Video Game Fan creates YouTube Animated Series with iClone and Character Creator

Paul McCree (aka Turjan Starstone) – 3D Animator

Paul McCree (aka Turjan Starstone)

Paul McCree (aka Turjan Starstone) has a somewhat eclectic creative background. At university he trained as a potter and glassblower, and he has also worked as a magazine cartoonist, a caricaturist, a pyrographer, a mold-maker and sculptor of metal and resin figurines, and most recently has branched out into the world of video-making and animation.

Prior to making the move to YouTube, the only video making he’d done was editing a cousin’s wedding video on VHS, and his animation experience was limited to one childhood attempt to make a plasticine figure walk across the screen using stop motion animation on an old Super 8 cine camera – so he was just as surprised as anyone when in 2017 he won a video making competition run by videogame developer Frontier Developments. Since then his “Turjan’s Travels” YouTube series has racked up over a quarter of a million views.

It was while making “Turjan’s Travels” that he was introduced to Character Creator and iClone by a couple of fellow videomakers, and immediately caught the digital animation bug. iClone is now at the heart of his creative workflow, serving as a way of bringing his ideas to life onscreen, as well as often also being the inspiration for those creative ideas in the first place.

” When introduced to Reallusion software I was immediately hooked – here was the exact toolset I needed to bring my characters to life onscreen! “

Paul McCree (aka Turjan Starstone) – 3D Animator

Master class #1: FAST CARTOON DESIGN WITH CHARACTER CREATOR

Luis Duarte – 3D Artist

Luis Duarte

Hello my name is Luis Duarte and I am a 3D instructor on LibelStudio.com. From a young age I studied fine arts, and it’s a hobby that I’ve always loved. When I finished my technical career in Graphic Design, I decided to go a little further, and I discovered all the learning possibilities that I had in front of me, that’s how I met 3D design. A few years have passed since then, but I feel like it’s just beginning.

Until today, I have had the opportunity to work on many modeling, character design, concept art, Hard Surface projects, and I feel that each thing has given me great knowledge to continue contributing to this great industry of digital content development, especially now with the new advents in character design. Character design is now more efficient thanks to iClone and Character Creator.

We all know that generating a portfolio character involves a process that is not necessarily short. Working with modeling in its different applications, texturing, rigging and rendering, implies a time if what you are looking for is a clean and pleasant job. However, specialized tools such as Character Creator make it possible to shorten development times by almost 35%. Taking advantage of its automatic rigging system, we can start from a base avatar that can be deformed countless times, which we can update with poses and facial gestures in real time from the first creation stroke.

“Specialized tools such as Character Creator make it possible to shorten development times by almost 35%. And best of all, it doesn’t affect my original workflow.”

Luis Duarte – 3D Artist

And best of all, it doesn’t affect my original workflow; that is, I can sculpt the model in ZBrush, or even add accessories in Blender or 3ds Max, thanks to its compatibility with other programs. However, if the purpose is to animate the character, then we can bring it to iClone and generate beautiful, very professional animations in just a few clicks. In this tutorial I will teach you the process of creating a cartoon style character using this fabulous working method.

AAA Studio Veteran combines iClone Character Pipeline with Unreal Engine

Mark Stefanowicz
CVO/COO – Lost Boys Interactive

Mark Stefanowicz

  • Mark is a AAA Game Studio Veteran.
  • Director of Art for Disney’s Epic Mickey and Epic Mickey 2.
  • Multi award winning Art Director with 20+ Years of Video Game and Mobile Industry Experience.

Mark Stefanowicz is originally from Chelsea, MA. At a very young age, his parents would see him drawing in their living room, lost in his imagination and creativity. Realizing his potential, Mark’s parents enrolled him at the age of six to the Tringarli School of Art.

After his time in college, Mark began his career. Mark eventually joined Electronic Arts as a Lead Artist and progressed to the position of Art Production Manager for Central Art. In 2011, Mark join Disney to become the Art Director of Disney Epic Mickey, Disney Interactive’s flagship game. Mark went on to become Studio Art Director at Junction Point and oversaw development of Disney Epic Mickey 2 while also engaging with other Disney pillars in the organization, from the Archives to Pixar Animation.

In 2016 Mark decided to go out on his own with his partners and create Lost Boys Interactive. Lost Boys quickly grew to a studio of 16 in 2018, and worked on titles for Square Enix, Digital Extremes and Call of Duty.

“After 22 years of working with AAA Studios (EA Games, Disney) I have been searching for a pipeline that can achieve AAA quality production in a matter of days. Reallusion has that. ”

– Mark Stefanowicz

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