Categories
Product Release
Pitch & Produce
News
Learning
Featured Story
Events
Tags
Product
Character Creator
iClone
Cartoon Animator
ActorCore
Plugins & Pipelines
Unreal
Unreal Live Link
Headshot
ZBrush
Face Tools
Blender
accuFACE
Motion LIVE
After Effect
Daz
Smart Content Manager
AccuRIG
Vector Pipeline
Omniverse
Photoshop
PSD Pipeline
Maya
Illustrator
Auto Rig
SkinGen
Cinema 4D
Unity
MetaHuman Live Link
3ds Max
Marvelous Designer
Motion Link
Iray
Application
Animation
AEC
Films & Movies
Games
3D Scan
Commercial Ads
Virtual Production
Cartoon
Comics
Previz
Television & Network
Conceptual Art
Music Videos
Social Media
Live Performance
Vtuber
AR/VR/MR/XR
Education
Theme
Character Animation
Environment & Crowd
Digital Human
Motion Capture
Motion Director
Scene Creation
Character Creation
Digital Double
Lip-sync Animation
AI & Deep Learning
Facial Animation
Digital Twin
360 Head
Metaverse
MetaHuman
Video Compositing
Developer
Content
Plug-ins
Certified Trainer
Columnist
WarLord
GET THE LATEST UPDATE

Reallusion Releases ActorCore Library for NVIDIA Omniverse

Share

Integrating 3D Character and Mocap Animation Collection with NVIDIA’s Collaboration Platform and Asset Store to Simplify Crowd Generation for Business Visualization

Reallusion, the developer of Character Creator and iClone real-time animation software, has released new ActorCore Content for NVIDIA Omniverse™. ActorCore offers a large selection of AI-controllable 3D characters and mocap animations, significantly reducing workflow and increasing production efficiency for crowd rendering for use in AEC (architecture, engineering, construction) simulations and visualizations.

Already deployed in digital twin projects including NVIDIA drive simulations and BMW manufacturing visualizations, ActorCore’s 3D content has been quickly adopted by professional animators not only in archviz applications but in media entertainment, games, and films.

As a leader in 3D character animation, Reallusion continues to provide the most intuitive tools and premium content for creators,” said Charles Chen, Reallusion CEO. “The iClone and Character Creator Connectors have added a complete character animation pipeline to Omniverse. In response to the huge demand for business visualization, particularly digital twin, the latest release of ActorCore Omniverse Content empowers business users with massive interactive assets for real-time crowd simulation on the virtual platform.”

Collaboration with Photorealistic Simulation

NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Additionally, developers and software providers can also build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.

NVIDIA Omniverse open platform made for AEC simulations (Image credit: Reallusion and Bentley Systems)

Animated 3D Crowd for Industrial Visualization 

A cloud-based 3D character and mocap motion platform; ActorCore allows users to quickly search, view, and download photorealistic 3D people for crowd scene usage. ActorCore also provides thousands of AAA quality, well-themed mocap animations. Combining ActorCore and Omniverse, individuals or design teams can create a large group of 3D crowds to animate, and deploy for AEC simulations and visualizations.

Drag and drop ActorCore 3D characters and animations directly to Omniverse (Image credit: Reallusion and Bentley Systems)

Interactive Lightweight Actors for Real-Time Rendering

In contrast to commonly used 3D models with no natural movements and expressions, ActorCore’s fully-rigged characters can perform lifelike facial and talking animations suitable for different camera ranges. PBR materials are merged for the best crowd rendering performance in real-time, and the actors are fully compatible with thousands of mocap motions available in ActorCore expansive libraries.

Rigged lightweight characters for real-time rendering (Image credit: Reallusion)
A large collection of 3D people designed for business simulations (Image credit: Reallusion)

AAA Production with Seamless Motion Transitions

To meet demands from different industries, ActorCore offers professionally produced motions in well-planned themes. A specially designed motion system ensures smooth transitions between primary and secondary stance modes, offering high flexibility for professional animation production and interactive game character controls. Illustrated videos provide different usage scenarios to choose from, including individual, group, or paired motions for maximum compatibility.

Thousands of mocap animations organized with different themes.(Image credit: Reallusion)
AAA production motion capture animations in ActorCore (Image credit: Reallusion)

Simplified Workflow and Optimized Asset Management

Users can directly export ActorCore’s rigged characters and motions to the USD (Universal Scene Description) format, and easily drag and drop the content to Omniverse apps to continue scene setup. With motion retargeting*, the same motion can be applied to characters with different body scales, optimizing ActorCore’s large content library and reducing effort for asset management.

*Motion retargeting will be supported by Omniverse Machinima version 2022.1.0 and after; it will also be supported by Omniverse Create. Please pay attention to NVIDIA’s official announcement.

Motion retargeting simplifies 3D animation workflow in Omniverse (Image credit: Reallusion)

Explore, Search, Interact – 3D Browser Experience

Exceptional performance on ActorCore gives users the best interactive 3D viewing experience on chosen characters and motions. Users can quickly search and explore thousands of contents through tags, categories, and keywords to find that ideal asset.

Quick search by keywords and interactive 3D preview on ActorCore (Image credit: Reallusion)

New Standard for 3D Crowd Simulation

ActorCore allows a variety of industries to access and deploy a large number of 3D people as task performers or citizens, defining the next generation of 3D character solutions for key industry simulation partners and technologies. For AEC, users can generate digital people to inhabit and interact with designs, buildings, and manufacturing sectors to simulate workforce and training.

Create industrial simulations with ActorCore in Omniverse (image credit: Reallusion, BMW Group, and NVIDIA)

Next-level Character Control with iClone

iClone’s easy facial and body controls allow full character performance with smooth bi-directional motion blending, FK/IK motion layer editing, and reach-target animation for advanced motion editing. Adjustable colors and materials allow for unlimited visual varieties while adding subtle facial performances and lifelike lip-sync animations for custom facial expressions. 

Advanced character control of ActorCore content with iClone (Image credit: Reallusion)

Free ActorCore USD Character and Motion Resource

Get a first-hand experience of ActorCore with free 3D character and motion assets. Visit

ActorCore website, or download Omniverse and access free USD sample content in Omniverse asset store.

Related topics

Share

Leave a Reply

Recommended Posts

Discover more from Reallusion Magazine

Subscribe now to keep reading and get access to the full archive.

Continue reading