Master class #1: FAST CARTOON DESIGN WITH CHARACTER CREATOR

Luis Duarte – 3D Artist

Luis Duarte

Hello my name is Luis Duarte and I am a 3D instructor on LibelStudio.com. From a young age I studied fine arts, and it’s a hobby that I’ve always loved. When I finished my technical career in Graphic Design, I decided to go a little further, and I discovered all the learning possibilities that I had in front of me, that’s how I met 3D design. A few years have passed since then, but I feel like it’s just beginning.

Until today, I have had the opportunity to work on many modeling, character design, concept art, Hard Surface projects, and I feel that each thing has given me great knowledge to continue contributing to this great industry of digital content development, especially now with the new advents in character design. Character design is now more efficient thanks to iClone and Character Creator.

We all know that generating a portfolio character involves a process that is not necessarily short. Working with modeling in its different applications, texturing, rigging and rendering, implies a time if what you are looking for is a clean and pleasant job. However, specialized tools such as Character Creator make it possible to shorten development times by almost 35%. Taking advantage of its automatic rigging system, we can start from a base avatar that can be deformed countless times, which we can update with poses and facial gestures in real time from the first creation stroke.

“Specialized tools such as Character Creator make it possible to shorten development times by almost 35%. And best of all, it doesn’t affect my original workflow.”

Luis Duarte – 3D Artist

And best of all, it doesn’t affect my original workflow; that is, I can sculpt the model in ZBrush, or even add accessories in Blender or 3ds Max, thanks to its compatibility with other programs. However, if the purpose is to animate the character, then we can bring it to iClone and generate beautiful, very professional animations in just a few clicks. In this tutorial I will teach you the process of creating a cartoon style character using this fabulous working method.

Freelancer 3D Artist for Unreal Engine and Unity Asset Store joins Reallusion iClone Marketplace

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Next Level 3D – Yuri

I’m a freelancer 3D artist that specializes in creating different kinds of models (mainly environments and props).

I’ve been making assets for the Unreal Engine Marketplace and the Unity Asset Store for about 3 years now. In all my works I try to create the best quality/price combinations, with accessibility to a wide range of developers.

 

Designing Apocalyptic 3D Garments for Doomsday Survivors

3DWorld_high   Tutorial

This guide will take you through the process of creating realistic real-time content for your characters.

by Alex Borre

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Alex Borre is a 3D Artist from Chicago. He has worked in the game industry for 5 years now, including work on AAA game titles, VR/AR experiences and pinball machines.

https://alexborre.artstation.com/

 

French Artist Digitally Paints Historical Buildings with iClone

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Born in France in 1973, my name is Ogier Badi and I started as an illustrator at the age of 15, using the rOtring pen and airbrush. This was way back when the the famous Ctrl+Z did not exist!

Now, it’s been almost 25 years since I started as a graphic designer and art director, and 15 years since I specialized in 3D production. 

After having worked a lot for French TV channels, I created the studio PIXTIM about 7 years ago. Today, one of my main activities is the realization of video mapping shows.

2016 – 3D Character Design Contest Winner turns to iClone Content Creation

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Alex Borre

My name is Alex Borre, and I am a 3D artist from Chicago.
I’ve been working in the industry for about 5 years now and I have worked on AAA game titles, VR/AR experiences, and even pinball machines.

As an artist, my main focus is on improving my character art and learning new skills and software in order to create the best work possible. My career has taken me to a number of different studios and each of them has given me great new skill sets and experiences. I look forward to building on what I’ve learned and continuing to share my work with the iClone world.

3D Artist inspired by Next Generation Video Games to create iClone Content

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KuBi Studio

Hi there. I am Brian, the founder of Kubi Studio. Kubi Studio provides professional 3D art outsourcing solutions since 2016.

I’m obsessed with Next Generation video games from characters, character costumes, to monsters and scenes. In my point of view, 3D artists are the dreamers and creators of virtual worlds, as we combine our life experiences, aesthetic feelings and perceptions into our creations, while making characters lifelike and meaningful. I really enjoy the process of creation!

3D Content Developer creates PBR Characters for iClone & Realtime Game Engines

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Infinity PBR

S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.

I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.

I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.

3D Environmental Artist converts Game-ready Assets from Unity and Unreal Engine to iClone

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Vitaly Okulov (Not_Lonely)

My name is Vitaly Okulov and I am a 3D environmental artist.

I’m a 3D artist with over 9 years of experience. My main skills are both low and high-poly modeling, texturing, 3D scanning and rendering for modern game engines such as Unity 5 and Unreal Engine 4.

Quality is the most important thing in my approach to design. I’m trying to make the absolute best art for other game developers to use. Both visual and quality levels increase with every new project I do. My happiness comes from creating something new and progressive and using all modern techniques in the 3D and game industry.

Today I create 3D assets for interactive apps, and sell assets on the Unity Asset Store , UE4 Marketplace, and of course the Reallusion Content store for iClone.

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