Deb Ethier began making short animated films in 2016, with quirky stop-motion comedies including quirky characters like Yorick, the skull from Hamlet, who, disgruntled by the lack of opportunity for him at the Globe, headed off into the big, wide world.
These early films were developed into the web series, “22 Bones”, in addition to which Deb has created several animated shorts including “The Masque of the Red Death” which was selected by several festivals and won awards at specialty competitions.
Deb’s work was also awarded the Judges Prize in the Reallusion Animation at Work Competition.
“There is nothing more satisfying than seeing my characters come to life. Cartoon Animator 4 was exactly what I was looking for!”
Based in the heart of Bristol – Qu Studios and owner Christopher Meyer-White have set out to create versatile spaces for filmmakers.
With a long standing background in children’s media, Chris’ achievements demonstrate how Cartoon Animator 4 can help creative minds develop successful large projects for commercial purpose.
Cartoon Animator 4 has proven itself a valuable tool in Chris’ production, allowing him to develop broadcast quality 2D animation without the need for excessive work time, thanks to its smooth work flow and wide range of professional tools. In his interview with Reallusion, Chris shares insights into his work and his passion for 2D animation
“A flawless pipeline from Photoshop to Cartoon Animator 4 that makes character creating fun, easy and enjoyable””
Steve Cavalcanti is a Brazilian artist living in the United Kingdom for the past 20 years.
With a background in photography and traditional illustration, Steve created Tivo Studios four years ago, using his skills to create adult animations for a great diversify of topics like musical videos, intros, funny sketches, parodies and social commentary.
Abhi has always been driven by the desire to create cutting edge visual stories. He has experience writing for the stage and television and has also written and directed multiple short films. After trying his first virtual reality experience Abhi dedicated himself to creating VR content that would instil the same feeling of awe and wonder in audiences that he felt when he first tried VR. His latest project is The PhoenIX.
The PhoenIX is a CG cutting edge VR series with a complex narrative, truly cinematic 360 directing and innovative storytelling methods that fully leverage the medium of narrative VR. Like all good science fiction it not only entertains but holds up a mirror to society and asks deeper questions such as who we are as a race and where are we headed. Ultimately, the series is about unity, about how we need to come together to survive rather than stand apart.
The small and passionate team at Warrior9 VR created the series in VR, where they employed tools like Character Creator 3, iClone, Perception Neuron and Unreal Engine to not only provide the most visceral experience audiences could ever have but to also showcase the narrative potential of this brand new medium. This is science fiction like you have never seen before.
“With a team of 6 we were able to create high quality animated VR content and part of this is thanks to tools like Character Creator. “
We’re Lucas and Carol-Anne. We’re voice actors, musicians, and visual artists, with a passion for compelling narrative video games.
Our claim to 15 minutes of fame was doing voice work for anime like Gundam cartoons, some versions of Dragonball and Lucas was Zero in the Mega Man X franchise in the early 2000’s.
Our powers combined, we’re the Hermit Collective! And we’re making Lampblack. Lampblack is a third person narrative adventure with behavioural, cerebral, and philosophical puzzles. It’s a game that demands mindful exploration, attention to details, and an astute understanding of behavior. All of this is packaged in a beautiful and surreal world.
And that’s where Reallusion came in. The characters are very important in a story and game such as this, and we needed to have stunning characters brought to life in a believable way that could elicit an emotional response from our audience. And that’s what we’ve got! So that’s us! Thanks for being here! We love you.
With Character Creator 3 we cannot only flesh out our core cast, but we can create dozens if not hundreds of iterated characters for an entire village or city. This enables us to make an entire world in an attractive amount of time. Before, we’ve spent over a year making one three minute hand drawn animation. Now, we can accomplish in days what previously took years.
A CG generalist, specializing in character animation from Vancouver film school, Uzair has 20 years of experience setting up unique pipelines. He has worked on a range of prominent projects like Discovery next world, Toyota Scion Deviants, UPS Cardboard World and Eidos Tomb Raider Legends. Uzair setup Unicorn Black Studios to produce the Emmy nominated Series – Burka Avenger, and as the Series Director and Head of Production.
Uzair is the founder of 3rd World Studios, a 3D animation studio in Islamabad, Pakistan makers of ‘Allahyar and the Legend of Markhor‘, the first animated film made using Unreal Engine. His work has received multiple international awards like the Peabody award for broadcast excellence, Gender Equality award, Monolith award for technology, Rising Star for Animation, amongst others.
3rd World Studios created a COVID-19 public service announcement in record time by using iClone 7 (animation/editing/face mocap), Unreal Engine 4 (rendering), Xsens (body mocap), and Manus (hand mocap).
“With keyframing, an artist can produce anywhere from three to six seconds of finished animation per day. This iClone Unreal setup took 3rd World Studios approximately 3 to 4 hours to produce the entire 45 seconds of PSA animation”
Cepheus Protocol is an independently developed top-down open world RTS inspired by XCOM, Company of Heroes, and Parasite Eve.
The team is led by CEO and Game Director Robert Smith, who leads a team of diverse individuals from various backgrounds from all around the world who are utilizing Character Creator 3 in their RTS game due to release in May 2020.
“Character Creator solved a lot of problems for us creatively, as we didn’t have the character modelers needed to populate a city.”
Hi Folks, I’m Frank, a multimedia artist from Milan (Italy). What a wonderful time to be alive for an artist! Technology is allowing us to share our art with the people we love, create connections, collaboration and friendship with like-minded people, no matter how far away they are!
I put a lot of work and love in every assets you see in my store: I build them for you, because I know you have incredible stories to tell, and I hope my art could inspire you and make your greatest ideas come to life, through a beautiful animation.
This is what inspires me to do what I do, and drives me to create better and better content every day. If you’d like to talk to me, feel free to send me a message on facebook at @franksdoodles. I’m always happy to hear from my fellow creators!
Will Iverson has been working in the computer and information technology field professionally since 1990. His diverse background includes developing statistical applications to analyze data from the NASA Space Shuttle, product management for Apple, and developer relations for Symantec’s Visual Cafe.
Clients over the last two decades include Sun, BEA, Canal+ Technologies, AT&T, T-Mobile, the State of Washington, and many, many more. From 2010-2016, Will grew Dev9, a premier Seattle-based consulting company focused on continuous delivery solutions for a wide range of enterprises, including the backend for many large entertainment firms.
Starting in 2017, Will transitioned to independent game development, with a new company, Double Robot where he used iClone and Character Creator to complete his game.
I simply couldn’t have those animated characters without CC3 and iClone, full stop. I was able to build characters from my story bible and animate them in just a few days.