MasterClass #3: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #3 – FACIAL MOTION CAPTURE FOR BLENDER

MasterClass #2: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #2 – ANIMATING CHARACTERS IN BLENDER

Cartoon Animation in Professional Medical Training

2D mocap animation for modern e-learning

(Image credit: José Luis Orué)

I am José Luis Orué. I am the Managing Partner of Wiixt, is a cloud-based SaaS platform that provides Environment and Health and Safety training for companies and Health organisations. Over the years, we have established our business model on delivering serious messages through animated videos. The fact that animations can tell a story in a matter of just a few seconds in a fun and engaging way has helped our trainees to focus on and remember courses that have prevented potential hazards. 

Jose, Managing Partner of Wiixt, and its EHS Training Service client, Hospital Unisitario of Austral  (Image credit: José Luis Orué)

Wiixt has provided training to over three thousand professional medical specialists over the years. Our ultimate goal is to help our trainees by making EHS (environment, health and safety) simple with interesting and inviting animations. We think of no better solution than Cartoon Animator, with which all of our courses are developed. Our workflow is:

  • Define the script
  • Develop the characters
  • Set up the scene
  • Keyframe animation

With its vast, ready-to-use vast content library and easy animation tools, Cartoon Animator allows us to effectively create satisfying training animations three times faster than other 2D animation software. 

Wiixt Animation Project Manager Mariana Acedo developing characters for “A Night at the Hospital” with Wiixt Animators  (Image credit: José Luis Orué)

Our latest video, ‘A Night at the Hospital’, used 2D motion capture function from Cartoon Animator which allowed us to further shorten the production time to at least half of the time needed for keyframe. As Rokoko mocap suit users, we had never imagined this suit could one day be used on 2D animation creation. On top of faster production, this 2D mocap solution also creates natural movements and good visual results by mimicking motions of the performer.

(Image credit: José Luis Orué)

Cartoon Animation for After Effects Arrives

Reallusion Cartoon Animator 4 Pipeline for AE Pros

Cartoon Animator 4 (CTA 4) expands the pipeline to After Effects offering 2D character creation and animation with the release of the AE script for Cartoon Animator. Cartoon Animator 4 is a total character creation and animation solution, with enhanced animation and motion possibilities ranging from keyposing, to motion libraries, and a revolutionary 2D Motion LIVE for full-body and face motion capture for 2D animation. Now, Cartoon Animator 4 adds more animation tools to After Effects with a pipeline to help indies and studios quicken creativity and reach new possibilities for animation.

Official demo video:

Create Cool Caricatures Quickly with This Powerful 3D Tool

Discover how Character Creator, Headshot plug-in and SkinGen plug-in can easily generate brilliant caricatures.

(Image credit: Peter Alexander)

The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3D animated digital humans from one photo, and the SkinGen tool provides the most intuitive way to generate realistic skin details. SkinGen not only makes up for the photo resolution, but introduces more handy tools to inspire artists’ creativity.

In this article, Peter Alexander, digital freelancer, uses Character Creator, Headshot and the newest SkinGen tool to produce a likeness and caricature of Jack Nicholson with the goal of showcasing the latest features Reallusion has to offer.

Download a free trial of Headshot plug-in here, and learn how to easily create a fully animatable 3D caricature model from just a single photo.

Digital Human Contest – Innovative Character Creation

Reallusion encourages Contestants to partake in $45,000 Prize Pool

Character Contest Showcases Breakthrough Real-time Tools for Artists

Building characters from scratch is a tedious process, entailing hours of work to achieve a quality result.  Now, Reallusion introduces game-changing solutions for character artists to add speed and creativity with the tools featured in our Digital Human solution: Character Creator, iClone and recently released SkinGen

With the Character Creator and iClone real-time pipeline, artists can gain access to a complete character creation and animation toolset, with the flexibility of ZBrush’s GoZ round-trip capability. Speed sculpt with a base character model rigged for animation and make your artwork come alive.

The contest begins now and goes through to November 18th – find out more on the official contest website.

MasterClass #5: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #5: Animating in iClone for Unreal Engine

MasterClass #4: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #4: Dynamic Texture Editing with Character Creator SkinGen

MasterClass #3: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz” , Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #3: Hair Card Generation

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