Reallusion announces the first wave of outstanding works for the Pitch & Produce program which brings tools and financial support for indies and commercial studios utilizing the iClone character and animation pipelines with Unreal Engine.
The Pitch & Produce program offers creatives the chance to develop exciting showcases that are featured and backed by Reallusion through access to real-time software tools, plugins, content packs, financial support and even publicity packages.
Since the start of the Pitch & Produce program in May 2020, Reallusion has received many submissions ranging from game and VR projects, to music videos, animated films, and more. This first round of announcements covers 7 outstanding works who were received before June 30th, 2020.
Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.
He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.
“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”
Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist
My name is Sergey Stepanov, I have my own animation studio which produces 3D and 2D cartoons and commercials. Recently, with help from the 2D mocap (motion capture) solution of Cartoon Animator and the Perception Neuron mocap suit, I completed a commercial for my client, Эминекст.
Declan has worked on eight features for renown American film director – Don Bluth, both in Ireland and the USA for Fox Animation as a director. More recent works have been for animated efx on Disney titles such as Marvel’s Thor, Epic Mickey, KHO online, Anastasia and Wreck-It Ralph.
Well-known as a traditional cell animator Declan Walsh has worked with the biggest names in the 2D animation industry, and now uses Cartoon Animator to produce animated effects and more.
In this interview with Reallusion, Declan discusses his history in the field of animating and why he chose Cartoon Animator as his new animation software.
“When I started using Cartoon Animator, I was really impressed by its ability to bring the old and the new ways together. I was amazed by how little time it took to produce a head rotation, or to match expressions to character’s faces. This type of thing would have taken up so much of my time had I gone down the traditional route!”
Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist
Reallusion invites all talents to express their creativity with Cartoon Animator
Reallusion is hosting its annual 2D competition Animation At Work, from now on to October 5th, 2020. In this event, participants are encouraged to exploit Cartoon Animator’s real-time character creation and 2D motion capture technology with entries for commercial, educational, comic/static artwork and Youtube.
Cartoon Animator 4 (CTA 4) is powerfully easy, 2D animation software with a complete cartoon assets hub that anyone can use, regardless of their animation experience thanks to its intuitive workflow design and vast pre-made content libraries.
The event is offering up to $14,000 in cash prizes along with XP-Pen drawing tablets ($8,000 value) and more.
Deb Ethier began making short animated films in 2016, with quirky stop-motion comedies including quirky characters like Yorick, the skull from Hamlet, who, disgruntled by the lack of opportunity for him at the Globe, headed off into the big, wide world.
These early films were developed into the web series, “22 Bones”, in addition to which Deb has created several animated shorts including “The Masque of the Red Death” which was selected by several festivals and won awards at specialty competitions.
Deb’s work was also awarded the Judges Prize in the Reallusion Animation at Work Competition.
“There is nothing more satisfying than seeing my characters come to life. Cartoon Animator 4 was exactly what I was looking for!”
Reallusion is devoted to the digital human design pipeline and now adds another link in the chain of tools to design the ultimate digital human. Character Creator 3.3 features new realism tools that work with the already released Digital Human Shader and the Headshot plugin for rapid digital double creation for a total solution. Accompanying the release of Character Creator 3.3, the digital human workflow evolves with SkinGen – an intuitive, dynamic skin layer system, and CC 3 Base+, a greatly enhanced character topology for overall visual upgrades.
“SkinGen is a major breakthrough in the digital human workflow that introduces an ultra-realistic dynamic material system dedicated to human skin synthesis. “ said John Martin, VP, Product Marketing, Reallusion. “The tools inside SkinGen are also empowered by the combination of industry leading partners like Texturing XYZ and Substance. SkinGen makes it possible for anyone to create a character with custom looks for age or appearance, and ultra-fine details down to the pores.
“Texturing.XYZ and Character Creator 3 is a dynamic combination for creating real-time digital humans. The partnership with Reallusion and Texturing.XYZ enables a pipeline to rapidly design detailed characters ready for animation.” – Jeremy Celeste, CEO, Texturing.XYZ
Based in the heart of Bristol – Qu Studios and owner Christopher Meyer-White have set out to create versatile spaces for filmmakers.
With a long standing background in children’s media, Chris’ achievements demonstrate how Cartoon Animator 4 can help creative minds develop successful large projects for commercial purpose.
Cartoon Animator 4 has proven itself a valuable tool in Chris’ production, allowing him to develop broadcast quality 2D animation without the need for excessive work time, thanks to its smooth work flow and wide range of professional tools. In his interview with Reallusion, Chris shares insights into his work and his passion for 2D animation
“A flawless pipeline from Photoshop to Cartoon Animator 4 that makes character creating fun, easy and enjoyable””