Animator and Content Developer combines the power of 3D into a 2D World

Warwick Hays

Combining wonderful 3D renders with 2D animation and post production effects created in Adobe After Effects, animator Warwick Hays is pushing the limits of Cartoon Animator to create stunning animations and content for 2D animators.

In this interview with Reallusion, Warwick discusses both his current works and motivations behind his planned future projects.

“Cartoon Animator allows me to take the best of 3D and combine it to make the best in 2D.”

Warwick Hays – 2D & 3D Animator / Content Developer

Create cool caricatures quickly with this powerful 3D tool

Discover how Character Creator, Headshot plug-in and SkinGen plug-in can easily generate brilliant caricatures.

(Image credit: Peter Alexander)

The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3D animated digital humans from one photo, and the SkinGen tool provides the most intuitive way to generate realistic skin details. SkinGen not only makes up for the photo resolution, but introduces more handy tools to inspire artists’ creativity.

In this article, Peter Alexander, digital freelancer, uses Character Creator, Headshot and the newest SkinGen tool to produce a likeness and caricature of Jack Nicholson with the goal of showcasing the latest features Reallusion has to offer.

Download a free trial of Headshot plug-in here, and learn how to easily create a fully animatable 3D caricature model from just a single photo.

Video Game Fan creates YouTube Animated Series with iClone and Character Creator

Paul McCree (aka Turjan Starstone) – 3D Animator

Paul McCree (aka Turjan Starstone)

Paul McCree (aka Turjan Starstone) has a somewhat eclectic creative background. At university he trained as a potter and glassblower, and he has also worked as a magazine cartoonist, a caricaturist, a pyrographer, a mold-maker and sculptor of metal and resin figurines, and most recently has branched out into the world of video-making and animation.

Prior to making the move to YouTube, the only video making he’d done was editing a cousin’s wedding video on VHS, and his animation experience was limited to one childhood attempt to make a plasticine figure walk across the screen using stop motion animation on an old Super 8 cine camera – so he was just as surprised as anyone when in 2017 he won a video making competition run by videogame developer Frontier Developments. Since then his “Turjan’s Travels” YouTube series has racked up over a quarter of a million views.

It was while making “Turjan’s Travels” that he was introduced to Character Creator and iClone by a couple of fellow videomakers, and immediately caught the digital animation bug. iClone is now at the heart of his creative workflow, serving as a way of bringing his ideas to life onscreen, as well as often also being the inspiration for those creative ideas in the first place.

” When introduced to Reallusion software I was immediately hooked – here was the exact toolset I needed to bring my characters to life onscreen! “

Paul McCree (aka Turjan Starstone) – 3D Animator

Pitch & Produce | SCHIRKOA: Moving from Traditional Animation to REAL-TIME iClone Unreal Pipeline

Ishan Shukla – 3D Filmmaker

Ishan Shukla

Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.

His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.

Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.

” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “

Ishan Shukla – 3D Filmmaker

Director / Cinematographer Creates Batman Fan Film with realtime iClone Character Creator and Unreal Engine Pipeline

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

Hans Ter Horst

Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.

He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.

“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

A New Frontier for Motion Capture

New 2D Motion Capture for Instant Animation

My name is Sergey Stepanov, I have my own animation studio which produces 3D and 2D cartoons and commercials. Recently, with help from the 2D mocap (motion capture) solution of Cartoon Animator and the Perception Neuron mocap suit, I completed a commercial for my client, Эминекст.

Sergey Stepanov (Image credit: Sergey Stepanov)

Disney eFX and Renown Traditional Cell Animator discovers Cartoon Animator

Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist.

Declan Walsh

Declan has worked on eight features for renown American film director – Don Bluth, both in Ireland and the USA for Fox Animation as a director. More recent works have been for animated efx on Disney titles such as Marvel’s Thor, Epic Mickey, KHO online, Anastasia and Wreck-It Ralph.

Well-known as a traditional cell animator Declan Walsh has worked with the biggest names in the 2D animation industry, and now uses Cartoon Animator to produce animated effects and more.

In this interview with Reallusion, Declan discusses his history in the field of animating and why he chose Cartoon Animator as his new animation software.

“When I started using Cartoon Animator, I was really impressed by its ability to bring the old and the new ways together. I was amazed by how little time it took to produce a head rotation, or to match expressions to character’s faces. This type of thing would have taken up so much of my time had I gone down the traditional route!”

Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist

Creating a Web Series with Cartoon Animator

DEB ETHIER

Deb Ethier began making short animated films in 2016, with quirky stop-motion comedies including quirky characters like Yorick, the skull from Hamlet, who, disgruntled by the lack of opportunity for him at the Globe, headed off into the big, wide world.

These early films were developed into the web series, “22 Bones”, in addition to which Deb has created several animated shorts including “The Masque of the Red Death” which was selected by several festivals and won awards at specialty competitions. 

Deb’s work was also awarded the Judges Prize in the Reallusion Animation at Work Competition.

“There is nothing more satisfying than seeing my characters come to life. Cartoon Animator 4 was exactly what I was looking for!”

Deb Ethier – 2D Animator
%d bloggers like this: