MASTER CLASS #2: REALTIME DIGITAL DOUBLE WITH CHARACTER CREATOR AND TEXTURING.XYZ

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #2: Sculpting and Utilizing Multi-channel Face Maps

Master Class #1: Realtime Digital Double with Character Creator and Texturing.xyz

A professional 3D artist shares his experience in creating a digital double with Character Creator and Texturing.xyz, to later inside Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

In this article, Sefki Ibrahim will share the workflow for creating a realistic real-time character (actor, Ed Harris) using Character Creator and Texturing XYZ’s multi-channel Maps.

This is my first time using Character Creator as well as creating a real-time character from start to finish. I hope that this documentation can serve some insight into my thought process.

Feel free to experiment and try out your techniques when attempting the workflow. This article and the accompanying videos should serve as a loose guide for you to create your real-time character with some neat tips and tricks to try out for yourself.

To kickstart the project, the first thing I did was choose the subject. I decided on Ed Harris, notably because he has a very distinctive and unique face – and it would pose a new challenge for me. So, I gathered a bunch of references to start me off. Then as I navigated through the project, I continued to add more references related to the stage of the workflow that I was on.

MASTER CLASS #4: FAST CARTOON DESIGN WITH CHARACTER CREATOR

In this 4 part series for – Master Class “Fast Cartoon Design” Luis Duarte shares his tips and tricks on how to take advantage of Character Creator and iClone to create a cartoon character and animate his face and body easily. This 4 part series will cover the entire of process with Character Creator, ZBrush, Substance Painter, and iClone.

Luis Duarte – 3D Artist

My name is Luis Duarte and I am a 3D instructor on LibelStudio.com

Part #4: Face & Body Animation in iClone

MASTER CLASS #3: FAST CARTOON DESIGN WITH CHARACTER CREATOR

In this 4 part series for – Master Class “Fast Cartoon Design” Luis Duarte shares his tips and tricks on how to take advantage of Character Creator and iClone to create a cartoon character and animate his face and body easily. This 4 part series will cover the entire of process with Character Creator, ZBrush, Substance Painter, and iClone.

Luis Duarte – 3D Artist

My name is Luis Duarte and I am a 3D instructor on LibelStudio.com

Part #3: Clothes Creation

Master class #1: FAST CARTOON DESIGN WITH CHARACTER CREATOR

Luis Duarte – 3D Artist

Luis Duarte

Hello my name is Luis Duarte and I am a 3D instructor on LibelStudio.com. From a young age I studied fine arts, and it’s a hobby that I’ve always loved. When I finished my technical career in Graphic Design, I decided to go a little further, and I discovered all the learning possibilities that I had in front of me, that’s how I met 3D design. A few years have passed since then, but I feel like it’s just beginning.

Until today, I have had the opportunity to work on many modeling, character design, concept art, Hard Surface projects, and I feel that each thing has given me great knowledge to continue contributing to this great industry of digital content development, especially now with the new advents in character design. Character design is now more efficient thanks to iClone and Character Creator.

We all know that generating a portfolio character involves a process that is not necessarily short. Working with modeling in its different applications, texturing, rigging and rendering, implies a time if what you are looking for is a clean and pleasant job. However, specialized tools such as Character Creator make it possible to shorten development times by almost 35%. Taking advantage of its automatic rigging system, we can start from a base avatar that can be deformed countless times, which we can update with poses and facial gestures in real time from the first creation stroke.

“Specialized tools such as Character Creator make it possible to shorten development times by almost 35%. And best of all, it doesn’t affect my original workflow.”

Luis Duarte – 3D Artist

And best of all, it doesn’t affect my original workflow; that is, I can sculpt the model in ZBrush, or even add accessories in Blender or 3ds Max, thanks to its compatibility with other programs. However, if the purpose is to animate the character, then we can bring it to iClone and generate beautiful, very professional animations in just a few clicks. In this tutorial I will teach you the process of creating a cartoon style character using this fabulous working method.

Transforming a 2D image into a 3D character: 9 top tips

Discover how Headshot generates a 3D animated Pennywise from a photo.

(Image credit: Peter Alexander)

Film-inspired fan art is nothing new. But, as many digital artists will attest, reimagining a movie character in 3D is a huge undertaking. Until now, that is. 

Headshot plug-in for Character Creator software enables artists to quickly generate human 3D models from 2D images. In this article, digital artist Peter Alexander reveals how to take a photo of Pennywise the clown from hit horror film IT, and easily transform it into a complex 3D model using Headshot, ZBrush and Blender. 

Alexander’s guide covers everything you need to know go get started, including photo selection and preparation, using the bake, edit mesh and sculpting tools native to Character Creator 3, manually adjusting Headshot masks in Photoshop, how to fix symmetry using ZBrush, and, finally, a crash-course on creating hair with a third-party Blender add-on called Hair Tool.

Download a free trial of Headshot plug-in here, and learn how to easily create a fully animatable 3D Pennywise model from just a single 2D image.

ICLONE MASTER CLASS #5 – Customizing Characters for Realtime Animation

Experienced Video Director/Animator – Benny Dee shares a detailed tutorial on how to customize characters for realtime animation in  iClone 7.

Hello in this iClone tutorial I will show you how to create your custom characters for real time animation. This tutorial is part of the Master Class series to help iClone users improve and level up their creative skills.

HOW-TO: Generating A 3D Animated Gollum From A Single Photo

The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3d animated digital humans from one photo. You can download a free trial here, and learn how to create a classic movie character like Gollum without any 3d skills.

To find out more about the process, we invited Peter Alexander to walk us through it. Alexander is a digital freelancer specialized in illustration, graphic design, and 3d modeling. He develops content assets for various digital marketplaces.

Peter Alexander

In this video and text below, Alexander explains how to create a fantasy movie character by using Headshot for Character Creator 3. He touches on how to choose a quality reference, overcome an open-mouthed reference image, choose appropriate masking features, and block proportions for the head and body using the “bake” feature. Alexander also covers the Mesh Editor tool, which can be used for a variety of purposes, and in this article will be used to customize a hair asset.

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