The original article was written by Ronen Bekerman, and featured on Ronen Bekerman Archviz Hub.
Introduction
Showcasing a residential house at night while hosting a party is difficult. A party means people, in order to sell the scenario. No matter the quality of the 3D people model and texture, the selling in this case, is done with mocap animation.
The offering of quality animated people is limited even before you bring motion into the mix. This is where ActorCore offers high-quality 3D asset libraries for mocap animations and animated 3D humans for crowd rendering.
Behind the Scenes
Pasquale Scionti is a Principal Lighting and Lookdev Artist. Below you will see his work in Unreal Engine and how he manages to sync the visualized animated people and subject matter.
Create Your Archviz with ActorCore Scanned People
The difference from other scanned people is that ActorCore is fully rigged for facial and body motion. For this scene, Pasquale wanted to create a sunset scenario with a house party going on. The house model is from Evermotion and was modified a bit before he imported it into Unreal Engine using Datasmith.
“Populating your scenes using ActorCore is very simple, and in minutes, you have animated crowds.”
Pasquale Scionti – Principal Lighting / Lookdev Artist
To know more about Pasquale’s process using ActorCore and Unreal Engine, to create an Archviz project, read the complete article on Ronen Bekerman architecture visualization hub, or visit the dedicated Guide for using ActorCore and Unreal Engine.