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State-of-The-Art Animation Studio adopts iClone Character Creator

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Patrik Forsberg – Owner at Stiller Studios

Patrik Forsberg – Stiller Studios

Stiller Studios stands as an internationally acclaimed “tech marvel” production company, boasting a global network of creative talent. Their primary objective is to craft high-end feature films and series characterized by relatable characters and captivating narratives, leveraging their revolutionary proprietary technology. With a steadfast commitment to pushing creative boundaries through innovation, Stiller Studios specializes in developing tailored solutions for virtual production, 3D animation, green screen workflows, and real-time filmmaking techniques.

Located in central Stockholm, their state-of-the-art studio facility is fully equipped to undertake groundbreaking projects utilizing cutting-edge tools such as VR, deep data, and motion capture. Through close collaborations with top talent worldwide, the studio aims to establish itself as a frontrunner in digitally-driven storytelling.

At Stiller Studios, filmmakers are provided with the necessary resources to realize even their most ambitious visions. Their production model revolves around principles of quality, flexibility, and fostering an empowering work environment conducive to artistic exploration. With a core belief in the transformative power of storytelling, Stiller Studios seeks to offer fresh perspectives to global audiences. Recently, for their project REDMASK: Hand Book for Superheroes, team has embarked on using Character Creator, and iClone with Unreal Engine.

With a constant stream of exciting projects in development, the studio actively seeks opportunities to challenge conventional norms surrounding visual storytelling. Together with their partners, Stiller Studios is dedicated to shaping the future of the filmmaking medium.

“Stiller Studios loves technology that makes storytelling faster, more creative, more engaging and more fun to play around with. And I think that is what iClone and Character Creator are doing.”

Patrik Forsberg – Owner at Stiller Studios

Q: Greeting Patrik, and welcome to our Feature Stories. Kindly share with us your journey from using traditional animation tools like Maya, to real-time applications like Character Creator, iClone and Unreal Engine.

Hi! Thanks for having us. We started with advanced motion control and green screen workflows back in 2009 where we really found our place within the CGI and VFX world. After we’d worked with that for a few years we naturally ventured into motion capture as well to combine our CG environments with CG characters. Over the years we’ve experimented with practically every 3D and Digital Content Creation (DCC) software out there, even leading new workflows and technology research in some of them, such as Unreal Engine – and tied good relationships with companies like Epic Games to engineer new tools and technologies with them.

We have been going a bit back and forth in DCC softwares, but somehow always found our way back to Unreal Engine as that solution has always proven to deliver what we need for our projects and clients. 

As for Character Creator 4 and iClone 8 – we had tried previous versions of iClone a few years prior and found the toolset interesting, but it didn’t meet our needs for the projects we did back then. We then revisited the Reallusion suite for our new projects where we learned about all the new features Reallusion has created for Character Creator and iClone 8.4. The team was more or less blown away by how perfectly it fit our workflow pipeline and was super happy to integrate CC4 and iClone 8 into our pipeline.

“We revisited the Reallusion suite for our new projects where we learned about all the new features Reallusion has created for Character Creator and iClone 8.4. The team was more or less blown away by how perfectly it fit our workflow pipeline and was super happy to integrate them into our pipeline.”

Patrik Forsberg – Owner at Stiller Studios

Q: You mention that your film project REDMASK, while be unique in its style and workflow. For high-end film studios like Stiller, what would you say are the advantages of working with software like iClone, and Character Creator with Unreal Engine? How much speed can you save with the iterative power?

A lot! Coming from traditional live action filmmaking I prefer to work closely with my actors to see their performance to be able to really get the material I want to tell the best possible story. As I can with iClone 8.4 and AccuFACE see their performance in real time, in engine, I can tweak the performance and capture the emotions and movements I need with direct feedback instead of having to wait for animation dailies that can often time take several days for even skilled animators.

To be able to use motion capture and have a DoP set cameras directly after the motion capture shoot saves me an incredible amount of time and I can get going with the first draft of the edit almost directly after the shoot – a workflow impossible in traditional hand animation. 

Q: Working with Character Creator and the GoZ workflow to ZBrush, how is it possible to go from a sketch to a fully animatable character in less than a day?

Using the power of the slider workflow in Character Creator, our character artists can quickly start out with the CC3+ base meshes and then using the morph sliders get a rough idea of what the sketch looks like, then they can jump into ZBrush to capture the more stylized details from the sketch, such as the brows, cheekbones, etc.

But as we’re using an already finished super high quality base for our models, our character artists don’t have to go in and do retopo, UV map and all that. They can instead focus on the artistic side of character creation instead of the technical. That is what makes it possible with Character Creator to go from sketch to animatable character in a day. That character we can then use in our motion capture sessions and keep building on it whilst recording motions down in the studio. Iterating and saving time!

“That is what makes it possible with Character Creator to go from sketch to animatable character in a day. That character we can then use in our motion capture sessions and keep building on it whilst recording motions down in the studio. Iterating and saving time!”

Patrik Forsberg – Owner at Stiller Studios

Q: Based on your vast experience with professional animation tools what are the great animation features found in iClone? How would you compare these to traditional handkey animations?

202405iClone offers a lot of tools found in other DCC packages, things you’d expect in an animation software such as IK/FK rig animation, a timeline for key poses, curve editor with splines, animation layers, retargeting of bones, etc. What makes iClone instantly stand out from the rest is the huge library of premade animations, poses, expressions and motion capture files built in iClone and more you can download and use with ActorCore to get you going forward more quickly with your project.

This puts iClone at an advantage. However what makes iClone not only stand out, but exceed the competition and take a massive huge leap vs. the traditional packages is the incredible workflows found in its artificial intelligence powered AccuLIPS and AccuFACE. I won’t go into detail about what they do and how we use every feature in them here, but let me just say that these two tools have got to be the biggest time saver tools for animation in a long time.

“What makes iClone not only stand out, but exceed the competition and take a massive huge leap vs. the traditional packages is the incredible workflows found in its artificial intelligence powered AccuLIPS and AccuFACE. I won’t go into detail about what they do and how we use every feature in them here, but let me just say that these two tools have got to be the biggest time saver tools for animation in a long time.”

Patrik Forsberg – Owner at Stiller Studios

The results we’ve gotten with iClone in literary minutes really goes above and beyond. Animating a 4 minute long sequence with captivating facial animation perforce and lip syncing would’ve taken even a skilled animator days or even weeks in a traditional DCC software. We can achieve the same result almost instantaneously after setup in iClone 8 – it’s that quick.

“The results we’ve gotten with iClone in literary minutes really goes above and beyond. Animating a 4 minute long sequence with captivating facial animation perforce and lip syncing would’ve taken even a skilled animator days or even weeks in a traditional DCC software. We can achieve the same result almost instantaneously after setup in iClone 8 – it’s that quick.”

Patrik Forsberg – Owner at Stiller Studios

Some cleanup and tweaks will always be needed of course, but it does 90% of the job and time in real time. We can also have someone doing the motion editing in the same project simultaneously whilst we’re recording in the studio and even have a DoP set cameras in real time too. All working together in the same Unreal Engine project. Time is money, so you can probably figure out why we love it so much. 

Follow Stiller Studios

LinkedIn:
https://se.linkedin.com/company/stiller-studios

Instagram:
https://www.instagram.com/stillerstudios/

Facebook:
https://www.facebook.com/stillerstudios

YouTube:
https://www.youtube.com/results?search_query=stiller+studios

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