Photogrammetry Animation Studio Augments Pipeline with iClone, Character Creator SkinGen & Unreal Engine

Sébastien Resier – CEO at Arduinna Silva Studio

Sébastien Resier

Sebastian has worked in different industries; Aero Space, Insurance, Metallurgy, and as an IT professional. Two years ago, with one of his best friends, they decided to quit their respective jobs and create Arduinna Silva Studio.

Arduinna Silva Studio is a team of passionate, professional artists who are constantly on the look for improvement and perfection in what they do. They strive to provide the highest quality assets, textures and materials, and only work with real-time engines. For two years they have had the opportunity to collaborate with many architects, world’s leading studios and companies with big names in the world of video games such as Epic Games.

Recently they have embarked on adopting the iClone Ecosystem with iClone Animation, Character Creator 3 and the Unreal Engine pipeline, which has allowed them to breakdown previous barriers in development, cost constraints, deadlines and more.

” I looked at iClone since version six was released, it is definitely heading in the right direction. It is surely becoming an essential tool in the real-time software toolkit. “

Sébastien Resier – CEO at Arduinna Silva Studio

Pitch & Produce | YOUXIA: Tech Noir Action Adventure Game uses Artificial Intelligence for 3D Character Creation

Stephane Biesse – CEO of Aardwolf Interactive

Stephane Biesse

Stephane Biesse, is the CEO of Aardwolf Interactive. He studied network security and business management in France and the United Kingdom, before working as a business developer for different companies.

Since his childhood Stephane has been in love with console and PC video games. As a teen he started coding and modding games as a hobby, and kept doing it until 2018 when he decided to quit his job as head of sales for a big company and funded Aardwolf Interactive to make his passion his job.

Since then, Stephane has hired 5 people and are developing their first video game YouXia – which is a tech noir action adventure game that is being developed in Unreal Engine with Character Creator‘s artificial intelligence-based plugin Headshot to create realistic characters, combined with AI generated photos from Generated.Photos to create crowd characters.

“It is truly remarkable how Character Creator, and Generated.Photos are shaping the future of game development with artificial intelligence, by providing a way for indie game studios and solo developers to aim higher than their initial budget, while producing visually stunning games.”

Stephane Biesse – CEO of Aardwolf Interactive

Creature Prototyping for Production with Character Creator 3 – ArtStation Learning

The full pipeline to produce a creature prototype and get it ready for animation!

The instructor

Pablo Munoz Gomez, 3D concept and character artist, who runs the ZBrushGuides website and teaches online at 3DConceptArtist.com. In this article, Pablo will walk you through his process of designing and prototyping a creature for production. He will show you the process of adjusting a base mesh, sculpting details, texturing, and rendering.

The intro video:

CC SkinGen MasterClass #4: Custom SkinGen Asset Creation with Texturing.xyz

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 4: Custom SkinGen Asset Creation with Texturing.xyz

CC SkinGen MasterClass #3: ZBrush 2021 Cloth Workflow System for Character Creator

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 3: ZBrush 2021 Cloth workflow System for Character Creator

Create a Roman-style outfit with rudimentary pieces

CC SkinGen MasterClass #2: Workflow with Substance Painter, UDIM, & Cross UV Paint

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 2: Workflow with Substance Painter, UDIM, and Cross UV Paint

Base model integration from Character Creator and Substance Painter.

CC SkinGen MasterClass #1: SkinGen Workflow with New CC3+ Base Advantages

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 1: Character Creator 3 SkinGen Workflow with new CC3+ Base Advantages

Quick character creation with Ultimate morph sliders combined with Headshot 1000 + morphs.

Animator and Content Developer combines the power of 3D into a 2D World

Warwick Hays

Combining wonderful 3D renders with 2D animation and post production effects created in Adobe After Effects, animator Warwick Hays is pushing the limits of Cartoon Animator to create stunning animations and content for 2D animators.

In this interview with Reallusion, Warwick discusses both his current works and motivations behind his planned future projects.

“Cartoon Animator allows me to take the best of 3D and combine it to make the best in 2D.”

Warwick Hays – 2D & 3D Animator / Content Developer

MasterClass #1: Blender Veteran Introduces a New Character Creation & Animation Pipeline

The most effective way to create 3D characters and animations for Blender using Character Creator & iClone.

Marko Matosevic is an enthusiast with Blender for over 8 years, runs his own YouTube channel (YouTube.com/Markom3D) and is now a multi award winner of several short films using the Reallusion suite and Blender.

In this 4 part tutorial series, Marko documents the process of creating a fully-rigged character in Character Creator 3, animating the character with iPhone facial mocap and the Reallusion motion library in iClone, and importing character and motion into Blender. Marko showcases two methods in working with motion data in Blender, one is using Auto-Rig Pro, another is using Non-linear Action Editor (NLA).

PART #1 – CHARACTER CREATOR TO BLENDER WITH AUTO-RIG PRO

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