Italian Director turns to realtime 3D software with digital doubles for Star Wars Fan Film previz

Director – Angelo Licata

Angelo Licata

Angelo Licata is a Turin born, Director/ Writer / VFX supervisor known for his 2007 independent film – Dark Resurrection, a tribute to Star Wars.

His film was was greatly acclaimed by the media, paving the way towards the film industry where he collaborated on several films including “EX” and “Maschi contro Femmine”, while directing numerous TV commercials. In 2013, he wrote and directed the short sci-fi film – Closer, which received over 8,000,000 YouTube views. In 2015, Angelo directed and wrote Mala Vita, a RAI television production with excellent reviews and winner of various awards including a special mention from the National Syndicate of Italian Film Journalists

In the last chapter of his Dark Resurrection series, Angelo created a short trailer/film where he employed iClone and Character Creator‘s Headshot plugin to plan for just 4 days of movie shooting!

Befores & Afters: What it Took to Visualize this Star Wars Fan Film

How Reallusion’s iClone and Character Creator helped Previs” Dark Resurrection – Keepers of the Force”

Special thanks to Ian Failes – visual effects / animation journalist / owner of vfx publication Befores & Afters for wrapping up the story!

Star Wars-inspired Dark Resurrection fan film – a series that has been watched over a million times on YouTube, that used Reallusion’s iClone and Character Creator for previs.

Director Angelo Licata’s Dark Resurrection – Keepers of the Force:

With a reduced budget, but high ambitions for this project – Angelo decided to use iClone to build a CG version of the characters which were made both in Daz3D and Character Creator.

 “Working with iClone allowed us to discard all unnecessary shots, thus defining a much smaller list of shots than the initial shooting list. It also made communication with all departments extremely simple and made actors understand the necessary actions during filming. The crew was also excited to watch the animatic, and this motivated every element of the team enormously.”

— Angelo Licata

The iClone previs:

“In one morning I understood the basics of animation in iClone and in the evening I had an approximate but extremely functional animatic. Although the environment was done with simple volumes, the movements and action mirrored exactly what I had in mind. Since then I always have a preview of the filming with iClone, especially if there were special effects or elaborate camera movements. It is an exceptional tool that allows me to solve many problems before going on set.”

— Angelo Licata

Real the full article on befores and afters : https://beforesandafters.com/2020/03/03/what-it-took-to-visualize-this-star-wars-fan-film/

ICLONE MASTER CLASS #5 – Customizing Characters for Realtime Animation

Experienced Video Director/Animator – Benny Dee shares a detailed tutorial on how to customize characters for realtime animation in  iClone 7.

Hello in this iClone tutorial I will show you how to create your custom characters for real time animation. This tutorial is part of the Master Class series to help iClone users improve and level up their creative skills.

HOW-TO: Generating A 3D Animated Gollum From A Single Photo

The Headshot plug-in for Reallusion’s Character Creator allows users to generate 3d animated digital humans from one photo. You can download a free trial here, and learn how to create a classic movie character like Gollum without any 3d skills.

To find out more about the process, we invited Peter Alexander to walk us through it. Alexander is a digital freelancer specialized in illustration, graphic design, and 3d modeling. He develops content assets for various digital marketplaces.

Peter Alexander

In this video and text below, Alexander explains how to create a fantasy movie character by using Headshot for Character Creator 3. He touches on how to choose a quality reference, overcome an open-mouthed reference image, choose appropriate masking features, and block proportions for the head and body using the “bake” feature. Alexander also covers the Mesh Editor tool, which can be used for a variety of purposes, and in this article will be used to customize a hair asset.

How to combine real footage with CGI in iClone

Discover how to use iClone for compositing, mixing real footage, lights, particles and CGI.

In addition to making animations, iClone can be used to facilitate the compositing process by enabling you to add backgrounds or billboards, textured with real footage, to your 3D models. The tool reduces the number of meshes needed to create complex sets, while at the same time ensuring the scene is highly realistic.  

See how the process works in the video below, or read on for a full explanation and some expert tips for taking advantage of this feature in your own projects. All these methods are surprisingly straightforward and flexible, allowing you to make adjustments on the fly.

Reallusion Character Creator Headshot at SIGGRAPH Asia 2019 Real-Time Live!

November 20th in Brisbane – Six teams gathered in Australia to compete in SIGGRAPH Asia’s Real-Time Live! Reallusion was invited as a guest to showcase its latest Headshot technology for Character Creator 3.

The show featured the host and Real-Time Live! chair; Mike Seymour – editor of FXguide, introducing each team in the competition from Australia, Japan, China and the USA.  Reallusion’s John Martin presented Character Creator Headshot with a demo that created a digital human from a photo and added the character to a virtual production previs shot in iClone.

Add animation seamlessly into your PSD workflow

Cartoon Animator 4 connects PSD tools with Wacom tablets for a roundtrip workflow.

Cartoon Animator (CTA) is recognised among the easiest 2D animation software to use. Version 4 connects the tool with users of all the mainstream PSD tools, from Adobe Photoshop to Krita, Affinity, Clip Studio and Photopea. Creatives who use these PSD tools can now swiftly turn their creative concepts into animations, using their original processes, via Cartoon Animator. 

New Workflow Turns ZBrush Sculpts into Animated Characters for Unreal Engine

Create, animate and automate Unreal Engine characters with the Reallusion Digital Human pipeline. See how master character artist Hossein Diba uses Character Creator to generate a real-time animatable digital human for live performance.

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