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Ars Technica: Replicas used game-development tools to bring its sci-fi world to life

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Thanks to Ars Technica’s senior reporter Jennifer Ouellette who featured Replica, the new science fiction film starring Keanu Reeves. Catch the behind-the-scenes story on how iClone was used to bring sci-fi VFX to life.

They interviewed Executive Producer James Dodson on how he got big-studio effects on a modest budget.

“Maya is expensive and can quickly eat up a production budget just in the design and pre-visualization stages. A single four-minute pre-viz sequence can cost $350,000 or more. That’s why Replicas Executive Producer James Dodson brought in a cheaper alternative for those early stages: iClone, a suite of animation software tools frequently used by game developers.”


– Ars Technica


Keanu Reeves with the iClone motion-capture system and Perception Neuron to create the CGI sequences in Replicas.

“Dodson believes that tools like this are ‘a great democratizer’. 

District 9, for example, could have been made for a fraction of the cost today, using this,” he said. “Ten years down the line, you’re going to be able to do what Cameron did with Avatar, using motion capture to go to full CG characters and create a full CG world. These real-time engines are going to be the driver of that.”


– Ars Technica



Game-development software helped power the motion capture for Replicas


Read the full article on Ars Technica–https://arstechnica.com/gaming/2019/02/a-behind-the-scenes-look-at-the-game-development-tools-used-in-replicas/

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