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New iClone 7.1 Curve Editor, Timeline & Enhanced DOF Camera Realism

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Classic Studio-Level Character Animation, Editing, and Visuals for indie or pro studios

Reallusion launches fundamental animation update with iClone 7.1 with new features for studio-level motion design for any creator to achieve professional animation results.   The largest annual update to iClone 7.1 delivers redesigned Depth of Field (DOF) achieving significant improvement in camera realism. A total overhaul of the Timeline system that now offers multi-track and key select with timewarp, sampling keys from clips, and enhanced mirror copy. The advanced Timeline is integrated with the new Curve Editor Plug-in for the synchronous operation to build professional motions the classical way and suitable for any budget.

iClone 7.1 Update Highlight Video:

iClone Curve Editor Demo Video:

Vector Graphic Artist Brings Online Market Content to CrazyTalk Animator

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ProfileSerg Pilypencos

My name is Serg and I specialize in vector graphics. For 3 years I have been a content contributor at Shutterstock.com, under the label  “Art Area”.

Occasionally, sometimes I also provide custom orders for illustrations, banner designs, and others.

At this moment I am working to create more characters, assets and content for the CrazyTalk Animator community.

Photoshop Creative Magazine CrazyTalk Animator 3 Review

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CrazyTalk Animator 3 is introduced by Photoshop Creative Magazine to Photoshop users.

The Verdict  8 / 10 

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“CrazyTalk Animator 3 (CTA) is a great piece of software that makes it possible for an artist to quickly and easily bring life to their characters, backgrounds or props.” – Photoshop Magazine

Star Wars Machinima Fan Wins Awards & Recognitions with iClone Films

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Damien Valentine (DarthAngelus)

I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.

Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.

iClone Shines with PopcornFX Realtime Visual Effects

Main_finalReallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine realtime particle effects industry leader. iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor.

Watch PopcornFX in iClone 7

Learn more about iClone 7 and PopcornFX https://www.reallusion.com/iclone/vfx/popcornfx

3D Content Developer Creates PBR Characters for iClone & Realtime Game Engines

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Infinity PBR

S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.

I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.

I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.