Reallusion Magazine

Headshot 3.1 : Powerful Built-In Texture Editing, Cleaner AI & Faster Matching!

Reallusion released Headshot 3.1, a major update that brings comprehensive texture editing and painting directly inside Headshot. You can now paint, refine, and perfect your character textures without ever leaving the application, making your 3D character workflow in Character Creator faster and more seamless than ever before.

Paint Your Textures Directly Inside Headshot 3

Say goodbye to tedious round-trips to external image editors! Headshot 3.1 introduces a comprehensive, brush-based painting system explicitly designed for high-end facial texturing, keeping your focus entirely within the 3D viewport:

4K Profile AI Image Gen for Stencil Painting

While front-face generation is already highly optimized, Headshot 3.1 brings massive upgrades specifically to profile (side-face) AI image generation, ensuring your side-view inputs deliver the same high-fidelity quality:

Faster, More Accurate Model Matching

We’ve overhauled the alignment process to make it faster and foolproof for both beginners and industry pros. Achieving a perfect fit is now easier than ever:

Rock-Solid Core Fixes & Optimizations

We’ve also resolved several critical pipeline bugs to ensure a perfectly stable environment. Headshot 3.1 successfully maintains full fidelity for LOD 1 and 2 after ZBrush edits, prevents mesh distortion when using Refine Face after changing head scales, ensures body color consistency during texture replacement, and fully supports Windows usernames containing non-English characters.

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