
Not just any contest
3D characters are the cornerstone of creative productions, bringing life to movies, animated films, video games, and more. Reallusion is expanding this potential with synergistic solutions, and Character Creator together with iClone represents a significant leap in that direction. This powerful combination offers a seamless pipeline for digital content creation, transforming mere ideas into vivid, dynamic characters and animations.
Reallusion understands that seeing is believing. That’s why we are inviting everyone to experience these solutions firsthand by showcasing their talent and creativity in the 2024 Reallusion 3D Character Contest. It is where artists from around the globe are encouraged to submit their best works crafted with Character Creator and iClone. Winners will not only receive cash and sponsored prizes but also gain the prestigious opportunity to be featured on renowned 3D media platforms worldwide. Moreover, there’s a chance to become a sponsored partner or featured developer with Reallusion, allowing you to leverage a vast network and platform to monetize your skills.
To help you prepare for this contest, our esteemed judges, Pablo Munoz Gomez and Martin Klekner, will share their insights in this article. They’ll reveal what catches their eye, what makes a 3D character stand out, and what they value most in a submission. Near the end of the article, we’ll also highlight past contest winners who have secured exciting collaborations with us due to their standout entries.
Pablo Munoz Gomez on making a winning character
Pablo is an esteemed concept and character artist renowned for his work in both 3D and traditional media. As the founder of ZBrush Guides and 3D Concept Artist, he is steeped in visual development and sculpting. Pablo is also an instructor at The Extra Mile course and has curated numerous ZBrush training resources over the years. Plabo will be responsible for judging the 3D character qualities for the contest submissions. Here is a summary of his judging criteria:
Martin Klekner on making standout animations
Martin is a cinematic director and CG artist hailing from Prague, Czech Republic, bringing a wealth of expertise to the table. Specializing in Blender, Martin is a distinguished instructor at CGBoost.com. He also spearheads the ongoing project “Heroes of Bronze”, aiming to craft a narrative universe inspired by ancient Greece. Martin will be responsible for judging the 3D character animations for the contest submissions. Below is a summary of his tips:
Collaboration with past winners
The 2021 Lipsync Animation Contest held by Reallusion unearthed a remarkable group of talented 3D character artists and animators. Due to their exceptional skills and high-quality productions, many of them joined the Reallusion online stores as featured developers or have been invited to participate in marketing productions for Reallusion. These winners exemplify how the company fosters success by promoting the artists’ work and helping them achieve global recognition.
Loïc Bramoullé – Art Director & 2D/3D Concept Artist
Loïc Bramoullé is the 1st place winner of the Reallusion 2021 iClone Lip Sync Animation Contest. With his seasoned experience in games and films, Loïc completed Dream Harvest Games’ Nightmare Hunter short film with the use of the latest iClone 8 and Character Creator 4 features. In this video, Loïc navigates us through each key step and shares his tips on how to build a cinematic game trailer with Reallusion tools and Blender.
Erik Larson – Director of 3D, Animation & Video
Erik has won the Special Award from the Reallusion 2021 iClone Lip Sync Animation Contest. After the contest, he combined his knowledge of the Assassin’s Creed with 3D armory-building skills and launched his 3d props business. He also occasionally produces software and content reviews, helping Reallusion users to familiarize themselves with new tools and 3d content.
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Do you want to follow in Loic and Erik’s footsteps and become our next featured artist? There’s still time to join this year’s contest!
Submissions close on September 1, 2024, PST. We look forward to your participation. May the best character and animation win!
Submit your entry before September 1st PST >>
