Tags
Product
ActorCore
AI Studio
Cartoon Animator
Character Creator
iClone
Plug-ins & Tools
AccuFACE
AccuPOSE
AccuRIG
ActorMIXER
AE Script
AI Render
AI Smart Search
BuildingGen
Crowd Sim
Face Tools
GoZ Plus
Headshot
IAA
LIVE FACE
MetaHuman Live Link
Motion Director
Motion LIVE
Omniverse Live Sync
PopcornFX
Pose Tools
RTX Render
SkinGen
Smart Content Manager
Timecode
UE Control Rig
Unreal Live Link
Video Mocap
Pipeline & Production
3DCoat
3ds Max
Affinity Designer
After Effects
Blender
Cinema 4D
Daz
Houdini
Illustrator
Iray
KitBash3D
Marmoset
Marvelous Designer
Maya
MetaHuman
MetaTailor
Photoshop
PSD Pipeline
QuickMagic
Redshift
Rokoko
Substance Painter
Unity
Unreal Engine
V-Ray
Vector Pipeline
Vicon
ZBrush
Application
3D Scan
AEC
Animation
AR/VR/MR/XR
Cartoon
Comics
Commercial Ads
Education
Films & Movies
Games
Live Performance
Music Videos
Previz
Social Media
Television & Network
Virtual Production
Vtuber
Theme
AI & Deep Learning
Character Animation
Character Creation
Concept Art
Digital Double
Digital Human
Digital Twin
Environment & Crowd
Facial Animation
Lip-sync Animation
Metaverse
Motion Capture
Scene Creation
Stylized
Video Compositing
Developer
Certified Trainer
Content
Columnist
AI Studio Storytellers
Garry Pye
WarLord

iClone 8 – Now Anyone Can Animate

Share

Work in Progress : Part Two

In the prior WIP I, we envisioned a future of efficient and enjoyable process of 3D character animation, beginning with the unveiling of Motion Director and cutting-edge interactive motion editing functionalities. 

For WIP II, we’d like to highlight newer features built into iClone 8 that will help pro studios and indie developers maximize their productivity. Not only are these time-saving features essential to producing high-quality 3D character animations, but they can also greatly reduce the cost of production.

Rotoscope : pose-to-pose editing

Rotoscope is the easiest way to start learning pose-to-pose 3D character animation. Anyone can find video references to set keyframes and repeat this process to complete whole motion cycles. 

• Apply live-action footage (MP4) for reference to a 3D plane, and pose your character accordingly.

• Set 5 keys for half of the animated sequences. Copy them and click ’Full body mirror’ to flip the poses.

• Use offset keys to create an overlapping effect, and use Transition Curve to refine the timing, as shown below.

Pose Mixer : pose-driven motion synthesis

Pose Mixer is a handy tool that generates new poses from existing sources with just a few clicks: select a source pose, define the mixing area (from the body mask), and mix with the target pose.

• Replace selected body parts with other poses you like and mix them in different ways.

  • Choose the body parts which you like to Flip Directions, Mirror Copy, or build Symmetrical Poses.

Mix-and-matching motions can be a brilliant way to come up with new ideas and happen upon creative possibilities. You can think of this method of working like the cut-up technique employed by Dadaist poets to the songwriting of David Bowie, where “happy accidents” are left to flourish.

Expandable Character-centric Timeline

Most 3D tools provide timeline controls for character bones and blendshapes, but the sheer number of tracks can make editing stunningly hard. iClone 8 introduced Expandable Tracks on both body motions (2 levels) and facial expressions (3 levels), which allows creators to focus at primary editing first, and later use the advanced timeline controls for the details of the facial and body animation.

• Body-Motion Tracks (2 levels):

Part level can be used intuitively by selecting general body parts to edit.

Bone level provides advanced editing to all body bones and all the way to fingers.

Users can fully control the interpolation between FK/IK through the FK/IK Blend track. 

• Facial-Expression Tracks (3 levels):

❶ Basic : Eyeblink track is freshly added, in addition to pre-existing Muscles, Eye and Head tracks.

❷ Feature: Access 16 prominent facial feature groups from the brow, jaw to ear.

❸ Morph: 60 to 140 morphs are provided to refine the expression details, the blendshape number is determined by the selected level of expression profile (Standard or Extended).

Curve Editor : Professional Cartoon Performances

The Curve Editor is now built seamlessly into iClone 8 with no additional purchases necessary! In addition to bone and blendshape support, iClone 8’s Curve Editor comes with FK/IK effector controls and body/facial 3D animation curve tools.

• Greatly reduce time and effort to create Cartoon Performances.

• Create curve animation for Arcs, Follow Through, Exaggeration, and sudden movement with Steps.

You can check the 3D Character Creation & Animation webpage for more information about the free upgrade offer, feature comparison, and FAQs. If you’re interested in the Play-to-Animate feature of the Motion Director system, you can refer to the article ‘Working in Progress: Part One‘. For more technical detail, please have a look at our latest New Features Introduction, which will be updated continuously in the coming months.

If you have further questions, please contact our Support Team, or join the discussion at Reallusion Forum.

Related topics

Share

2 comments

Leave a Reply

Recommended Posts

Discover more from Reallusion Magazine

Subscribe now to keep reading and get access to the full archive.

Continue reading