Tags
Product
ActorCore
AI Studio
Cartoon Animator
Character Creator
iClone
Plug-ins & Tools
AccuFACE
AccuPOSE
AccuRIG
ActorMIXER
AE Script
AI Render
AI Smart Search
BuildingGen
Crowd Sim
Face Tools
GoZ Plus
Headshot
IAA
LIVE FACE
MetaHuman Live Link
Motion Director
Motion LIVE
Omniverse Live Sync
PopcornFX
Pose Tools
RTX Render
SkinGen
Smart Content Manager
Timecode
UE Control Rig
Unreal Live Link
Video Mocap
Pipeline & Production
3DCoat
3ds Max
Affinity Designer
After Effects
Blender
Cinema 4D
Daz
Houdini
Illustrator
Iray
KitBash3D
Marmoset
Marvelous Designer
Maya
MetaHuman
MetaTailor
Photoshop
PSD Pipeline
QuickMagic
Redshift
Rokoko
Substance Painter
Unity
Unreal Engine
V-Ray
Vector Pipeline
Vicon
ZBrush
Application
3D Scan
AEC
Animation
AR/VR/MR/XR
Cartoon
Comics
Commercial Ads
Education
Films & Movies
Games
Live Performance
Music Videos
Previz
Social Media
Television & Network
Virtual Production
Vtuber
Theme
AI & Deep Learning
Character Animation
Character Creation
Concept Art
Digital Double
Digital Human
Digital Twin
Environment & Crowd
Facial Animation
Lip-sync Animation
Metaverse
Motion Capture
Scene Creation
Stylized
Video Compositing
Developer
Certified Trainer
Content
Columnist
AI Studio Storytellers
Garry Pye
WarLord

Thank you all for visiting us @ 2019 SAn Francisco GDC !

Share

GDC 2019 is a wrap, but our efforts continue at Reallusion!

Thanks for joining us at GDC 2019, whether we saw you at the show or you followed our news during the event. We especially enjoyed meeting so many developers and seeing our friends and partners through what was a great week for games in San Francisco.

Over the course of the three-day GDC Expo there were a record-breaking 29,000 attendees that gathered at the Moscone Center.

The Reallusion booth #P1754 showcased our powerful Game Character Design Pipeline, through Character Creator 3, which is centered in the industry to provide flexible input/output conversion from mainstream sources, with game optimizing LOD and polygon reduction features for use with Unreal Engine 4, Unity, CRYENGINE, 3ds Max, Maya and much more!

Real-time 3D Character Pipeline

Additionally, we had the chance to demo our latest prototype – Unreal iClone Live Link, which seamlessly connects iClone animation with Unreal Engine 4, for a powerful coalition of tools that will streamline production workflows everywhere. * plug-in is schedule to release in June 2019.

Unreal iClone Live Link

We met with lots of press, technology partners, and even our latest indie game developer showcase partners who have found great versatility with Reallusion tools.

Award-winning game modder – Nick Pearce shared his experience of making The Forgotten City with iClone & Character Creator 3.

You can read more about Nick in this piece written-up right after GDC by Variety Magazine. https://variety.com/2019/gaming/features/the-forgotten-city-follows-in-footsteps-of-team-fortress-dota-1203171230/

Partnership Marketing Manager – Enoc Burgos interviews Nick at the Reallusion booth

“Character Creator 3 and iClone 7 have allowed us to punch well above our weight and make a great looking game, with high-quality character models, and motion capture animations, on an indie budget. “ – Nick Pearce / Managing Director-Founder, Modern Storyteller

Lost Boys Interactive with the Reallusion team.

Lost Boys Interactive (Mark Stefanowicz) also visited us and shared a fresh vertical slice of their new AAA-project (The Collapse) featuring Character Creator and iClone in the studio.

“Reallusion’s pipeline to get AAA quality characters done fast and efficient is amazing. From rigging to cutting Polygons down, for in-game models is by far the best software I have used.” – Mark Stefanowicz – CVO/COO, Lost Boys Interactive

We also had the chance to meet up with Matt Workman – the creator of CineTracer – CinematographyDB – an Unreal Developer and Character Creator user! If you follow Matt’s social media and CineTracer project, you already know he’s one to watch.


Matt Workman (middle), with the Reallusion team

“Cine Tracer is a real time cinematography simulator created in Unreal Engine 4 and I use Character Creator 3 Pipeline to create realistic digital humans. The workflow between CC3 and UE4 is seamless and getting better with every update.” – Matt Workman – Cinematographer / App Simulation Developer


Reallusion partners at GDC – Xsens, InstaLOD, Faceware, Qualisys, Speedtree, Substance, Optitrack, and PopcornFX were all there!

NBC 7 Bay Area News interviewed Reallusion for the evening news from GDC showfloor
John Martin interviews with GDC Gamasutra news team about Reallusion’s Character Creator and automations for game characters in Epic Unreal and Unity.

All in all, it was a great show and a wonderful chance to meet everyone. Thank you all for the support, and we’ll see you at SIGGRAPH 2019!

Related topics

Share

Leave a Reply

Recommended Posts

Discover more from Reallusion Magazine

Subscribe now to keep reading and get access to the full archive.

Continue reading