Reallusion invites EVERYONE from all walks of life to animate regardless of their experience or background
Reallusion’s Cartoon Animator 4 (formerly known as CrazyTalk Animator) is considered one of the easiest 2D animation software in the market. To prove that animation isn’t only for professionals, Reallusion is hosting the Animation At Work Contest 2019 with 4 categories: Business, Comic, YouTube, and Education.
Thanks to the
ease-of-use of Cartoon Animator, literally anyone can join, regardless of their
experience or knowhow. Winners will be selected based on themed animations
for life or business.
The contest submission starts now and lasts until October 31st, 2019.
The Fusion of iClone Creativity & Unreal Engine at SIGGRAPH 2019
Its been a week since SIGGRAPH 2019, and Reallusion would like to thank all our fans, friends and partners who visited our booth to experience the latest in realtime technology for virtual production, movies, games, AR/VR and motion capture.
In Los Angeles, Reallusion innovated once again by democratizing the creation and animation of digital humans through Character Creator’s Headshot and the iClone Unreal Live Link plug-in.
New realtime technology driving virtual production, movies, games, AR/VR and motion capture comes to all creators from Reallusion at Siggraph 2019. Reallusion innovations are poised to democratize the creation and animation of digital humans. Join Reallusion at booth #640 for live demonstrations with iClone Unreal Live Link featuring realtime face and body motion capture from iClone to Unreal, an interactive demo to create a 3D face morph from HeadShot, a new AI based plugin for Character Creator 3, and the evolution of our 3D characters with the debut of our realtime Digital Human Shader.
The Reallusion pipeline of Character Creator 3, iClone 7 and Unreal Engine is a creative force to design, animate and deploy 3D characters for realtime Unreal projects.
iClone Unreal Live Link – Create and Control Lights, Cameras and Characters
iClone 7 and Character Creator 3 showcase Realtime 3D for Virtual Production
AT&T Shape 2019, an entertainment and wireless technology event hosted at Warner Brothers Studios in Burbank, California featured the future of 5G wireless technology from AT&T, Nokia, Nvidia, and Google, along with a number of companies there to share innovations in media and entertainment. Noitom, makers of Perception Neuron and Magic Leap, the mega AR glasses company were also among those attendance. AT&T Shape offers attendees a weekend on the famous Warner Brothers Studios lot to hear from industry speakers and see the latest solutions for industry leaders.
Reallusion will unveil iClone Unreal Live Link and New Digital Human Shader at SIGGRAPH 2019 L.A.
Meet us at booth # 640 with our guest code!
No matter if its for media entertainment, live performance, game design, AR or VR; creating characters and animating character have been more and more important for content creators around the globe. Reallusion is now answering the call for this request.
GDC 2019 is a wrap, but our efforts continue at Reallusion!
Thanks for joining us at GDC 2019, whether we saw you at the show or you followed our news during the event. We especially enjoyed meeting so many developers and seeing our friends and partners through what was a great week for games in San Francisco.
Design & Deploy Realtime RTX, Game-ready 3D Characters
Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever. Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR. Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design. Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.
See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render.