Sci-fi Director looks to Realtime Character Creation for CG animated feature film

Hasraf ‘HaZ’ Dulull – Writer, Producer, Sci-fi Director

Hasraf ‘HaZ’ Dulull

Hasraf ‘HaZ’ Dulull started his career in video games, and then Visual Effects for Film and TV, before transitioning to directing and producing with his breakout sci-fi indie feature film – THE BEYOND, which was released by Gravitas Ventures, and premiered at #2 on the iTunes charts before trending on Netflix and fully recouping its budget quickly and becoming a profitable feature film.  

His second feature film 2036: ORIGIN UNKNOWN, which starred Katee Sackhoff (Battlestar Galactica, Another Life) earned a limited theatrical release in the US before landing on Netflix.  

He was later hired to direct the pilot for Disney’s action comedy mini series – FAST LAYNE, and was also credited as creative consultant on the entire series and directed three additional episodes when he wowed Disney channel executives with his vision for the 8 part series.  HaZ is repped in Hollywood by The Gotham Group,  and is the co-founder of production company (http://hazfilm.com/)

Haz Dulull is currently developing genre TV, feature and animation projects utilizing virtual production and Unreal Engine, his understanding of utilizing ground breaking technology with storytelling has recently lead him to go into production as the director on the CG animated feature film adaptation of the acclaimed video game Mutant Year Zero, where he used Reallusion’s Character Creator 3 and iClone to create his realistic film character in just 1 week.

” The benefits of real-time visuals like Reallusion and Unreal Engine, is that they allow me to be as hands on as possible with every aspect of animation filmmaking such as setting up the camera moves, to choreographing the action all physically hands on, directly inside the scenes. “

Hasraf ‘HaZ’ Dulull – Writer, Producer, Sci-fi Director

Photogrammetry Animation Studio Augments Pipeline with iClone, Character Creator SkinGen & Unreal Engine

Sébastien Resier – CEO at Arduinna Silva Studio

Sébastien Resier

Sebastian has worked in different industries; Aero Space, Insurance, Metallurgy, and as an IT professional. Two years ago, with one of his best friends, they decided to quit their respective jobs and create Arduinna Silva Studio.

Arduinna Silva Studio is a team of passionate, professional artists who are constantly on the look for improvement and perfection in what they do. They strive to provide the highest quality assets, textures and materials, and only work with real-time engines. For two years they have had the opportunity to collaborate with many architects, world’s leading studios and companies with big names in the world of video games such as Epic Games.

Recently they have embarked on adopting the iClone Ecosystem with iClone Animation, Character Creator 3 and the Unreal Engine pipeline, which has allowed them to breakdown previous barriers in development, cost constraints, deadlines and more.

” I looked at iClone since version six was released, it is definitely heading in the right direction. It is surely becoming an essential tool in the real-time software toolkit. “

Sébastien Resier – CEO at Arduinna Silva Studio

Pitch & Produce | SCHIRKOA: Moving from Traditional Animation to REAL-TIME iClone Unreal Pipeline

Ishan Shukla – 3D Filmmaker

Ishan Shukla

Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.

His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.

Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.

” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “

Ishan Shukla – 3D Filmmaker

Director / Cinematographer Creates Batman Fan Film with realtime iClone Character Creator and Unreal Engine Pipeline

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

Hans Ter Horst

Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.

He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.

“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

Animation Movie Studio taps into iClone Unreal Live Link for Fast AAA Production

Uzair Zaheer Khan – Director / Producer

Uzair Zaheer Khan

A CG generalist, specializing in character animation from Vancouver film school, Uzair has 20 years of experience setting up unique pipelines. He has worked on a range of prominent projects like Discovery next world, Toyota Scion Deviants, UPS Cardboard World and Eidos Tomb Raider Legends. Uzair setup Unicorn Black Studios to produce the Emmy nominated Series – Burka Avenger, and as the Series Director and Head of Production.

Uzair is the founder of 3rd World Studios, a 3D animation studio in Islamabad, Pakistan makers of ‘Allahyar and the Legend of Markhor‘, the first animated film made using Unreal Engine. His work has received multiple international awards like the Peabody award for broadcast excellence, Gender Equality award, Monolith award for technology, Rising Star for Animation, amongst others.

3rd World Studios created a COVID-19 public service announcement in record time by using iClone 7 (animation/editing/face mocap), Unreal Engine 4 (rendering), Xsens (body mocap), and Manus (hand mocap).

With keyframing, an artist can produce anywhere from three to six seconds of finished animation per day. This iClone Unreal setup took 3rd World Studios approximately 3 to 4 hours to produce the entire 45 seconds of PSA animation

Uzair Zaheer Khan – Director / Producer

iClone 3D Film Director creates Animated Featured Movies for Amazon Prime Video

Award-winning animator Damien Valentine (DarthAngelus) uses Reallusion’s iClone, and Noitom’s Perception Neuron suits to create motion captured animated films – The Chronicles of Humanity – which he publishes on Amazon Prime Video.

Damien Valentine

“Thanks to iClone and Character Creator, I was able to make Chronicles of Humanity look like a professional, big budget production from the comfort of my home. I can recommend the software to any Indie animators looking to achieve the same with their projects.”  

– Damien Valentine / 3D Film Director

CG Society: Creating a 3D Sci-Fi Short in 30 Days

DAZ User Harnesses Character Animation with iClone

CGSociety covers the story on how indie filmmaker/3D artist – Solomon W. Jagwe created his solo film NaEEXUS in 30 days by using DAZ3D Content and Character Creator 3 (CC3).

“I was able to create the film in the space of 1 month. This was made possible by the awesome 3D models and characters, that I used from the DAZ3D marketplace which are very well textured and rigged. I didn’t have to model any of the characters or environments. The character animation was made possible by the iClone Motion Live and iPhone Face Mocap plugins, together with Character Creator 3
 (CC3).”

– Solomon W. Jagwe / 3D Animator

Read the full article on CGSociety: https://cgsociety.org/news/article/4330/creating-a-3d-sci-fi-short-in-30-days

Italian Film Director chooses iClone and Faceware mocap to lightspeed Pre-Production of My Beast Friend film

Utmost Creatives Film from Philippines is making a magical and unique film titled MY BEAST FRIEND, by combining animation with live actors through a story of friendship and acceptance between a boy and a beast named ‘HUG’.

In their film, they are using iClone and it’s Motion LIVE motion capture technology with Faceware Realtime for iClone, to animate and render their CG protagonists in order to cut down on production time and meet their movie deadline. 

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