Hasraf ‘HaZ’ Dulull started his career in video games, and then Visual Effects for Film and TV, before transitioning to directing and producing with his breakout sci-fi indie feature film – THE BEYOND, which was released by Gravitas Ventures, and premiered at #2 on the iTunes charts before trending on Netflix and fully recouping its budget quickly and becoming a profitable feature film.
His second feature film 2036: ORIGIN UNKNOWN, which starred Katee Sackhoff (Battlestar Galactica, Another Life) earned a limited theatrical release in the US before landing on Netflix.
He was later hired to direct the pilot for Disney’s action comedy mini series – FAST LAYNE, and was also credited as creative consultant on the entire series and directed three additional episodes when he wowed Disney channel executives with his vision for the 8 part series. HaZ is repped in Hollywood by The Gotham Group, and is the co-founder of production company (http://hazfilm.com/)
Haz Dulull is currently developing genre TV, feature and animation projects utilizing virtual production and Unreal Engine, his understanding of utilizing ground breaking technology with storytelling has recently lead him to go into production as the director on the CG animated feature film adaptation of the acclaimed video game Mutant Year Zero, where he used Reallusion’s Character Creator 3 and iClone to create his realistic film character in just 1 week.
” The benefits of real-time visuals like Reallusion and Unreal Engine, is that they allow me to be as hands on as possible with every aspect of animation filmmaking such as setting up the camera moves, to choreographing the action all physically hands on, directly inside the scenes. “
Hasraf ‘HaZ’ Dulull – Writer, Producer, Sci-fi Director
Sebastian has worked in different industries; Aero Space, Insurance, Metallurgy, and as an IT professional. Two years ago, with one of his best friends, they decided to quit their respective jobs and create Arduinna Silva Studio.
Arduinna Silva Studio is a team of passionate, professional artists who are constantly on the look for improvement and perfection in what they do. They strive to provide the highest quality assets, textures and materials, and only work with real-time engines. For two years they have had the opportunity to collaborate with many architects, world’s leading studios and companies with big names in the world of video games such as Epic Games.
Recently they have embarked on adopting the iClone Ecosystem with iClone Animation, Character Creator 3 and the Unreal Engine pipeline, which has allowed them to breakdown previous barriers in development, cost constraints, deadlines and more.
” I looked at iClone since version six was released, it is definitely heading in the right direction. It is surely becoming an essential tool in the real-time software toolkit. “
Stephane Biesse, is the CEO of Aardwolf Interactive. He studied network security and business management in France and the United Kingdom, before working as a business developer for different companies.
Since his childhood Stephane has been in love with console and PC video games. As a teen he started coding and modding games as a hobby, and kept doing it until 2018 when he decided to quit his job as head of sales for a big company and funded Aardwolf Interactive to make his passion his job.
Since then, Stephane has hired 5 people and are developing their first video game YouXia – which is a tech noir action adventure game that is being developed in Unreal Engine with Character Creator‘s artificial intelligence-based plugin Headshot to create realistic characters, combined with AI generated photos from Generated.Photos to create crowd characters.
“It is truly remarkable how Character Creator, and Generated.Photos are shaping the future of game development with artificial intelligence, by providing a way for indie game studios and solo developers to aim higher than their initial budget, while producing visually stunning games.”
Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.
His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.
Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.
” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “
Reallusion announces the first wave of outstanding works for the Pitch & Produce program which brings tools and financial support for indies and commercial studios utilizing the iClone character and animation pipelines with Unreal Engine.
The Pitch & Produce program offers creatives the chance to develop exciting showcases that are featured and backed by Reallusion through access to real-time software tools, plugins, content packs, financial support and even publicity packages.
Since the start of the Pitch & Produce program in May 2020, Reallusion has received many submissions ranging from game and VR projects, to music videos, animated films, and more. This first round of announcements covers 7 outstanding works who were received before June 30th, 2020.
Abhi has always been driven by the desire to create cutting edge visual stories. He has experience writing for the stage and television and has also written and directed multiple short films. After trying his first virtual reality experience Abhi dedicated himself to creating VR content that would instil the same feeling of awe and wonder in audiences that he felt when he first tried VR. His latest project is The PhoenIX.
The PhoenIX is a CG cutting edge VR series with a complex narrative, truly cinematic 360 directing and innovative storytelling methods that fully leverage the medium of narrative VR. Like all good science fiction it not only entertains but holds up a mirror to society and asks deeper questions such as who we are as a race and where are we headed. Ultimately, the series is about unity, about how we need to come together to survive rather than stand apart.
The small and passionate team at Warrior9 VR created the series in VR, where they employed tools like Character Creator 3, iClone, Perception Neuron and Unreal Engine to not only provide the most visceral experience audiences could ever have but to also showcase the narrative potential of this brand new medium. This is science fiction like you have never seen before.
“With a team of 6 we were able to create high quality animated VR content and part of this is thanks to tools like Character Creator. “
A CG generalist, specializing in character animation from Vancouver film school, Uzair has 20 years of experience setting up unique pipelines. He has worked on a range of prominent projects like Discovery next world, Toyota Scion Deviants, UPS Cardboard World and Eidos Tomb Raider Legends. Uzair setup Unicorn Black Studios to produce the Emmy nominated Series – Burka Avenger, and as the Series Director and Head of Production.
Uzair is the founder of 3rd World Studios, a 3D animation studio in Islamabad, Pakistan makers of ‘Allahyar and the Legend of Markhor‘, the first animated film made using Unreal Engine. His work has received multiple international awards like the Peabody award for broadcast excellence, Gender Equality award, Monolith award for technology, Rising Star for Animation, amongst others.
3rd World Studios created a COVID-19 public service announcement in record time by using iClone 7 (animation/editing/face mocap), Unreal Engine 4 (rendering), Xsens (body mocap), and Manus (hand mocap).
“With keyframing, an artist can produce anywhere from three to six seconds of finished animation per day. This iClone Unreal setup took 3rd World Studios approximately 3 to 4 hours to produce the entire 45 seconds of PSA animation”