Reallusion multiplies industry career skills in the classroom

Curriculum and tools for students to join the creative workforce

The Reallusion pipeline opens the threshold for students to learn and train for essential industry career-building skills in 3D character creation and animation. Digital Humans are increasingly in demand throughout the visualization, simulation and research fields. Media and Entertainment are already pioneering in digital humans and real-time virtual production. More industries beyond media and entertainment are now seeking creative professionals with expertise in real-time 3D characters, animation and motion capture like; Architecture, Engineering, Construction, Manufacturing and Education.

Reallusion tools, pipeline and its network of training from higher education institutions to expert certified trainers offer a path for students and enthusiasts to achieve the training and expertise to prepare for careers in the creative workforce. For further information, visit Reallusion Global Training Network at

Learning Innovation for Higher Education and Entrepreneurship

Learning and experiencing the Reallusion ecosystem is paramount to understanding the shift in real-time creation and what it means for studios as they venture into real-time tools and as indies, students and storytellers brazenly leap into new technology. A new era for real-time education and experience is rising with the establishment of the Reallusion Learn program, training resources and facilities. This network of knowledge provides learning resources with dedicated training, classes and even college accredited courses to gain a deep real-world understanding of Reallusion tools and how they relate in courses for Unreal Engine, 3D game developers, virtual production and animation for both 2D and 3D content creation.  

Creative Media Industries Institute at Georgia State University

The first authorized training center and model school for Reallusion curriculum. GSU and the CMII currently offer courses in Virtual Production, Game Design and Animation for undergraduates; and features a learning environment that connects a $27M facility with the latest motion capture, game development and virtual production technologies. Beyond the classroom, GSU and Reallusion offer workshops throughout the year to connect continued learning to the entertainment industry and invite expert speakers to relate their real-world workflows, experiences and advice.  

“Part of our vision at CMII is to create the next generation of digital storytellers using emerging technology, said Brennen Dicker, CMII Executive Director. “Over the past couple of years, CMII and our students have benefited from our evolving relationship with Reallusion.  We are excited to embark on this latest chapter that will give our students a competitive advantage in this growing industry.”

The Reallusion and CMII together open the facility to producers and projects, including companies wishing to fully experience Reallusion’s complete pipeline along with cutting-edge motion capture and inside a highly equipped studio with expert engineers.

North Carolina State University – College of Design Mixed Reality Lab

The MXRlab vision is to push the boundaries of VR/AR technology into new opportunities for commercialization and wide adoptive use.  Current projects at NCSU College of Design and Mixed Reality Lab feature work with Character Creator by lab director, Derek Ham for the BARNSTORMERS VR baseball game that celebrates the history of the first Negro Baseball League players in an experience where you take the field.

Derek Ham, creator of Barnstormers with the Logic Grip Axe One for the Oculus controllers that connects them together for an alternative VR controller that has a solid two-handed stick like a baseball bat.   The Axe One is more than an aesthetic peripheral.  This patent pending design allows your controllers to lock in place giving you an on-axis grip  during game play.  North Carolina State’s MXR Lab utilizes Reallusion tools to produce VR content and projects for their program. 

Specialized Training Centers and Certified One-on-One Trainers

Choose from training centers and solutions that fit best for learning realtime character creation and animation.  Students and those seeking college credit or professionals looking for workshops, all can keep refreshing their skills in our training resources.  Ask for help from our certified trainers and arrange for one-on-one learning sessions. Learning is a lifetime journey and Reallusion enables creators to stay ahead of the curve with elite training and education.

Reallusion Learn Program Provides Schools with Tools and Resources

Reallusion helps educators take the first step in learning Reallusion real-time tools with a 60% OFF coupon on our products. The coupon is available to students and school teachers that are currently enrolled/employed in educational institutions.  Apply for the discount here: Reallusion also supports those educational institutes which utilize Reallusion software to impart innovative animation knowledge. Get the academic licensing and we will provide you with the resources as stated, for us to deliver an exceptional learning experience together.

  • Extended Trial
    • Offers 3-month free trial semester (Reallusion will offer standard packages for teachers to choose)
  • Multi-seat Licenses
    • Discounted multiple seat licenses on the latest Reallusion solutions for school teachers to impart classes with.
  • Home-access
    • Offers home-access accounts where students can download onto their own computers and practice at home.
  • Content Library Support
    • Reallusion has 100,000+ assets for creators to unleash their creativity. The content support may be included on different terms and conditions. Benefits will be provided at its discretion.

British Writer Catapults his Online Language Business with iClone and CrazyTalk


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Richard Chalmers

Richard Chalmers is an online English teacher committed to using technology to create innovative and engaging ways to teach English to students around the world. After developing an online presence through his YouTube channel and websites, he coined the word Britlish in 2014 and has been developing the brand ever since.

Teaching English in Spain from 2003, Richard moved exclusively to online teaching via Skype in 2009. Thanks to the success of his YouTube videos, Richard has taught 188 students in 42 countries. He has also created over 800 video English lessons which have gained millions of views. Richard also writes books and other English learning material. He sells digital versions of this material through, and printed versions, and Kindle versions, through Amazon.

When not teaching, writing, or making YouTube videos, Richard enjoys cycling through the Spanish countryside with his wife, and generally enjoying an idyllic lifestyle in Seville.

48hr Animation Jam sends first USA team from Georgia State to ASIAGRAPH World Finals


The Creative Media Industries Institute at Georgia State University hosted the inaugural US round of the Reallusion ASIAGRAPH 48hr Animation Jam June 29, 30 and July 1st 2018.  The participating students represented Georgia State University, Savannah College of Art and Design and Interns and recent grads that are now working with Cartoon Network and Adult Swim.


48hr Animation Jam 2018 – Highlight Video

Digital Media Arts College (DMAC) Maya Animation Professor speeds up animated character design – with ZBrush & Character Creator


The Problems of Teaching 3D Animation

When creating unique 3D characters, digital sculpting is a new-age proficiency that every 3D artist has to tackle as it guarantees them the utmost freedom and control when it comes to ground-up character creation.

Traditionally, 3D institutes and seasoned 3D veterans have always used de facto tools like Maya, and 3ds Max as they are the go-to applications that can do everything from sculpting, skinning, texturing, rigging and animation. — But the biggest problem with these expensive applications, is the complexity of it all. The high difficulty level, the long hours of work, and a large amount of effort necessary to do the simplest animations are what deter most people from enjoying the art of 3D animation.

This is why 3D animation professors all around the world go through the same burden of having many animation students drop out after their first couple of semesters, as standard tools have simply too many user interfaces, with too many steps and technical methods that easily disenfranchise upcoming 3D artists.

Having fun Again – thanks to New Tools

Digital Media Arts College (DMAC) program manager Mike Centowski however, has found a way to help 3D animation students fall back in love with the art of 3D animation, by making it fun again.

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