Reallusion Magazine

How ActorCore & iClone Power Animated Short: Agent EVA

Alejandro de Pasquale – Motion Graphic Artist / 3D Animator / Filmmaker / Content Creator

Alejandro de Pasquale

Since the age of 9, Alejandro de Pasquale embarked on a creative journey, crafting his first rudimentary comics and discovering his fervent passion for storytelling. With each passing year, Alejandro honed his creativity, delving into diverse tools and skills to encapsulate narratives across a spectrum of challenges.

From scripting movies to producing motion graphics for various enterprises, Alejandro explored the avenues of storytelling, eventually finding his true calling in breathing life into characters and immersive 3D worlds.

Lately Alejandro has been creating episodes for his EVA Project, which is an animated series using Unreal Engine and Reallusion tools like ActorCore,  iClone and Character Creator (CC).

The EVA Project is about a character who awakens to find herself and others in a mysterious high-security complex, with fragmented memories hinting at a destroyed Earth. As she explores the surface, she seeks answers about the past and the technology that keeps them confined. The project combines digital storytelling with motion capture and shares its development process through online tutorials​

Agent EVA is a short film Alerender created as an exercise in integrating ActorCore packages—primarily the Lady Agent pack—into a workflow combining Reallusion tools and Unreal Engine. The project also served as an opportunity to experiment with camera work and lighting, pushing creative boundaries through the development of animated scenes.

The process presented challenges that go beyond simply following tutorials, providing valuable hands-on experience in storytelling and technical execution. The workflow demonstrated how filmmaking is achievable even as a solo creator, thanks to the accessibility and versatility of these tools. Agent EVA showcases how animation can bring cinematic ideas to life, regardless of the size of the production team.

To create Agent EVA, a short film designed to hone animation and filmmaking techniques, several tools and features were utilized to integrate diverse elements seamlessly. Here’s a breakdown of the tools and methods used:

Tools and Workflow

iClone, Character Creator, ActorCore, Perception Neuron, and Unreal Engine: These tools formed the backbone of the production pipeline. iClone enabled animation refinement and integration, while Character Creator provided the character-building foundation. ActorCore offered ready-made animations, Perception Neuron facilitated motion capture, and Unreal Engine served as the final platform for composing scenes.

Key Techniques and Features

Motion Direction Control (iClone)

ActorCore Animation Packages

Facial Expressions and Animation

Voice Work and Lip Syncing

Scene Composition in Unreal Engine

Takeaways from the Project

With Agent EVA, Alerender’s goal was not only to produce a cohesive animation but also to explore and refine a workflow that bridges technical expertise with creative storytelling. This continuous practice reinforces the belief that filmmaking is achievable for solo creators, thanks to the powerful tools available today.

Follow Alejandro de Pasquale

https://www.youtube.com/user/alerendersoc

https://www.facebook.com/aleRENDER

https://www.instagram.com/alerender_ae

https://www.artstation.com/alerender

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