Reallusion is devoted to the digital human design pipeline and now adds another link in the chain of tools to design the ultimate digital human. Character Creator 3.3 features new realism tools that work with the already released Digital Human Shader and the Headshot plugin for rapid digital double creation for a total solution. Accompanying the release of Character Creator 3.3, the digital human workflow evolves with SkinGen – an intuitive, dynamic skin layer system, and CC 3 Base+, a greatly enhanced character topology for overall visual upgrades.
“SkinGen is a major breakthrough in the digital human workflow that introduces an ultra-realistic dynamic material system dedicated to human skin synthesis. “ said John Martin, VP, Product Marketing, Reallusion. “The tools inside SkinGen are also empowered by the combination of industry leading partners like Texturing XYZ and Substance. SkinGen makes it possible for anyone to create a character with custom looks for age or appearance, and ultra-fine details down to the pores.
“Texturing.XYZ and Character Creator 3 is a dynamic combination for creating real-time digital humans. The partnership with Reallusion and Texturing.XYZ enables a pipeline to rapidly design detailed characters ready for animation.” – Jeremy Celeste, CEO, Texturing.XYZ
Reallusion Releases 2D Motion LIVE for Cartoon Animator
Reallusion announces the release of Cartoon Animator 4.2 and 2D Motion LIVE, the first complete 2D animation system for live performance and motion capture. 2D Motion Live, a new plugin for Cartoon Animator is a unique 2D mocap solution that connects industry-leading motion capture devices to control characters and puppets inside Cartoon Animator for a total face, body and hand solution. 2D Motion Live brings characters to the stage as live performances with a fast production workflow for character setup, motion capture and editing.
Reallusion follows up the success of Headshot, the game changer for rapid digital double character creation AI, with a look at the forthcoming release of SkinGen. The Digital Human workflow evolves in this sneak peek of SkinGen, a new plugin for Character Creator and the next component of the Reallusion digital human creation system.
Cartoon Animator 4 connects PSD tools with Wacom tablets for a roundtrip workflow.
Cartoon Animator (CTA) is recognised among the easiest 2D animation software to use. Version 4 connects the tool with users of all the mainstream PSD tools, from Adobe Photoshop to Krita, Affinity, Clip Studio and Photopea. Creatives who use these PSD tools can now swiftly turn their creative concepts into animations, using their original processes, via Cartoon Animator.
Transfer, Animate & Auto-setup Digital Humans for Unreal
Reallusion announced that the iClone Unreal Live Link Plug-in (previously $1,490) is now free for developers with an annual revenue of $100K USD or less. Originally created as a premium extension, the iClone Unreal Live Link Plug-in enables studios and indies to streamline workflows by allowing virtual production and game development professionals the freedom to focus on rapid creativity, collaboration, and iteration.
“We are thrilled to provide emerging creators access to powerful tools for digital human creation and animation by making the iClone Unreal Live Link Plug-in available for free,” said Charles Chen, Reallusion CEO. “Reallusion is proud to connect our technology to Unreal Engine to deliver an unrivaled real-time solution for indie studios and creators everywhere.”
iClone Unreal Live Link Free for indies video:
Providing a simplified path for content to enter Unreal Engine, the iClone Unreal Live Link plug-in allows for the direct transfer of assets between iClone and Unreal Engine without the need for FBX export. iClone characters, lights, and camera controls can be directly operated to quickly preview and animate scenes in Unreal RTX. Additionally, the Character Auto Setup automatically arranges digital human shaders, Blueprints, and everything necessary for real-time production inside Unreal Engine.
The iClone Unreal Live Link Plug-in bridges iClone’s fully-rigged characters, motion files, and vast content libraries, with motion editing and retargeting tools into Unreal Engine for seamless interoperability with skeleton meshes and Marketplace animations.
Pricing and Availability
The iClone Unreal Live Link Plug-in will be available free of charge for developers with annual revenue of less than $100,000 USD.
The new indie pricing policy for the iClone Unreal Live Link Plug-in will take effect on January 17th, 2020
Qualifying users who previously purchased the iClone Unreal Live Link Plug-in will receive an equivalent reimbursement in DA points for the Reallusion Software Stores, Content Stores, and Marketplace.
The Indie program for the iClone Unreal Live Link plug-in requires indies to own iClone 7 and 3DXchange 7 Pipeline.
See preferred pricing options for iClone 7 and 3DXchange 7 Pipeline
iClone’s digital human pipeline fully supports industry mocap hardware like; Xsens, Perception Neuron, Faceware, iPhone, Rokoko, OptiTrack, Leap Motion, Qualisys, and more.
Unreal Live Link, 4.24 and further updates
Reallusion simultaneously launched the free plugin and updated the iClone Unreal Live Link Plug-in for UE 4.24, and will continue development to match all future Unreal Engine updates.
The roadmap will include transferring its digital human shader, iClone props, non-human skin-bone characters, and soft cloth physics (based on the same NVIDIA PhysX architecture).
iClone is a real-time 3D animation and rendering software with a production environment that blends character animation, scene design and cinematic storytelling by fast tracking traditional industry pipelines in the spirit of WYSIWYG.
Reallusion Inc. is a 2D and 3D animation software and content developer that specializes in the development of real time cinematic animation, virtual production, and motion capture tools that connect professional 3D animation technologies with pro character animation, facial and body mocap, and voice lip sync solutions for real-time filmmaking and previsualization and production.
About Unreal Engine
Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR, and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.
Realistic Realtime Human Rendering for iClone 7.7 & Character Creator 3.2
Creating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader. A complete set of shaders for skin, eyes, teeth, and hair are available, along with SSS(Sub -Surface Scattering) and Micro Normal updates for iClone 7.7 and 3D character creation tool Character Creator 3.2 for fast, real-time rendering for images and live performances.
With the latest iClone and Character Creator (CC) updates, designers can one-click convert PBR assets into digital human shaders. Artists utilizing professional assets such as Texturingxyz, and digital sculpting and texturing tools like ZBrush and Substance Painter can now see their characters animated directly in iClone.
Creating realistic digital doubles normally requires a massive effort in 3D techniques which often involve many artists and passes, but that’s changing with the release of Headshot Plugin for Character Creator 3. Headshot uses AI technology to automatically generate digital human in minutes from one single photo, and those characters are fully rigged for voice lipsync, facial expression, and full body animation.
Swiftly Turn Adobe Photoshop, Krita, Affinity, Clip Studio and Photopea illustration into animation
Cartoon Animator (CTA), recognized among the easiest 2D animation software, is releasing the new updated version 4.1 which opens to all mainstream PSD tools, such as Adobe Photoshop, Krita, Affinity, Clip Studio and Photopea . Users of these PSD tools and WACOM tablets can now swiftly turn their creative concepts into animation using their original processes via Cartoon Animator.