We’re Lucas and Carol-Anne. We’re voice actors, musicians, and visual artists, with a passion for compelling narrative video games.
Our claim to 15 minutes of fame was doing voice work for anime like Gundam cartoons, some versions of Dragonball and Lucas was Zero in the Mega Man X franchise in the early 2000’s.
Our powers combined, we’re the Hermit Collective! And we’re making Lampblack. Lampblack is a third person narrative adventure with behavioural, cerebral, and philosophical puzzles. It’s a game that demands mindful exploration, attention to details, and an astute understanding of behavior. All of this is packaged in a beautiful and surreal world.
And that’s where Reallusion came in. The characters are very important in a story and game such as this, and we needed to have stunning characters brought to life in a believable way that could elicit an emotional response from our audience. And that’s what we’ve got! So that’s us! Thanks for being here! We love you.
With Character Creator 3 we cannot only flesh out our core cast, but we can create dozens if not hundreds of iterated characters for an entire village or city. This enables us to make an entire world in an attractive amount of time. Before, we’ve spent over a year making one three minute hand drawn animation. Now, we can accomplish in days what previously took years.
Indies Rise with Real-time Digital Human Revolution
Reallusion, developers of Character Creator and iClone, proudly announce the honor of an Epic MegaGrant award from Epic Games. Reallusion iClone is used by independent developers and Unreal Engine users to create, animate and deploy characters for games, films and virtual production. The prestigious MegaGrant is a massive accolade for iClone as it demonstrates the shared interest Reallusion and Epic have with the independent development community. Thanks to Epic MegaGrants, Reallusion now provides a complete character creation and animation pipeline to Unreal Engine for indies and studios of every size to realize digital humans.
The fusion of iClone with Unreal Engine produces a unique combination of features that extend the power of iClone tools directly into UE4. Indie developers, game studios and all users of Unreal Engine can now experience the power of these essential iClone features; character generation with Character Creator and Headshot, a massive motion library with UE4 – compatible motions, mocap full-body, face and hands with a myriad of devices, Face/Body animation editing, all of which can be sent to Unreal Engine with One-click transfer and Auto Setup.
A CG generalist, specializing in character animation from Vancouver film school, Uzair has 20 years of experience setting up unique pipelines. He has worked on a range of prominent projects like Discovery next world, Toyota Scion Deviants, UPS Cardboard World and Eidos Tomb Raider Legends. Uzair setup Unicorn Black Studios to produce the Emmy nominated Series – Burka Avenger, and as the Series Director and Head of Production.
Uzair is the founder of 3rd World Studios, a 3D animation studio in Islamabad, Pakistan makers of ‘Allahyar and the Legend of Markhor‘, the first animated film made using Unreal Engine. His work has received multiple international awards like the Peabody award for broadcast excellence, Gender Equality award, Monolith award for technology, Rising Star for Animation, amongst others.
3rd World Studios created a COVID-19 public service announcement in record time by using iClone 7 (animation/editing/face mocap), Unreal Engine 4 (rendering), Xsens (body mocap), and Manus (hand mocap).
“With keyframing, an artist can produce anywhere from three to six seconds of finished animation per day. This iClone Unreal setup took 3rd World Studios approximately 3 to 4 hours to produce the entire 45 seconds of PSA animation”
Cepheus Protocol is an independently developed top-down open world RTS inspired by XCOM, Company of Heroes, and Parasite Eve.
The team is led by CEO and Game Director Robert Smith, who leads a team of diverse individuals from various backgrounds from all around the world who are utilizing Character Creator 3 in their RTS game due to release in May 2020.
“Character Creator solved a lot of problems for us creatively, as we didn’t have the character modelers needed to populate a city.”
Reallusion Inc., 2D and 3D Real-time software developer, is inviting everyone to use their time at home to get into animation. The Reallusion COVID-19 Care program includes free home access for Academic and Corporate Workgroups until June 30th, and a 50% discount on all Reallusion products until April 30th.
During these challenging times, the Coronavirus (COVID-19) pandemic is impacting families and people around the world. Reallusion is committed to a safe and productive working environment for our communities and our employees. At Reallusion we care about our creative communities and have prepared options to help them during this time to stay home and create.
In response to many of our communities’ inquiries and immediate needs for remote access software, we are implementing a few friendly options through our COVID-19 Care Program: https://www.reallusion.com/COVID-19.html
Free Home Access for Academic and Corporate Workgroup licenses
Free home access for Academic and Corporate Workgroup license accounts with temporary licenses until June 30th, 2020 at no additional cost. Existing educational institutions and corporations with workgroup licenses are eligible for the COVID-19 free software access from home to keep everyone productive.
50 % OFF in the Reallusion Software Store – for Everyone
A 50% discount on all packages in the Reallusion Software Store. The discount is available through April 30th, 2020 and open to everyone (new and existing members included). Enter the 50% OFF coupon code “COVID19STAYSAFE” at checkout.
COVID-19 Care Program Reallusion user showcases:
Get inspired by other home studio creations and see how big things can come from small spaces.
View a gallery of COVID-19 themed art from users around the world.
Hi Folks, I’m Frank, a multimedia artist from Milan (Italy). What a wonderful time to be alive for an artist! Technology is allowing us to share our art with the people we love, create connections, collaboration and friendship with like-minded people, no matter how far away they are!
I put a lot of work and love in every assets you see in my store: I build them for you, because I know you have incredible stories to tell, and I hope my art could inspire you and make your greatest ideas come to life, through a beautiful animation.
This is what inspires me to do what I do, and drives me to create better and better content every day. If you’d like to talk to me, feel free to send me a message on facebook at @franksdoodles. I’m always happy to hear from my fellow creators!
Will Iverson has been working in the computer and information technology field professionally since 1990. His diverse background includes developing statistical applications to analyze data from the NASA Space Shuttle, product management for Apple, and developer relations for Symantec’s Visual Cafe.
Clients over the last two decades include Sun, BEA, Canal+ Technologies, AT&T, T-Mobile, the State of Washington, and many, many more. From 2010-2016, Will grew Dev9, a premier Seattle-based consulting company focused on continuous delivery solutions for a wide range of enterprises, including the backend for many large entertainment firms.
Starting in 2017, Will transitioned to independent game development, with a new company, Double Robot where he used iClone and Character Creator to complete his game.
I simply couldn’t have those animated characters without CC3 and iClone, full stop. I was able to build characters from my story bible and animate them in just a few days.
FYQD-Studio reveals the secrets behind Bright Memory: Infinite game development
A new era for game developers has dawned: small and indie game studios can now compete against triple-A studios with the support of real-time technology.
Bright Memory: Infinite, a fusion of FPS and action genres created by a solo developer at FYQD-Studio, has found success and popularity since its January 2019 launch viaEarly Access on Steam. It received an Unreal Dev Grant in 2019 and was presented by NVIDIA CEO Jensen Huang at GTC China 2019.The developer, Zeng Xiancheng, lays out the behind-the-scenes story on how he achieved a spectacular looking game – with the help of Unreal Engine, NVIDIA RTX, and real-time animation tools: iClone and Character Creator.
Developer Zeng Xiancheng is currently working on content for Bright Memory: Infinite, which is slated for release by the end of 2020. He hopes fans continue to stay tuned for the launch. In this article, Zeng shares how he was able to produce the game all by himself with very limited budget and manpower.