Vassago Studios was founded in 2014 by Roman Perezogin, who has been working independently with his own funds in this one-man studio, where he has utilized iClone and its Character Creator tool to meet deadlines and funding for the game.
In 2015 the production of the first Vassago Studios title “Darkness Anomaly” started with the creation of a playable demo which tapped into the CRYENGINE INDIE DEVELOPMENT FUND – a grant program for the indie dev teams doing work with CRYENGINE.
The aim of the campaign was to test the atmosphere of CRYENGINE for a horror game. In 2016, preparations for the campaign began, bringing insights to whether there is interest in the game idea for Steam – Valve’s digital distribution platform. After only 3 days, Darkness Anomaly ranked 10th of all submitted projects.
“Creating beautiful, highly-detailed NPCs in hours, and letting them come alive in the CRYENGINE was never so easy before! We are very lucky to have found the iClone software for indie devs.” – Roman Perezogin
“Creating game characters and animation is a snap for Unreal. There’s lots of tools out there for animation, but iClone 7 just does it a bit faster and the characters look great inside the real-time PBR viewport while I’m animating.”
Learn how to create and animate game characters for the Unreal engine UE4 with iClone.
Chad Schoonover’s 10 video tutorial series will show the process to create and animate Character Creator characters for iClone, motion editing in Motion Builder and iClone compared and preparing characters for export to Unreal.
The entire process workflow is documented by Chad, just as he has documented the process for animation studio teams he has lead. Chad uses screenshots to detail the path to Unreal from iClone. Download PDF here. Reallusion_CC2iC2UE4
“The excellent tools allow me to automate many repetitive tasks so I can focus on pure creativity, and not technical details. From pre-vis to character concept art, the Reallusion packages are a studio in a box for my independent workflow, yet also work perfectly in a team based Maya and Zbrush pipeline. I’m sold.”
“iClone 7 represents a huge leap in features that take iClone to a whole new level for professional production workflows. Studios have long dreamed of an animation platform with integrated performance capture, procedural animation and pipeline scripting in a package that also delivers stunning visual quality in real-time. Add in flexible integration with 3rd party software and game engines and you have a tour de force that is unmatched the in industry. Delivering on features like real-time GI with reflections, full PBR workflow and viewport rendering, HBAO+ and Shadow Mattes all bring the level of realism to the render to unprecedented levels. (continued…)
“The Pro Facial Animation system is a huge win for me as a Faceware user. It is by far the best integration of Faceware I have seen in any package. Combined with the new face keying you have a powerful combination to deliver truly professional results. The Morph system is incredible and really frees the artist to do some truly impressive animation that was just not possible before. Camera workflow and python scripting now mean iClone can seat nicely into existing studio pipelines easily. Last but not least, curves. The curve editor means the artist now has the choice for real-time, procedural, or true hand key frames animation or combos of all three with absolutely no limitations.” – Jeff Jasper
“The fact that Reallusion have pulled all this off in a single release is truly amazing and I am super excited for the future of iClone.”
I was born a long time ago. A few decades later I graduated as a Film and Television director. After that I was spent my life waiting for a tool that would give me the luxury of avoiding work with living creatures, and let me become a one-man film making crew.
Then came a real-time animation software and my waiting days came to an end…
Realm Pictures is about fusion, about combining two concepts to give birth to a new stronger one.
Their goal is to combine the resourcefulness of Independent Film with the impeccably high production values of Hollywood cinema. To combine the mystical tradition of British storytelling with the newest in digital and solid state technologies. In doing so they hope to choose a new path of strength, integrity and excellence.
In their production, they have chosen to use the iClone 3D Animation software for pre-visualization prior to the actual shooting of the film, along with character motion capture for their scenes.
Hi my name is Alvin Snerling, and I live in St. Louis MO. I have been using iClone for about a year and a few months now. I also use MotionBuilder and sometimes Blender to make animations effects
I refer to myself more as a Machinima artist than an animator, and I am working on my next project which currently I don’t have a name for, but it is going to be a tribute to Monty Oum who inspired me. Just be on the lookout for it when it drops!
Hi, I’m Ron Gonzalez and I seem to be living two lives, in one life I’m a part-time college instructor – I teach graphic arts, web development and animation, I’m married, I have two kids, I pay my taxes and I help older ladies to cross the road.
And the other life – I am an indie game developer where I go by the Alias hacker Sparckman, underground-cyber bot super hero, with one objective and that is to free indie game developers from evil coding by using new generation tools to build quicker, faster, better apps, and games.