Italian Director turns to realtime 3D software with digital doubles for Star Wars Fan Film previz

Director – Angelo Licata

Angelo Licata

Angelo Licata is a Turin born, Director/ Writer / VFX supervisor known for his 2007 independent film – Dark Resurrection, a tribute to Star Wars.

His film was was greatly acclaimed by the media, paving the way towards the film industry where he collaborated on several films including “EX” and “Maschi contro Femmine”, while directing numerous TV commercials. In 2013, he wrote and directed the short sci-fi film – Closer, which received over 8,000,000 YouTube views. In 2015, Angelo directed and wrote Mala Vita, a RAI television production with excellent reviews and winner of various awards including a special mention from the National Syndicate of Italian Film Journalists

In the last chapter of his Dark Resurrection series, Angelo created a short trailer/film where he employed iClone and Character Creator‘s Headshot plugin to plan for just 4 days of movie shooting!

7 expert tips for digital human facial animation in iClone 7

By Leo Lucien-Bay

iClone makes it easy to create HUD animation for realistic digital humans.

(Image credit: Leo Lucien-Bay)

iClone is a powerful real-time animation tool that aims to remove the painful and repetitive aspects from the animation process, and simplify the difficult job of creating realistic digital humans. Like the game engines that gave rise to Machinima, iClone has always focused on being real-time, making it less complex than the more conventional animation tools.

The recent 7.7 update saw the introduction of the Digital Human Shader, which added sub surface scattering, as well as improving the materials on offer, to give skin, teeth, eyes, and hair a much more realistic appearance. It also brought with it Headshot, an AI-based generator that enables users to create character heads from photos of real people.

With more realistic looking characters comes the need for more convincing animation. There are few things more off-putting than a 3D character model that looks realistic, only to become awkward and unnatural when it comes to open its mouth. 

For that reason, this article will focus on facial animation. We’ll take a look at some of the tools and techniques that you can use in iClone to help you not only get your animations looking good, but do so relatively quickly. Follow along in the video below, or read on for a written version. 

If you’d like to render this video in Unreal Engine make sure you check out the bonus tip at the end, which shows you how to use the Live Link plugin.

80 Level: Linking the Unlinkable: iClone Unreal Live Link for Animators

In this interview, Tom Jantol talked about his position as a film director and animator and shared his experience with iClone Unreal Live Link Plug-In.

Tom Jantol’s “SOMETHING CODED THIS WAY COMES” Movie trailer made with iClone Unreal Live Link:

Thank you for visiting us at SIGGRAPH 2019

The Fusion of iClone Creativity & Unreal Engine at SIGGRAPH 2019

Its been a week since SIGGRAPH 2019, and Reallusion would like to thank all our fans, friends and partners who visited our booth to experience the latest in realtime technology for virtual production, movies, games, AR/VR and motion capture.

In Los Angeles, Reallusion innovated once again by democratizing the creation and animation of digital humans through Character Creator’s Headshot and the iClone Unreal Live Link plug-in.

Reallusion Unveils Disruptive 3D Game Character Creation and Animation Pipeline for GDC 2019, Booth #P1754

Design & Deploy Realtime RTX, Game-ready 3D Characters

Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever.  Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR.  Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design.  Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.

See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo  Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render. 



Successful German Children Show expands into Cartoon Animation with Realtime Software

Tobe Bederitzky

Tobe Bederitzky

I am Tobe. A songwriter, videographer, editor, producer and creative head of the successful children music project “Frank and his Friends” from Germany.

I dedicate myself fully to the musical and visual ideas of the show. So I needed to quickly animate our cartoon version without much effort. Since I do not have the time to fiddle around and read manuals, I came across Reallusion and their CrazyTalk and iClone software Anyone, who has ever tried other programs, knows how much work and computing power would be required to create an animated show, but by comparison, Reallusion has made it relatively easy for me.

iClone 3D Film Director creates Animated Featured Movies for Amazon Prime Video

Award-winning animator Damien Valentine (DarthAngelus) uses Reallusion’s iClone, and Noitom’s Perception Neuron suits to create motion captured animated films – The Chronicles of Humanity – which he publishes on Amazon Prime Video.

Damien Valentine

“Thanks to iClone and Character Creator, I was able to make Chronicles of Humanity look like a professional, big budget production from the comfort of my home. I can recommend the software to any Indie animators looking to achieve the same with their projects.”  

– Damien Valentine / 3D Film Director

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