Categories
Product Release
Pitch & Produce
News
Learning
Featured Story
Events
Tags
Product
iClone
AccuRIG
Character Creator
Cartoon Animator
ActorCore
Smart Content Manager
Plugins & Pipelines
Headshot
Auto Rig
ZBrush
Motion LIVE
Illustrator
Photoshop
PSD Pipeline
Vector Pipeline
Blender
SkinGen
Cinema 4D
After Effect
Unreal
Omniverse
Maya
Unreal Live Link
Unity
MetaHuman Live Link
3ds Max
Marvelous Designer
Daz
Motion Link
Iray
Application
Animation
Cartoon
Previz
Conceptual Art
Games
Commercial Ads
Television & Network
Education
Films & Movies
Music Videos
Social Media
AEC
3D Scan
Comics
Live Performance
Virtual Production
AR/VR/MR/XR
Vtuber
Theme
Scene Creation
Character Creation
Character Animation
Facial Animation
Lip-sync Animation
Video Compositing
Motion Capture
Motion Director
Digital Double
360 Head
Digital Twin
Environment & Crowd
Digital Human
AI & Deep Learning
MetaHuman
Metaverse
Developer
Content
Plug-ins
Certified Trainer
Columnist
WarLord
GET THE LATEST UPDATE

Reallusion Unveils Game Tools for Unity

Share

New Character Design Platform enhances Emmy-winning, Unity Games, Film and TV

Reallusion today unveils Game Tools for Unity, a new plug-in connecting developers to limitless Unity character creation and automatic setup. With this launch, developers can design and deploy AAA-quality characters on an indie budget with tools for character creation, animation, face/body motion capture, and a massive motion library ideal for film production as well game development.

“We strive to be a total character solution,” said John C. Martin, VP of Product Marketing, Reallusion. “Game Tools for Unity allows you to optimize game characters with polygon reduction, LOD, UV and material merging for max efficiency. You can also import ready-to-play characters into game engines with Reallusion’s Character Creator automated support for shader assignment, game controller and facial performances. Whether you are doing game development or film production, Game Tools is your go-to solution for characters that create new storytelling possibilities.”

A platform for games and real-time virtual production, Unity was recently awarded the Technical & Engineering Emmy for Disney’s BayMax Dreams featuring real-time character animation. As more filmmakers and creators utilize real-time technology to visualize their stories, they now have Reallusion’s dedicated real-time character solution to generate optimal characters and motions for use in Unity games or cinematic real-time productions. Game, App, AR, and VR content developers can deploy 100% royalty free characters with rapid creation and big cost savings.

Reallusion Game Tools for Unity

I

  • Intuitively Customize: AAA-quality Character with Speed
    Reallusion’s Game Tools for Unity optimizes production workflow for character design, morphs, and clothing.
  • Quickly Optimize: Characters with Mesh Optimization Technology
    Professionally prepare characters with poly reduction and LOD.
  • Absolutely Animate: Create & Capture Face/Body Motion
    Generate character performances in realtime with mocap using mocap suite for the body and iPhone or webcam for the face. Motion library and lip sync can also animate without mocap.
  • Perfectly Convert: Characters Import Directly to Game Engines
    Import characters directly to Unity with automatic shader and animation assignment, saving time and keeping the focus on the characters, story and project.

Automate Digital Humans into Unity and Mecanim

Reallusion offers the most compatible and speed-to-game characters with automatic digital human shader assignments and characterization for the Unity Mecanim Character Standard. Once characters and animation are complete, task still remain for game developers as they will need to potentially spend hours setting up their character shader and animations. Reallusion alleviates this time-consuming problem by automating the shader assignment and animation setup so your characters import ready to play. 

Total character creation and animation workflow from design, import, to animation. A complete character solution for Unity that simplifies character creation for games, film and TV.

Automatic Skeletal Mapping

Sending custom FBX characters to Unity sounds like a common feature, but most designers still require great efforts to make the bone structure compatible with Unity Mecanim so that their characters can be fully controlled. Typically, in games even one fully dressed character may have numerous materials with each needing to be assigned with an appropriate shader in order to show the best visual result. This process is quickened with automations for character setup from Character Creator 3.

Advanced Shader Options

Reallusion Character Creator has made game-engine character setup a simple drag-and-drop process. Users simply choose the character type and Reallusion automatically converts CC characters into the Unity Mecanim skeletal standards. The supported auto shader types for Unity – Standard PBR, HDRP (high definition for console), LWRP (light weight for mobile) .

Unity game developers creating with Reallusion Game Tools

“Reallusion has made it is easier than ever to create game ready characters and import them into Unity quickly and efficiently. “

Stephen and Pamela Marshall – Five Finger Studios

“Reallusion is helping to level the playing field between AAA game studios and indie game developers. Character Creator gave me far more freedom and power to create what I wanted than any other character creation software I have used. ”
 – Jed Steen / HakJak Studios

What do I need for Reallusion Game tools?

●     Game Tools: Auto Setup Script for Unity

●     Character Creator 3

●     iClone 7

●     iClone Motion Live

●     Essential Content Library

Get the Unity Editor Script file to convert CC characters for Unity Mecanim. Includes shader options respectively designed for Unity Built-In shader, HDRP and LWRP.

Learn more on Reallusion 3D Game Pipelinehttps://www.reallusion.com/character-creator/game.html

Related topics

Share

Leave a Reply

Recommended Posts