GDC 2019 is a wrap, but our efforts continue at Reallusion!
Thanks for joining us at GDC 2019, whether we saw you at the show or you followed our news during the event. We especially enjoyed meeting so many developers and seeing our friends and partners through what was a great week for games in San Francisco.
Over the course of the three-day GDC Expo there were a record-breaking 29,000 attendees that gathered at the Moscone Center.
The Reallusion booth #P1754 showcased our powerful Game Character Design Pipeline, through Character Creator 3, which is centered in the industry to provide flexible input/output conversion from mainstream sources, with game optimizing LOD and polygon reduction features for use with Unreal Engine 4, Unity, CRYENGINE, 3ds Max, Maya and much more!
Additionally, we had the chance to demo our latest prototype – Unreal iClone Live Link, which seamlessly connects iClone animation with Unreal Engine 4, for a powerful coalition of tools that will streamline production workflows everywhere. * plug-in is schedule to release in June 2019.
We met with lots of press, technology partners, and even our latest indie game developer showcase partners who have found great versatility with Reallusion tools.
Award-winning game modder – Nick Pearce shared his experience of making The Forgotten City with iClone & Character Creator 3.
You can read more about Nick in this piece written-up right after GDC by Variety Magazine. https://variety.com/2019/gaming/features/the-forgotten-city-follows-in-footsteps-of-team-fortress-dota-1203171230/
“Character Creator 3 and iClone 7 have allowed us to punch well above our weight and make a great looking game, with high-quality character models, and motion capture animations, on an indie budget. “ – Nick Pearce / Managing Director-Founder, Modern Storyteller
Lost Boys Interactive (Mark Stefanowicz) also visited us and shared a fresh vertical slice of their new AAA-project (The Collapse) featuring Character Creator and iClone in the studio.
“Reallusion’s pipeline to get AAA quality characters done fast and efficient is amazing. From rigging to cutting Polygons down, for in-game models is by far the best software I have used.” – Mark Stefanowicz – CVO/COO, Lost Boys Interactive
We also had the chance to meet up with Matt Workman – the creator of CineTracer – CinematographyDB – an Unreal Developer and Character Creator user! If you follow Matt’s social media and CineTracer project, you already know he’s one to watch.
“Cine Tracer is a real time cinematography simulator created in Unreal Engine 4 and I use Character Creator 3 Pipeline to create realistic digital humans. The workflow between CC3 and UE4 is seamless and getting better with every update.” – Matt Workman – Cinematographer / App Simulation Developer
All in all, it was a great show and a wonderful chance to meet everyone. Thank you all for the support, and we’ll see you at SIGGRAPH 2019!