New 2D Mocap System Elevates 2D Animation

Reallusion Releases 2D Motion LIVE for Cartoon Animator  

Reallusion announces the release of Cartoon Animator 4.2 and 2D Motion LIVE, the first complete 2D animation system for live performance and motion capture.  2D Motion Live, a new plugin for Cartoon Animator is a unique 2D mocap solution that connects industry-leading motion capture devices to control characters and puppets inside Cartoon Animator for a total face, body and hand solution.  2D Motion Live brings characters to the stage as live performances with a fast production workflow for character setup, motion capture and editing. 

2D Motion LIVE official trailer:

Wired magazine WRITER recreateS his LOCAL PUB IN VR DURING QUARANTINE

Wired Magazine recently published a story where writer, Tristan Cross explored how he could recreate his local pub in VR to break away from the confines of quarantine.  The big challenge was to create 3D characters for his VR project that resembled his friends in order to create  a virtual evening out at the pub together.  Here is a brief recap of the article.  For the full article: https://www.wired.co.uk/article/i-made-my-local-pub-in-vr 

The journey into reproducing Tristan’s local London pub – SKEHAN’S, begins with a discussion about the nature of social experiences in virtual reality and goes directly into the creation of the 3D model using Blender.  Tristan’s 3D model of Skehan’s is generated using blueprints provided by the owner of the bar. The project was developed for Unreal Engine and makes use of the Quixel Megascan library for the texturing of Skehans.  

This Studio Is Using A Reallusion Production Pipeline To Create Animation That Teaches Kids About Their African Heritage

During this period of quarantine and lockdown due to the coronavirus pandemic, parents need fun and educational activities to keep their kids engaged and entertained more than ever.

Sowl Studios, a startup art and animation studio based in Alexandria, Virginia, is harnessing the power of Reallusion’s iClone software to create animated app content for African parents in the diaspora. The aim is to help their kids learn more about their cultural heritage and languages, through animation and storytelling. The studio is run by a husband and wife team, Solomon W. Jagwe and Kim Jagwe (COO), who are currently working from home.

They are combining motion capture and hand-keyed animation to bring their stories to life, relying on the powerful and seamless plugins in iClone, like Motion Live, Live Face, Perception Neuron, Faceware, and the iPhone X profile.

Below, Solomon W. Jagwe, creator and director of The Adventures of Nkoza & Nankya, explains their pipeline on the show.

From playtime to profit – how I turned my animation hobby into a profitable business

Turning my passion into a full-time job.

Garry Pye has been drawing cartoons all his life. Despite no formal artistic education, he went from hobbyist to full-time animator after discovering Reallusion and their 2D animation software six years ago. 

I have been drawing cartoons ever since I was old enough to hold a pencil. I am a self-taught artist, illustrator and animator who specialises in creating characters, backgrounds and prop content. I started working as a content developer in my spare time, and this has turned into a full-time business. I now have over 1,400 assets available online, which I sell to animators around the world.

From the age of 17, I worked with my father in our family trophy store – for 31 years, in fact. But my true passion was drawing cartoons. And I dreamed of one day being able to do that as my full time job. 

In this article, I’m going to share with you how Cartoon Animator (formally CrazyTalk Animator) helped me to jump from working in that trophy store to creating a profit-making, successful full-time online business. 

Garry Pye in his studio (Image credit: Garry Pye)

Reallusion reveals new SkinGen for Character Creator

Reallusion follows up the success of Headshot, the game changer for rapid digital double character creation AI, with a look at the forthcoming release of SkinGen. The Digital Human workflow evolves in this sneak peek of SkinGen, a new plugin for Character Creator and the next component of the Reallusion digital human creation system.

Reallusion Receives Epic MegaGrant Award

Indies Rise with Real-time Digital Human Revolution

Reallusion, developers of Character Creator and iClone, proudly announce the honor of an Epic MegaGrant award from Epic Games. Reallusion iClone is used by independent  developers and Unreal Engine users to create, animate and deploy characters for games, films and virtual production. The prestigious MegaGrant is a massive accolade for iClone as it demonstrates the shared interest Reallusion and Epic have with the independent development community. Thanks to Epic MegaGrants, Reallusion now provides a complete character creation and animation pipeline to Unreal Engine for indies and studios of every size to realize digital humans.

The fusion of iClone with Unreal Engine produces a unique combination of features that extend the power of iClone tools directly into UE4. Indie developers, game studios and all users of Unreal Engine can now experience the power of these essential iClone features; character generation with Character Creator and Headshot, a massive motion library with UE4 – compatible motions, mocap full-body, face and hands with a myriad of devices, Face/Body animation editing, all of which can be sent to Unreal Engine with One-click transfer and Auto Setup.

Reallusion COVID -19 Care Program offers Home Access for Academic & Corporate Workgroups, along with a 50% Off Software for All

Reallusion Inc., 2D and 3D Real-time software developer,  is inviting everyone to use their time at home to get into animation. The Reallusion COVID-19 Care program includes free home access for Academic and Corporate Workgroups until June 30th, and a 50% discount on all Reallusion products until April 30th.

During these challenging times, the Coronavirus (COVID-19) pandemic is impacting families and people around the world. Reallusion is committed to a safe and productive working environment for our communities and our employees. At Reallusion we care about our creative communities and have prepared options to help them during this time to stay home and create.

In response to many of our communities’ inquiries and immediate needs for remote access software, we are implementing a few friendly options through our COVID-19 Care Program: https://www.reallusion.com/COVID-19.html

  • Free Home Access for Academic and Corporate Workgroup licenses

Free home access for Academic and Corporate Workgroup license accounts with temporary licenses until June 30th, 2020 at no additional cost.  Existing educational institutions and corporations with workgroup licenses are eligible for the COVID-19 free software access from home to keep everyone productive.

  • 50 % OFF in the Reallusion Software Store – for Everyone

A 50% discount on all packages in the Reallusion Software Store. The discount is available through April 30th, 2020 and open to everyone (new and existing members included). Enter the 50% OFF coupon code “COVID19STAYSAFE” at checkout.

COVID-19 Care Program Reallusion user showcases:

  • Get inspired by other home studio creations and see how big things can come from small spaces.
  • View a gallery of COVID-19 themed art from users around the world.

Indie Developer uses Real-time Tech to Compete against AAA Studios

FYQD-Studio reveals the secrets behind Bright Memory: Infinite game development

A new era for game developers has dawned: small and indie game studios can now compete against triple-A studios with the support of real-time technology.

Bright Memory: Infinite, a fusion of FPS and action genres created by a solo developer at FYQD-Studio, has found success and popularity since its January 2019 launch viaEarly Access on Steam. It received an Unreal Dev Grant in 2019 and was presented by NVIDIA CEO Jensen Huang at GTC China 2019.The developer, Zeng Xiancheng, lays out the behind-the-scenes story on how he achieved a spectacular looking game – with the help of Unreal Engine, NVIDIA RTX, and real-time animation tools: iClone and Character Creator.

Bright memory was presented by NVIDIA CEO Jensen Huang at GTC China 2019.

Developer Zeng Xiancheng is currently working on content for Bright Memory: Infinite, which is slated for release by the end of 2020. He hopes fans continue to stay tuned for the launch. In this article, Zeng shares how he was able to produce the game all by himself with very limited budget and manpower.

FYQD-Studio Interview video:

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