MASTER CLASS #1: Blender Veteran Introduces a New Character Creation & Animation Pipeline

The most effective way to create 3D characters and animations for Blender using Character Creator & iClone.

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

PART #1 – CHARACTER CREATOR TO BLENDER WITH AUTO-RIG PRO

MASTER CLASS #4: BLENDER VETERAN INTRODUCES A NEW CHARACTER CREATION & ANIMATION PIPELINE

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #4 – COMBINING FACIAL SHAPE KEYS AND ARMATURE ANIMATION IN BLENDER WITH AUTO-RIG PRO

MASTER CLASS #3: BLENDER VETERAN INTRODUCES A NEW CHARACTER CREATION & ANIMATION PIPELINE

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #3 – FACIAL MOTION CAPTURE FOR BLENDER

MASTER CLASS #2: BLENDER VETERAN INTRODUCES A NEW CHARACTER CREATION & ANIMATION PIPELINE

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #2 – ANIMATING CHARACTERS IN BLENDER

Create cool caricatures quickly with this powerful 3D tool

Discover how Character Creator, Headshot plug-in and SkinGen plug-in can easily generate brilliant caricatures.

(Image credit: Peter Alexander)

The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3D animated digital humans from one photo, and the SkinGen tool provides the most intuitive way to generate realistic skin details. SkinGen not only makes up for the photo resolution, but introduces more handy tools to inspire artists’ creativity.

In this article, Peter Alexander, digital freelancer, uses Character Creator, Headshot and the newest SkinGen tool to produce a likeness and caricature of Jack Nicholson with the goal of showcasing the latest features Reallusion has to offer.

Download a free trial of Headshot plug-in here, and learn how to easily create a fully animatable 3D caricature model from just a single photo.

MASTER CLASS #5: REALTIME DIGITAL DOUBLE WITH CHARACTER CREATOR AND TEXTURING.XYZ

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #5: Animating in iClone for Unreal Engine

MASTER CLASS #4: REALTIME DIGITAL DOUBLE WITH CHARACTER CREATOR AND TEXTURING.XYZ

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #4: Dynamic Texture Editing with Character Creator SkinGen

MASTER CLASS #3: REALTIME DIGITAL DOUBLE WITH CHARACTER CREATOR AND TEXTURING.XYZ

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz” , Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #3: Hair Card Generation

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