3D Graphic Designer brings Two Decades of Experience to iClone Content Creation

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Luis Lahuerta (3D Everything)

I have been in the 3D industry for about 20 years now, first as a graphic designer and then as a 3D designer.

At the beginning, it was a hobby for me but after, it became my profession. From the first time I got in contact with a 3D program (when I was very young) I had it clear that that was what I wanted to do in my future.

So I started to learn as much as I could while going on with the rest of my studies and work.

With more than 20 year experience in 3D modeling, at 3D Everything we design and create 3D models so that you can develop your iClone animations, games, applications, printing 3D models, and any type of quality projects.

Former Activision Animator brings AAA Game Studio Skills to iClone Motion Content

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Kristopher Patrick Peterson (Explosive)

I went to school for 3D animation shortly after the movie Jurassic Park came out and I knew that’s what I wanted to do.

I got my first official industry job in 1999 at a local post-production studio. I was there for over a year, and then I went to work in a very small game studio working on budget titles.

I’ve always loved games and have been modding and creating levels and extra content for them for as long as I can remember. Since then I’ve gone on to become a Lead Animator at Raven Software of Activision, worked on the CrunchyRoll #1 Anime: RWBY, and also worked on a few seasons of Red vs Blue, and now create content for iClone as a Featured Content Developer.

Computer Engineer turns iClone Content into thriving Online Business

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Profile_Guy_Langlois.jpgGuy Langlois (Bigboss)

I am a computer engineer with a master’s degree in Business and Administration (MBA).

I work as an Agile practitioner and executive in a world-leading organization specialized in the development of high-end, on-line 3D video games for the entertainment industry.

Aside from work, I play in a rock band, and I contribute to the iClone industry as a Certified Content Developer by applying my engineering skills, business experience and creativity to the creation of exclusive Character Creator Cloths for iClone characters and miscellaneous derived specialized iClone products.

 

Industry Veteran, M.D. McCallum talks 20-Years in 3D and working with iClone.

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WarLord (M.D. McCallum)

I have recently retired after 20+ years as a digital 2D/3D freelancer working for a handful of studios, and then mainly indie work in the latter years.

I’ve done plenty of grunt work in the trenches from rigging animation panels for senior animators when I first started to create scenes, props, and characters.

I have used iClone since version 1 and I’ve worked with Reallusion in the past on white papers, content, demos, and training. It’s always been a pleasant experience as I have never had a company listen so well to what its users want. iClone has grown from an animation gimmick to a powerful animation tool that has listened to its customer base, with a proper roadmap that has got it to this point.

System Programmer develops Anatomically Correct Characters for iClone

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Vit3D

I graduated as a system programmer but became fond of computer 3D graphics.

At first, I started to work as 3D modeler and designer in a small company which created short advertising clips for TV channels. During that time personal computers were not so powerful but since computer graphics was something new for public, our clips were rather popular.

Since 2010,  I have been creating iClone content that focuses on realistic-human characters as I have good knowledge of human anatomy and this helps me a lot in making my characters more real for the iClone community.

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12 Year AAA Game Veteran turns to iClone Content Development

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Peter Sekula (QTE)

My name is Peter Sekula and I’ve been an experienced Senior Environmental Artist for over 12 years. In that time, I’ve worked on industry titles such as the Tom Clancy’s: Ghost Recon series, Rainbow Six series, Far Cry 4, and Tom Clancy’s: The Division.

I’m also the founder of my own iClone, Unity, and Unreal Engine content development company – “Quantum Theory Entertainment.”

As an Art Director in the game industry, I feel it’s paramount to creatively illustrate game design and thematic intentions through art. If one can create a sense of wonder or curiosity in the viewer, they’ve captured them and can guide them on an immersive journey through visual storytelling. But that adventure can only begin with special skills; Composing scenes from the camera’s perspective, texturing them to get a high level of detail, then illuminating the scenes to portray the intended mood are all critical in standing out in a competitive market. In other words: I live for this sort of thing.

Character Morph Genius pushes iClone Characters to their Limits

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Tobias Kolodziey

My name is Tobias Kolodziey and I’ve been working in the animation & CGI industry for several years now.

I started Studio ToKoMotion in 2011 to develop and produce my own ideas. Since then I also had the opportunity to work with clients on some small but interesting projects, especially in the field of edutainment. I really love to work with iClone as it perfectly fits into my production pipeline and it is a great companion to Unity.

I am a Certified Reallusion Content Developer that creates Character Creator content packs with morph characters for human, animal, and stylized avatars.

3D Model Maker becomes iClone PBR Content Developer

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Andrius Beconis

My name is Andrius Beconis and I am a 3D artist based in Lithuania.

I’ve also been working in the TV industry for over 3 years now. Currently, I’m working on a show that showcases traditional artists such as painters, sculptors and so on, so I’m always close to creative personalities. This gives me constant inspiration and motivation to learn and move forward as a 3D artist.

I am also an iClone PBR Content Developer, as I have created a Medieval Weapons pack that is available in the Reallusion Content Store. Additionally, I am currently working to create new upcoming packs for the iClone Community.

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