Categories
Product Release
Pitch & Produce
News
Learning
Featured Story
Events
Tags
Product
ActorCore
iClone
Character Creator
Cartoon Animator
AccuRIG
Smart Content Manager
Plugins & Pipelines
Blender
Headshot
PSD Pipeline
ZBrush
After Effect
Illustrator
Photoshop
Motion LIVE
Unreal
Unreal Live Link
Vector Pipeline
Auto Rig
SkinGen
Cinema 4D
Omniverse
Maya
Unity
MetaHuman Live Link
3ds Max
Marvelous Designer
Daz
Motion Link
Iray
Application
AR/VR/MR/XR
Animation
Cartoon
Previz
Comics
Commercial Ads
Education
Films & Movies
Virtual Production
Games
3D Scan
Music Videos
Social Media
Conceptual Art
Television & Network
AEC
Live Performance
Vtuber
Theme
Character Animation
Metaverse
Character Creation
Lip-sync Animation
Scene Creation
Motion Director
Facial Animation
MetaHuman
Motion Capture
AI & Deep Learning
Environment & Crowd
Digital Double
Video Compositing
360 Head
Digital Twin
Digital Human
Developer
Content
Plug-ins
Certified Trainer
Columnist
WarLord
GET THE LATEST UPDATE

Thank you all for visiting us @ 2019 SAn Francisco GDC !

Share

GDC 2019 is a wrap, but our efforts continue at Reallusion!

Thanks for joining us at GDC 2019, whether we saw you at the show or you followed our news during the event. We especially enjoyed meeting so many developers and seeing our friends and partners through what was a great week for games in San Francisco.

Over the course of the three-day GDC Expo there were a record-breaking 29,000 attendees that gathered at the Moscone Center.

The Reallusion booth #P1754 showcased our powerful Game Character Design Pipeline, through Character Creator 3, which is centered in the industry to provide flexible input/output conversion from mainstream sources, with game optimizing LOD and polygon reduction features for use with Unreal Engine 4, Unity, CRYENGINE, 3ds Max, Maya and much more!

Real-time 3D Character Pipeline

Additionally, we had the chance to demo our latest prototype – Unreal iClone Live Link, which seamlessly connects iClone animation with Unreal Engine 4, for a powerful coalition of tools that will streamline production workflows everywhere. * plug-in is schedule to release in June 2019.

Unreal iClone Live Link

We met with lots of press, technology partners, and even our latest indie game developer showcase partners who have found great versatility with Reallusion tools.

Award-winning game modder – Nick Pearce shared his experience of making The Forgotten City with iClone & Character Creator 3.

You can read more about Nick in this piece written-up right after GDC by Variety Magazine. https://variety.com/2019/gaming/features/the-forgotten-city-follows-in-footsteps-of-team-fortress-dota-1203171230/

Partnership Marketing Manager – Enoc Burgos interviews Nick at the Reallusion booth

“Character Creator 3 and iClone 7 have allowed us to punch well above our weight and make a great looking game, with high-quality character models, and motion capture animations, on an indie budget. “ – Nick Pearce / Managing Director-Founder, Modern Storyteller

Lost Boys Interactive with the Reallusion team.

Lost Boys Interactive (Mark Stefanowicz) also visited us and shared a fresh vertical slice of their new AAA-project (The Collapse) featuring Character Creator and iClone in the studio.

“Reallusion’s pipeline to get AAA quality characters done fast and efficient is amazing. From rigging to cutting Polygons down, for in-game models is by far the best software I have used.” – Mark Stefanowicz – CVO/COO, Lost Boys Interactive

We also had the chance to meet up with Matt Workman – the creator of CineTracer – CinematographyDB – an Unreal Developer and Character Creator user! If you follow Matt’s social media and CineTracer project, you already know he’s one to watch.


Matt Workman (middle), with the Reallusion team

“Cine Tracer is a real time cinematography simulator created in Unreal Engine 4 and I use Character Creator 3 Pipeline to create realistic digital humans. The workflow between CC3 and UE4 is seamless and getting better with every update.” Matt Workman – Cinematographer / App Simulation Developer


Reallusion partners at GDC – Xsens, InstaLOD, Faceware, Qualisys, Speedtree, Substance, Optitrack, and PopcornFX were all there!

NBC 7 Bay Area News interviewed Reallusion for the evening news from GDC showfloor
John Martin interviews with GDC Gamasutra news team about Reallusion’s Character Creator and automations for game characters in Epic Unreal and Unity.

All in all, it was a great show and a wonderful chance to meet everyone. Thank you all for the support, and we’ll see you at SIGGRAPH 2019!

Related topics

Share

Leave a Reply

Recommended Posts