Pro tips on using Skymaps, Directional light and Global Illumination by Benny Dee
Final scene render by Benjamin Dazhi
Welcome to the MASTER CLASS – iClone Level-Up Series by Benny Dee, where this talented iClone animator shares his tips & tricks on how to create amazing iClone animations with clever usage of realtime tools.
This tutorial #1 will show you how to create a daylight scene in iClone by properly using Skymaps, Directional Lights, Global Illumination and more.
Myron Mortakis is the President and founder of HELM Systems, a South Florida-based software development company, specializing in interactive and virtual reality software development.
He carries over his expertise and experience of over 13 years in structuring, organizing and directing development teams. Myron has led his company to international recognition, in the form of award nominations, mainstream world-wide online and print publications, as well as to the creation of HELM’s proprietary 3D rendering engine.
Helm systems is now developing their VR project – The SoulKeeper VR where they used Character Creator and iClone for their Unreal game project.
“Reallusion’s products are an essential component in our development toolbox, as they facilitate and expedite a lot of complex processes that are involved in a character’s production cycle, without sacrificing quality.”
– Myron Mortakis / President-Founder of Helm Systems
Visual effects and Animation journalist Ian Failes was fascinated at SIGGRAPH by Reallusion’s iClone Unreal Live Link and Headshot A.I.
“Reallusion’s iClone is known for being able to drive facial animation of CG characters without using tracking markers. I tried this out at SIGGRAPH 2019, and it was fascinating to watch it all happen in real-time.”
Reallusion invites EVERYONE from all walks of life to animate regardless of their experience or background
Reallusion’s Cartoon Animator 4 (formerly known as CrazyTalk Animator) is considered one of the easiest 2D animation software in the market. To prove that animation isn’t only for professionals, Reallusion is hosting the Animation At Work Contest 2019 with 4 categories: Business, Comic, YouTube, and Education.
Thanks to the
ease-of-use of Cartoon Animator, literally anyone can join, regardless of their
experience or knowhow. Winners will be selected based on themed animations
for life or business.
The contest submission starts now and lasts until October 31st, 2019.
The Fusion of iClone Creativity & Unreal Engine at SIGGRAPH 2019
Its been a week since SIGGRAPH 2019, and Reallusion would like to thank all our fans, friends and partners who visited our booth to experience the latest in realtime technology for virtual production, movies, games, AR/VR and motion capture.
In Los Angeles, Reallusion innovated once again by democratizing the creation and animation of digital humans through Character Creator’s Headshot and the iClone Unreal Live Link plug-in.
Exploiting a pipeline with Character Creator, iClone, Rokoko and Cinema 4D
As we all know, creating animations can be an extremely time-consuming and costly task. New software innovations have made it much easier for animators and filmmakers to create quality projects in record time.
This tutorial will share how this “Battle City” short by Jon Finger, was created in 3 weeks with help from theCharacter Creator, iClone, Rokoko and Cinema 4D pipeline.
New realtime technology driving virtual production, movies, games, AR/VR and motion capture comes to all creators from Reallusion at Siggraph 2019. Reallusion innovations are poised to democratize the creation and animation of digital humans. Join Reallusion at booth #640 for live demonstrations with iClone Unreal Live Link featuring realtime face and body motion capture from iClone to Unreal, an interactive demo to create a 3D face morph from HeadShot, a new AI based plugin for Character Creator 3, and the evolution of our 3D characters with the debut of our realtime Digital Human Shader.
The Reallusion pipeline of Character Creator 3, iClone 7 and Unreal Engine is a creative force to design, animate and deploy 3D characters for realtime Unreal projects.
iClone Unreal Live Link – Create and Control Lights, Cameras and Characters
Real-time Digital Human Character & Animation System for Unreal
Reallusion launchesiClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production. Experience live performance capture with iClone at SIGGRAPH booth #640, July 30 – Aug1st.
The visual progress of realtime engines is ever increasing the bar for characters, and the request for digital human realism is following the trend. Transform characters into an array of different styles and looks, Reallusion keeps pushing the limits by adding a GoZ workflow, a 3D scan pipeline, as well as a new shader technology to Character Creator meeting the demand for professional characters.
iClone 7 and Character Creator 3 showcase Realtime 3D for Virtual Production
AT&T Shape 2019, an entertainment and wireless technology event hosted at Warner Brothers Studios in Burbank, California featured the future of 5G wireless technology from AT&T, Nokia, Nvidia, and Google, along with a number of companies there to share innovations in media and entertainment. Noitom, makers of Perception Neuron and Magic Leap, the mega AR glasses company were also among those attendance. AT&T Shape offers attendees a weekend on the famous Warner Brothers Studios lot to hear from industry speakers and see the latest solutions for industry leaders.
Reallusion was setup in the town chapel with 5G innovation and Media Technology leaders.