Tags
Product
ActorCore
AI Studio
Cartoon Animator
Character Creator
iClone
Plug-ins & Tools
AccuFACE
AccuPOSE
AccuRIG
ActorMIXER
AE Script
AI Render
AI Smart Search
BuildingGen
Crowd Sim
Face Tools
GoZ Plus
Headshot
IAA
LIVE FACE
MetaHuman Live Link
Motion Director
Motion LIVE
Omniverse Live Sync
PopcornFX
Pose Tools
RTX Render
SkinGen
Smart Content Manager
Timecode
UE Control Rig
Unreal Live Link
Video Mocap
Pipeline & Production
3DCoat
3ds Max
Affinity Designer
After Effects
Blender
Cinema 4D
Daz
Houdini
Illustrator
Iray
KitBash3D
Marmoset
Marvelous Designer
Maya
MetaHuman
MetaTailor
Photoshop
PSD Pipeline
QuickMagic
Redshift
Rokoko
Substance Painter
Unity
Unreal Engine
V-Ray
Vector Pipeline
Vicon
ZBrush
Application
3D Scan
AEC
Animation
AR/VR/MR/XR
Cartoon
Comics
Commercial Ads
Education
Films & Movies
Games
Live Performance
Music Videos
Previz
Social Media
Television & Network
Virtual Production
Vtuber
Theme
AI & Deep Learning
Character Animation
Character Creation
Concept Art
Digital Double
Digital Human
Digital Twin
Environment & Crowd
Facial Animation
Lip-sync Animation
Metaverse
Motion Capture
Scene Creation
Stylized
Video Compositing
Developer
Certified Trainer
Content
Columnist
AI Studio Storytellers
Garry Pye
WarLord

SIGGRAPH 2025: AI Interactive Agents & Character Creator 5 in Vancouver

Share

SIGGRAPH 2025 in Vancouver

SIGGRAPH 2025 returned to Vancouver with a spectacular showcase of cutting-edge technology for computer graphics, interactive techniques, and 3D innovation. Known as the world’s premier conference for visual computing professionals, SIGGRAPH brought together artists, developers, and technology leaders to explore the future of creativity.

Among the highlights this year was Reallusion, who partnered with Dell Technologies and NVIDIA to debut its latest Interactive Agents and Character Creator 5.

These technologies ran seamlessly on Dell’s Pro Max Tower T2, powered by the groundbreaking NVIDIA RTX PRO 6000 Blackwell Series GPUs, delivering unmatched real-time animation performance.

Reallusion’s Presence at SIGGRAPH 2025

Over the course of the three-day event, Reallusion’s team, with Director of Marketing, Enoc Burgos, and Academic Sales Director, Kai Deneve, welcomed hundreds of attendees to experience firsthand the company’s latest innovations.

Visitors to the Dell booth were excited to demo Interactive Agents, Reallusion’s customizable AI-driven characters designed for businesses, creators, and developers. These agents are not rented or generic… they’re fully owned and tailored by their creators, making them ideal for a wide range of industries including education, entertainment, and enterprise.

Reallusion also unveiled its highly anticipated Character Creator 5 (CC5), the next evolution of its acclaimed character design platform. CC5 introduces hyper-realistic digital humans, enhanced animation-ready meshes, advanced facial rigging, and tools for stylized or realistic character workflows. Together with the NVIDIA-powered Dell workstations, CC5 delivered blazing-fast rendering and real-time animation performance, leaving visitors in awe of the possibilities.

Showcasing the Latest Interactive Agents

Reallusion’s Interactive Agents stole the spotlight at SIGGRAPH 2025. Unlike many AI avatar solutions that lock users into subscription models, Reallusion empowers creators to fully customize, own, and deploy their agents. These virtual personalities can:

  • Answer questions in real time.
  • Act as interactive brand representatives.
  • Function as virtual assistants for websites, apps, or immersive experiences.
  • Engage audiences across multiple platforms without third-party restrictions.

This approach resonated with the SIGGRAPH audience of animators, production studios, and developers looking for flexible, scalable AI tools.

