most intuitive way to generate realistic skin details. SkinGen not only makes up for the photo resolution, but introduces more handy tools to inspire artists’ creativity.

In this article, Peter Alexander, digital freelancer, uses Character Creator, Headshot and the newest SkinGen tool to produce a likeness and caricature of Jack Nicholson with the goal of showcasing the latest features Reallusion has to offer.

Download a free trial of Headshot plug-in here, and learn how to easily create a fully animatable 3D caricature model from just a single photo.

Digital Human Contest – Innovative Character Creation

Reallusion encourages Contestants to partake in $45,000 Prize Pool

Character Contest Showcases Breakthrough Real-time Tools for Artists

Building characters from scratch is a tedious process, entailing hours of work to achieve a quality result.  Now, Reallusion introduces game-changing solutions for character artists to add speed and creativity with the tools featured in our Digital Human solution: Character Creator, iClone and recently released SkinGen

With the Character Creator and iClone real-time pipeline, artists can gain access to a complete character creation and animation toolset, with the flexibility of ZBrush’s GoZ round-trip capability. Speed sculpt with a base character model rigged for animation and make your artwork come alive.

The contest begins now and goes through to November 18th – find out more on the official contest website.

MasterClass #5: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #5: Animating in iClone for Unreal Engine

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