Video Game Fan creates YouTube Animated Series with iClone and Character Creator

Paul McCree (aka Turjan Starstone) – 3D Animator

Paul McCree (aka Turjan Starstone)

Paul McCree (aka Turjan Starstone) has a somewhat eclectic creative background. At university he trained as a potter and glassblower, and he has also worked as a magazine cartoonist, a caricaturist, a pyrographer, a mold-maker and sculptor of metal and resin figurines, and most recently has branched out into the world of video-making and animation.

Prior to making the move to YouTube, the only video making he’d done was editing a cousin’s wedding video on VHS, and his animation experience was limited to one childhood attempt to make a plasticine figure walk across the screen using stop motion animation on an old Super 8 cine camera – so he was just as surprised as anyone when in 2017 he won a video making competition run by videogame developer Frontier Developments. Since then his “Turjan’s Travels” YouTube series has racked up over a quarter of a million views.

It was while making “Turjan’s Travels” that he was introduced to Character Creator and iClone by a couple of fellow videomakers, and immediately caught the digital animation bug. iClone is now at the heart of his creative workflow, serving as a way of bringing his ideas to life onscreen, as well as often also being the inspiration for those creative ideas in the first place.

” When introduced to Reallusion software I was immediately hooked – here was the exact toolset I needed to bring my characters to life onscreen! “

Paul McCree (aka Turjan Starstone) – 3D Animator

Pitch & Produce | SCHIRKOA: Moving from Traditional Animation to REAL-TIME iClone Unreal Pipeline

Ishan Shukla – 3D Filmmaker

Ishan Shukla

Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.

His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.

Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.

” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “

Ishan Shukla – 3D Filmmaker

Director / Cinematographer Creates Batman Fan Film with realtime iClone Character Creator and Unreal Engine Pipeline

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

Hans Ter Horst

Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.

He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.

“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

The PhoenIX VR: Animated Sci-Fi created with Character Creator, iClone and Unreal Engine

Abhi Kumar – Creative Director / Warrior9 VR

Abhi Kumar

Abhi has always been driven by the desire to create cutting edge visual stories. He has experience writing for the stage and television and has also written and directed multiple short films. After trying his first virtual reality experience Abhi dedicated himself to creating VR content that would instil the same feeling of awe and wonder in audiences that he felt when he first tried VR. His latest project is The PhoenIX.

The PhoenIX is a CG cutting edge VR series with a complex narrative, truly cinematic 360 directing and innovative storytelling methods that fully leverage the medium of narrative VR. Like all good science fiction it not only entertains but holds up a mirror to society and asks deeper questions such as who we are as a race and where are we headed. Ultimately, the series is about unity, about how we need to come together to survive rather than stand apart. 

The small and passionate team at Warrior9 VR created the series in VR, where they employed tools like Character Creator 3, iClone, Perception Neuron and Unreal Engine to not only provide the most visceral experience audiences could ever have but to also showcase the narrative potential of this brand new medium. This is science fiction like you have never seen before.

“With a team of 6 we were able to create high quality animated VR content and part of this is thanks to tools like Character Creator. “

Abhi Kumar – Creative Director / Warrior9 VR

LampBlack: Voice Actors turn game developers with character creator 3 and unreal engine

Lucas Gilberston & Carol-Anne Day

Lucas Gilberton & Carol-Ann Day

We’re Lucas and Carol-Anne. We’re voice actors, musicians, and visual artists, with a passion for compelling narrative video games. 

Our claim to 15 minutes of fame was doing voice work for anime like Gundam cartoons, some versions of Dragonball and Lucas was Zero in the Mega Man X franchise in the early 2000’s.

Our powers combined, we’re the Hermit Collective! And we’re making Lampblack. Lampblack is a third person narrative adventure with behavioural, cerebral, and philosophical puzzles. It’s a game that demands mindful exploration, attention to details, and an astute understanding of behavior. All of this is packaged in a beautiful and surreal world.

And that’s where Reallusion came in. The characters are very important in a story and game such as this, and we needed to have stunning characters brought to life in a believable way that could elicit an emotional response from our audience. And that’s what we’ve got! So that’s us! Thanks for being here! We love you.

With Character Creator 3 we cannot only flesh out our core cast, but we can create dozens if not hundreds of iterated characters for an entire village or city. This enables us to make an entire world in an attractive amount of time. Before, we’ve spent over a year making one three minute hand drawn animation. Now, we can accomplish in days what previously took years.

Lucas Gilberston – Game Developer

Cepheus Protocol: Open World RTS Indie Developers employ Character Creator 3 in Unreal Engine

Robert Smith – CEO / Game Director

Robert Smith

Cepheus Protocol is an independently developed top-down open world RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

The team is led by CEO and Game Director Robert Smith, who leads a team of diverse individuals from various backgrounds from all around the world who are utilizing Character Creator 3 in their RTS game due to release in May 2020.

Character Creator solved a lot of problems for us creatively, as we didn’t have the character modelers needed to populate a city.”

Robert Smith – CEO / Game Director

Blaze Sky: Solo Indie Developer creates animatable 3D characters for Space Opera RPG game

Will Iverson – Game Developer

Will Iverson

Will Iverson has been working in the computer and information technology field professionally since 1990. His diverse background includes developing statistical applications to analyze data from the NASA Space Shuttle, product management for Apple, and developer relations for Symantec’s Visual Cafe.

Clients over the last two decades include Sun, BEA, Canal+ Technologies, AT&T, T-Mobile, the State of Washington, and many, many more. From 2010-2016, Will grew Dev9, a premier Seattle-based consulting company focused on continuous delivery solutions for a wide range of enterprises, including the backend for many large entertainment firms.

Starting in 2017, Will transitioned to independent game development, with a new company, Double Robot where he used iClone and Character Creator to complete his game.

I simply couldn’t have those animated characters without CC3 and iClone, full stop. I was able to build characters from my story bible and animate them in just a few days.

Will Iverson / Unity Game Developer

Reallusion Character Creator Headshot at SIGGRAPH Asia 2019 Real-Time Live!

November 20th in Brisbane – Six teams gathered in Australia to compete in SIGGRAPH Asia’s Real-Time Live! Reallusion was invited as a guest to showcase its latest Headshot technology for Character Creator 3.

The show featured the host and Real-Time Live! chair; Mike Seymour – editor of FXguide, introducing each team in the competition from Australia, Japan, China and the USA.  Reallusion’s John Martin presented Character Creator Headshot with a demo that created a digital human from a photo and added the character to a virtual production previs shot in iClone.

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