Character Creator 5: Redefining Digital Humans

Character Creator 5 pushed the boundaries of digital human creation. New features include:

  • HD Character Technology: Advanced skin shaders and dynamic detail bring lifelike realism.
  • Optimized Game Export: Streamlined workflows for Unreal Engine, Unity, and other platforms.
  • Facial and Body Rigging Enhancements: Expanded compatibility with mocap and animation tools.
  • Stylization Tools: Support for both photoreal and stylized avatars.

The live demos highlighted how CC5 seamlessly integrates with pipelines for film, games, and virtual production. Attendees were especially impressed by how CC5 characters could be animated instantly using motion capture and real-time rendering powered by NVIDIA RTX GPUs.

Connecting with Partners and Friends

SIGGRAPH was also a valuable networking hub. Reallusion reconnected with longtime partners including NVIDIA, Dell, VICON, XSENS, Qualisys, Bones Studios, Meshcapade, and The Sawmill Studios. Each partnership highlighted the growing ecosystem of tools that integrate with Reallusion software for motion capture, animation, and AI-driven workflows.

Special Presentation at VICON Booth

One of the highlights of the event was Enoc Burgos’ guest presentation at the VICON booth. At the talk, he introduced the latest VICON profile plugin for iClone’s Motion LIVE platform, alongside the new iClone Timecode plugin for synchronizing multiple real-time capture sources. This breakthrough allows animators to capture, align, and animate data from different mocap devices in perfect sync, unlocking powerful possibilities for studios working with complex pipelines.

Reallusion’s Digital Aaron at SIGGRAPH

Another exciting moment came when Canadian actor Aaron Gagnon, who was previously scanned as a Character Creator 5 avatar, visited the convention center. Attendees watched as his digital twin was animated live on stage with CC5 HD Character technology. Seeing a performer witness their own hyper-realistic avatar in action was a powerful demonstration of the future of digital identity in animation and storytelling.

After-Hours Mixers and Industry Connections

Beyond the exhibition floor, the Reallusion team joined several after-hours mixers hosted by Epic Games, NVIDIA, the Society for Game Cinematics, and others. These informal events provided opportunities to reconnect with game developers like Nick Romick, as well as meet new collaborators and exchange ideas with industry leaders. These networking sessions reinforced Reallusion’s place at the heart of the animation and interactive media community.

Looking Ahead: Reallusion Thanks Its Community

SIGGRAPH 2025 was a resounding success for Reallusion. From unveiling Interactive Agents and Character Creator 5, to collaborating with partners like Dell and NVIDIA, the event underscored the company’s mission to empower creators with innovative, real-time animation tools. Reallusion extends a heartfelt thank you to its partners, collaborators, and fans who visited the Dell Technologies booth and participated in live demos. The team looks forward to sharing even more groundbreaking technology in the near future.

FAQ

What are Reallusion Interactive Agents?

Reallusion’s Interactive Agents are fully customizable AI-driven virtual characters that businesses and creators can own and deploy across multiple platforms.

What’s new in Character Creator 5?

CC5 introduces hyper-realistic HD characters, improved facial rigging, optimized export pipelines, and support for both stylized and realistic designs.

How does Reallusion work with NVIDIA and Dell?

At SIGGRAPH 2025, Reallusion partnered with Dell’s Pro Max Tower T2, powered by NVIDIA RTX PRO 6000 GPUs, to deliver ultra-fast, real-time performance.

Can Reallusion tools integrate with motion capture systems?

Yes, iClone’s Motion LIVE platform integrates with VICON, XSENS, and Qualisys, and now features a new Timecode plugin for multi-device sync.

Who is Aaron Gagnon in relation to Reallusion?

Aaron Gagnon is a Canadian actor scanned into Character Creator 5 as a digital avatar, showcased live at SIGGRAPH 2025.

Related Topics

Related topics

Share

Leave a Reply

Recommended Posts

Discover more from Reallusion Magazine

Subscribe now to keep reading and get access to the full archive.

Continue reading