CC SkinGen MasterClass #2: Workflow with Substance Painter, UDIM, & Cross UV Paint

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 2: Workflow with Substance Painter, UDIM, and Cross UV Paint

Base model integration from Character Creator and Substance Painter.

MasterClass #4: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #4 – COMBINING FACIAL SHAPE KEYS AND ARMATURE ANIMATION IN BLENDER WITH AUTO-RIG PRO

MasterClass #3: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #3 – FACIAL MOTION CAPTURE FOR BLENDER

MasterClass #2: Blender Veteran Introduces a New Character Creation & Animation Pipeline

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

PART #2 – ANIMATING CHARACTERS IN BLENDER

%d bloggers like this: