Thanks to Post Magazine for covering the Character Creator 3 Review by Kevin Seid.
The most critical benchmark in evaluating this new generation of character creation tools is what they let you do once you have your character ready to go. Again, as with import, Character Creator makes export to Unreal, Unity or whatever custom environment you’re working with, a lot easier than I have experienced in comparable tools.
– Kevin Seid, 3D Artist & Animator
For animators and filmmakers just entering the industry, Character Creator is an excellent way to produce quick, saleable work and Reallusion has a library of helpful tutorials. For game developers and more seasoned pros, it can be an excellent solution for gaining back time on a project that is in danger of running late or going overbudget.
Thanks to 80 Level’sEditor in Chief –Kirill Tokarev for interviewing Reallusion’s Product Marketing VP – John Martin, and talking about iClone and Character Creator 3 tools that were used in the movie REPLICAS.
“Replicas is a new milestone for us and for anyone who has been watching the trend of game tools being adapted by filmmakers.
iClone operates at almost zero latency, [allowing] directors, cinematographers and VFX folks to try out numerous lighting and staging options without slowing down production or driving up the cost. The secret is a real-time engine, combined with an easy-to-use facial morphing and lip-syncing solution that interfaces with most motion capture systems.”
— John Martin / VFX Artist (Replicas) & VP of Product Marketing at Reallusion
In April, Reallusion will release Cartoon Animator 4, the next iteration of their easy to learn, professional, 2d animation studio software, CrazyTalk Animator.
Cartoon Animator (formerly CrazyTalk Animator) is known for its quick results combined with pro features for the easiest approach and workflow since 2008. Cartoon Animator 4 will release next month with Smart IK, 3D Head Creator, and live performance capture (webcam facial mocap), to significantly elevate 2d animation production in the industry.
To learn more about the useful features packed into the latest version of the software, we invited animator Garry Pye to talk about his experience beta-testing the new software. Here’s Garry to tell you more about Cartoon Animator 4…
Cartoon Animator Review by Garry Pye
My name is Garry Pye and I have been involved with CrazyTalk Animator as both an animator and a content developer since version one of the software. What drew me to CrazyTalk Animator was the ease with which I was able to start animating almost immediately, yet it offered me a professional level of tools that would grow with me as my skills improved.
Here is a work-in-progress video of some of the features that will be available in Cartoon Animator 4:
3D World Magazine featured REPLICAS behind-the-scenes story in issue #244, on how Reallusion tools empowered the VFX crew, director and movie producers to collaborate and rapidly create the visual effects for – REPLICAS, the latest sci-fi thriller film starring Keanu Reeves.
“The real-time tools from Reallusion and Noitom were at the core of what we were able to accomplish”
– James Martin / Mocap artist
“To be able to comp the iClone postviz of the robot directly into the actually filmed plates, really made it possible to design the sequences and also preview the film for a test audience to get their early impressions.”
NYC Production & Post News reviewer Joe Herman gives iClone 7 a thorough review.
The review goes through iClone 7’s significant new features, including PBR rendering, Global illumination(GI), Motion Capture and real camera systems.
“Reallusion’s iClone 7 is a unique and multi-faceted application that allows you to quickly get started in character animation without having to worry too much about modeling your characters or props from scratch, thanks to its extensive libraries and advanced character morphing abilities. “
– Joe Herman / Filmmaker, Artist, Post Production Specialist
“Directors and filmmakers will find iClone 7 to be a great pre-visualization tool, especially with the new real camera system while artists and animators will appreciate the advanced new PBR rendering engine with advanced features such as Global Illumination and Horizon Based Ambient Occlusion. “
– Joe Herman / Filmmaker, Artist, Post Production Specialist
Thanks to Ars Technica’s senior reporter Jennifer Ouellette who featured Replica, the new science fiction film starring Keanu Reeves. Catch the behind-the-scenes story on how iClone was used to bring sci-fi VFX to life.
They interviewed Executive Producer James Dodson on how he got big-studio effects on a modest budget.
“Maya is expensive and can quickly eat up a production budget just in the design and pre-visualization stages. A single four-minute pre-viz sequence can cost $350,000 or more. That’s why Replicas Executive Producer James Dodson brought in a cheaper alternative for those early stages: iClone, a suite of animation software tools frequently used by game developers.”
Fxguide.com, vfx industry pro Mike Seymour recently talked with James Dodson, Executive Producer of REPLICAS, about the film and use of iClone for previz, mocap and postviz. Dodson shares the cost-savings, added-value and flexibility iClone provided to the director and production crew. Know more about Keanu Reeves’ direct involvement with the production, beyond the script, and more in this story on how iClone was used by the filmmakers from fxguide.
The team used iClone in the production of Replicas in three ways: 1. James Martin and John Martin led the previz team in visualising some of the action sequences such as the car crash in iClone. 2. There was also conceptual work around the AR infographics that Keanu’s character manipulates, that needed the software for the interaction to work onscreen. 3. Finally in post-production, iClone was invaluable in animating the robot when it gains consciousness.
“…the benefit is in how inexpensive and accessible tools, such as iClone, are able to, democratize the entire process of motion capture and real time rendering – I am just addicted to previsualisation, and the level of quality and detail we can do for a few hundred dollars and still have studio quality results is incredible.”
Geoffrey James, the contributing editor for Inc.com, author and professional speaker, recently posted an article on Inc.com sharing his observations on real-time animation technology that will massively transform how movies and animated videos are made.
Reallusion’s iClone is proud to be mentioned as one of the pioneers of real-time animation technology alongside Unreal game engines. Based on Geoffrey’s research and experiences there are five areas where 3D real-time animation is disrupting established practices and establishing new markets.
Industry sectors like: Low-cost CGI and VFX Footage for Feature Film, Deep Pre-Visualization to Reduce Film Production Costs, Television Studios Located in Virtual Reality, Independently Produced Animated Features and Trade Show Kickoff videos.
For example, the latest Hollywood movie Replicas applies iClone real-time animation as a Previsualization tool to reduce production costs.
“Keanu Reeves used the iClone 3D animation software to reduce the shooting budget for his recently released film Replicas. Replicas is heavy on mixed live action and effects, which would have been prohibitively expensive if shot using traditional methods.”
– Geoffrey James / Columnist, Animator, Best-Selling Author