TV Creative Agency ZDF Digital adopts Real-time Animation Tools for Network Production

ZDF Digital

ZDF Digital develops advanced television and design products for national and international clients. They create immersive and interactive experiences and products for TV, web and social media for national and international customers.

At their offices in Mainz and Berlin, they bring documentary reports, TV magazines, TV shows, corporate and advertorial films, transmedia productions, apps, e-books, interactive and broadcast designs, animation and visual effects to life.

With have over 70 experts – developers, editors, concept designers, 3D, VR, motion, corporate and sound designers, performance managers, editors / cutters and subtitlers working together on projects, they have recently delved into adopting real-time creation and animation tools, like Character Creator and iClone, in their network pipelines to speed up production while maintaining quality.

“Now we use the Reallusion software on a daily basis, for all kinds of high-end projects to create much more, and better output at the same time.”

Mario Hill – Motion Designer | ZDF Digital – Germany

Artist and Content Developer Ken Long renders 3D backgrounds for use in 2D Cartoon Animator

Ken Long – 3D / 2D Content Developer

Ken Long

Combining the power of 3D / 2D artist and writer Ken Long uses Cartoon Animator to produce images for children’s books , creating wild and fanciful stories that move from his imagination to the screen.

In this interview, Ken talks about his passion for animation and the inspiration he takes from the great story tellers of the past.

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“When it comes to Cartoon Animator I like the ability to do work that would have, not so long ago, been beyond anyone without a Walt Disney type set up.”

Ken Long – 3D / 2D Content Developer

Cinematic Director employs Character Creator, iClone and Blender in Epic Ancient Greece Film Project

Martin Klekner – Cinematic Director

Martin Klekner

Martin Klekner is a freelance director and CG artist from Prague, Czech Republic who is also a Blender specialist, an instructor on CGBoost.com, and an Ancient Greece enthusiast.

Martin has embarked on an ambitious project “Heroes of Bronze” where he will be creating his own CG short film project from the Ancient Greek era, while documenting his workflow and sharing with the audience all the tools that will help them create their own CG projects.

Heroes of Bronze is an upcoming “proof-of-concept” short film set in Ancient Greece, showcasing the magnificence, beauty and horror of the time set between two famous battles of ancient history – Marathon (490 BC) and Platea (479 BC).

It will be a 3 minute CG animated short film, using Blender 2.8 and variety of other software, including Substance Painter, Marvelous Designer, Character Creator and iClone.

“I’m mostly working alone on my personal projects, so I really need to focus on how to automate or make easier, parts of my pipeline. Reallusion tools help me speed up several crucial steps: character mesh creation, texturing, rigging and animation.”

Martin Klekner – Cinematic Director / Blender Specialist

Sci-fi Director looks to Realtime Character Creation for CG animated feature film

Hasraf ‘HaZ’ Dulull – Writer, Producer, Sci-fi Director

Hasraf ‘HaZ’ Dulull

Hasraf ‘HaZ’ Dulull started his career in video games, and then Visual Effects for Film and TV, before transitioning to directing and producing with his breakout sci-fi indie feature film – THE BEYOND, which was released by Gravitas Ventures, and premiered at #2 on the iTunes charts before trending on Netflix and fully recouping its budget quickly and becoming a profitable feature film.  

His second feature film 2036: ORIGIN UNKNOWN, which starred Katee Sackhoff (Battlestar Galactica, Another Life) earned a limited theatrical release in the US before landing on Netflix.  

He was later hired to direct the pilot for Disney’s action comedy mini series – FAST LAYNE, and was also credited as creative consultant on the entire series and directed three additional episodes when he wowed Disney channel executives with his vision for the 8 part series.  HaZ is repped in Hollywood by The Gotham Group,  and is the co-founder of production company (http://hazfilm.com/)

Haz Dulull is currently developing genre TV, feature and animation projects utilizing virtual production and Unreal Engine, his understanding of utilizing ground breaking technology with storytelling has recently lead him to go into production as the director on the CG animated feature film adaptation of the acclaimed video game Mutant Year Zero, where he used Reallusion’s Character Creator 3 and iClone to create his realistic film character in just 1 week.

” The benefits of real-time visuals like Reallusion and Unreal Engine, is that they allow me to be as hands on as possible with every aspect of animation filmmaking such as setting up the camera moves, to choreographing the action all physically hands on, directly inside the scenes. “

Hasraf ‘HaZ’ Dulull – Writer, Producer, Sci-fi Director

Ward Anderson: Reviving the Retro Look of Beloved TV Cartoons from the 60’s & 70’s with Cartoon Animator

Ward Anderson – 2D Cartoon Animator

Ward Anderson

Using Cartoon Animator, Ward Anderson is reviving the retro look of the much loved television cartoons of the 1960’s and 70’s in a series of short films and music videos.

With a background in writing and performing rather than animating, in this interview Ward explains how Cartoon Animator allows him to get the animation results he wants in faster timeframes, without the extensive knowledge from a background in animation.   

Cartoon Animator has made it possible for me to blend the principles of animation that have been around forever with the efficiency that modern technology has given us. “

Ward Anderson – Comedian / Writer / TV / Radio Host

Animator and Content Developer combines the power of 3D into a 2D World

Warwick Hays

Combining wonderful 3D renders with 2D animation and post production effects created in Adobe After Effects, animator Warwick Hays is pushing the limits of Cartoon Animator to create stunning animations and content for 2D animators.

In this interview with Reallusion, Warwick discusses both his current works and motivations behind his planned future projects.

“Cartoon Animator allows me to take the best of 3D and combine it to make the best in 2D.”

Warwick Hays – 2D & 3D Animator / Content Developer

Pitch & Produce | SCHIRKOA: Moving from Traditional Animation to REAL-TIME iClone Unreal Pipeline

Ishan Shukla – 3D Filmmaker

Ishan Shukla

Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.

His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.

Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.

” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “

Ishan Shukla – 3D Filmmaker

Director / Cinematographer Creates Batman Fan Film with realtime iClone Character Creator and Unreal Engine Pipeline

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

Hans Ter Horst

Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.

He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.

“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

A New Frontier for Motion Capture

New 2D Motion Capture for Instant Animation

My name is Sergey Stepanov, I have my own animation studio which produces 3D and 2D cartoons and commercials. Recently, with help from the 2D mocap (motion capture) solution of Cartoon Animator and the Perception Neuron mocap suit, I completed a commercial for my client, Эминекст.

Sergey Stepanov (Image credit: Sergey Stepanov)
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