New realtime technology driving virtual production, movies, games, AR/VR and motion capture comes to all creators from Reallusion at Siggraph 2019. Reallusion innovations are poised to democratize the creation and animation of digital humans. Join Reallusion at booth #640 for live demonstrations with iClone Unreal Live Link featuring realtime face and body motion capture from iClone to Unreal, an interactive demo to create a 3D face morph from HeadShot, a new AI based plugin for Character Creator 3, and the evolution of our 3D characters with the debut of our realtime Digital Human Shader.
Real-time Digital Human Character & Animation System for Unreal
Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production. Experience live performance capture with iClone at SIGGRAPH booth #640, July 30 – Aug1st.
The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different styles and looks, Reallusion keeps pushing the limits by adding a GoZ workflow, a 3D scan pipeline, as well as a new shader technology to Character Creator meeting the demand for professional characters.