
About Tomas Babka
Tomas Bebka, a versatile 3D artist from the Czech Republic, carved a unique path in the digital art world. Initially working in hospitality, Tomas eventually followed his passion for animation and 3D design, earning a bachelor’s degree in stop-motion animation. He then honed his 3D skills with Blender and online tutorials. Over the past five years, he made the leap to freelance work, creating everything from 3D printing models to animations for commercials. While character design started as more of a hobby, it quickly became a central focus, inspiring him to explore new tools and techniques.
Origin Story
For the 2024 Reallusion 3D Character Contest, Tomas introduced us to “Shanas”, a character brimming with symbolism and depth. Inspired by the fantasy works of authors like Terry Pratchett, she embodies the resilience and cunning of a true survivor. In Tomas’s story, Shanas comes from a tribe that is attacked and enslaved by a cruel king who destroys her village. Forced into the role of a jester, she uses her wit, beauty, and mystical powers to secretly manipulate and control the tyrant. Her distinctive patchwork costume, crafted from scraps, symbolizes her ability to survive and adapt against all odds.


A red string binds a small king puppet to her hand, representing her control over the ruler. Her face paint, inspired by Braveheart, draws from tribal influences, and a flute, used in her rituals, gives her the power to bind spirits to masks. Tomas’s story-driven approach makes his work truly stand out, with each piece of Shanas’s design telling a part of her tale.

How Character Creator Benefits His Workflow
Morphs and Expressions
Character Creator’s morph and pose capabilities were pivotal in bringing Shanas to life. Tomas focused on shaping Shanas’s silhouette to reflect her story and personality, something he could quickly achieve using Character Creator’s morph targets. “Morphs are very important for me because the character’s silhouette and shapes tell their story”, he explains. By utilizing these morphs, he was able to create a variety of character shapes quickly, from initial concept through to final detailing.

Expressions and poses also played a crucial role. Tomas particularly enjoyed posing Shanas with her flute, which symbolizes her control over the spirits bound to her mask. He could easily save and reuse poses, an efficient feature for someone who relies heavily on body language and facial expressions to convey emotion in his characters.

Accessories and Texturing
Accessories were equally essential for Tomas’s work. He conceptualized Shanas’s attire as a self-made patchwork of fabric scraps, reflecting her resourcefulness. Tomas relied heavily on textures, using Substance Painter to add realistic details to her costume without complex geometry. He also incorporated Character Creator’s makeup editor, drawing inspiration from tribal face paintings seen in films like Braveheart, which enhanced Shanas’s tribal origins and mystical aura.


Blender Auto Setup
Blender Auto Setup was a significant timesaver, streamlining the process of setting up shaders in Blender. “If you’re experienced with Blender, you could connect nodes manually, but it takes time”, he says. Auto Setup allowed him to bypass the repetitive task of connecting nodes for nails, eyes, and other complex materials, letting him focus on enhancing his renders rather than on technical setup. Tomas appreciated how Auto Setup helped translate Character Creator’s high-quality textures and UDIMs efficiently into Blender, allowing him to recreate Shanas’s themes of wilderness and resilience.

Final Thoughts
Reflecting on his experience, Tomas sees character design as a deeply creative process that requires a fine balance of technical skill and storytelling. “Everything is about the story for me”, he reveals. With Character Creator, Tomas was able to bring his unique vision for Shanas to life in a seamless and time-efficient manner.
Tomas plans to dive deeper into animation in future projects, integrating his Character Creator and Blender skills with Unreal Engine for cinematic animations. His journey exemplifies how 3D artists can use storytelling to elevate character design, using tools like Character Creator and Blender to create art that is as visually compelling as it is narratively rich.

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