MasterClass #3: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz” , Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #3: Hair Card Generation

MasterClass #2: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #2: Sculpting and Utilizing Multi-channel Face Maps

MasterClass #1: Realtime Digital Double with Character Creator and Texturing.xyz

A professional 3D artist shares his experience in creating a digital double with Character Creator and Texturing.xyz, to later inside Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

In this article, Sefki Ibrahim will share the workflow for creating a realistic real-time character (actor, Ed Harris) using Character Creator and Texturing XYZ’s multi-channel Maps.

This is my first time using Character Creator as well as creating a real-time character from start to finish. I hope that this documentation can serve some insight into my thought process.

Feel free to experiment and try out your techniques when attempting the workflow. This article and the accompanying videos should serve as a loose guide for you to create your real-time character with some neat tips and tricks to try out for yourself.

To kickstart the project, the first thing I did was choose the subject. I decided on Ed Harris, notably because he has a very distinctive and unique face – and it would pose a new challenge for me. So, I gathered a bunch of references to start me off. Then as I navigated through the project, I continued to add more references related to the stage of the workflow that I was on.

Pitch & Produce | SCHIRKOA: Moving from Traditional Animation to REAL-TIME iClone Unreal Pipeline

Ishan Shukla – 3D Filmmaker

Ishan Shukla

Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.

His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.

Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.

” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “

Ishan Shukla – 3D Filmmaker

Visit Reallusion at Siggraph 2020!

We are excited for this year’s SIGGRAPH conference and exhibition!

Visit us virtually on August 25-27 as the Reallusion team will showcase the recently released Character Creator 3.3 and SkinGen.

Registration is FREE with our code: REALLUSION20

SIGGRAPH registration HERE

Reallusion Reveals the 1st Wave of Pitch & Produce Outstanding Works Utilizing iClone and Unreal Pipeline

Reallusion announces the first wave of outstanding works for the Pitch & Produce program which brings tools and financial support for indies and commercial studios utilizing the iClone character and animation pipelines with Unreal Engine.

The Pitch & Produce program offers creatives the chance to develop exciting showcases that are featured and backed by Reallusion through access to real-time software tools, plugins, content packs, financial support and even publicity packages.

Since the start of the Pitch & Produce program in May 2020, Reallusion has received many submissions ranging from game and VR projects, to music videos, animated films, and more. This first round of announcements covers 7 outstanding works who were received before June 30th, 2020.

Director / Cinematographer Creates Batman Fan Film with realtime iClone Character Creator and Unreal Engine Pipeline

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

Hans Ter Horst

Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.

He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.

“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

A New Frontier for Motion Capture

New 2D Motion Capture for Instant Animation

My name is Sergey Stepanov, I have my own animation studio which produces 3D and 2D cartoons and commercials. Recently, with help from the 2D mocap (motion capture) solution of Cartoon Animator and the Perception Neuron mocap suit, I completed a commercial for my client, Эминекст.

Sergey Stepanov (Image credit: Sergey Stepanov)

Disney eFX and Renown Traditional Cell Animator discovers Cartoon Animator

Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist.

Declan Walsh

Declan has worked on eight features for renown American film director – Don Bluth, both in Ireland and the USA for Fox Animation as a director. More recent works have been for animated efx on Disney titles such as Marvel’s Thor, Epic Mickey, KHO online, Anastasia and Wreck-It Ralph.

Well-known as a traditional cell animator Declan Walsh has worked with the biggest names in the 2D animation industry, and now uses Cartoon Animator to produce animated effects and more.

In this interview with Reallusion, Declan discusses his history in the field of animating and why he chose Cartoon Animator as his new animation software.

“When I started using Cartoon Animator, I was really impressed by its ability to bring the old and the new ways together. I was amazed by how little time it took to produce a head rotation, or to match expressions to character’s faces. This type of thing would have taken up so much of my time had I gone down the traditional route!”

Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist
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