Reallusion Magazine

ZBrush Face Tools Help Character Artists Bridge the Skill Gap to Achieve Expressive Animations

Reallusion remains steadfast in its commitment to advancing interoperability within its character production ecosystem and third-party platforms. This dedication extends beyond mere interoperability, striving to establish inventive ways to bridge products and enhance the overall user experience. In pursuit of this vision, Reallusion is proud to unveil a revolutionary pipeline tool called Face Tools, facilitating seamless integration between Character Creator (CC) and ZBrush. This solution marks a significant leap forward in interlinking these two powerful tools and underscores Reallusion’s dedication to pushing the boundaries of creative possibilities.

Embracing an artist-centric design philosophy, Face Tools is a liberation of ZBrush artists from their technical limitations. This newfound empowerment is made possible by condensing an entire studio pipeline, that typically requires a seasoned team of modelers, sculptors, riggers, and animators, into one seamless workflow that is both straightforward and efficient. The resulting 3D characters are not only ready for iClone facial mocap, facial animation editing, and lip-syncing but also fully compatible with industry-leading platforms such as Unreal, Unity, Blender, Maya, and more.

Groundbreaking Design Solutions

The power trio of Character Creator, ZBrush, and Face Tools opens new creative avenues beyond existing possibilities by crossing the traditional divide between artistic and technical disciplines. 

Express Pipeline

Face Tools provides artists with a comprehensive set of tools designed to enhance productivity and achieve previously unattainable results. Among its features is the capability to leverage ZBrush for sculpting 3D scans or utilizing premade models, seamlessly converting them into CC characters for real-time animation. This remarkable functionality is enabled by the extensive depth of the Reallusion tool stack, which encompasses iClone for keyframe and mocap animation, along with Headshot 2.0 for converting 3D heads from both models and photographs.

Core Technology

Face Tools is backed by a powerful feature set that distinguishes it from the standard fare of ZBrush plugins. These features facilitate greater interaction between CC and ZBrush subtools and polygroups, while also providing conversion techniques to optimize the use of ZBrush’s native displacement and polypaint channels. Ultimately, these underlying technologies focus on delivering the best user experience by intertwining the strengths of CC and ZBrush.

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