Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.
His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.
Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.
” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “
Reallusion announces the first wave of outstanding works for the Pitch & Produce program which brings tools and financial support for indies and commercial studios utilizing the iClone character and animation pipelines with Unreal Engine.
The Pitch & Produce program offers creatives the chance to develop exciting showcases that are featured and backed by Reallusion through access to real-time software tools, plugins, content packs, financial support and even publicity packages.
Since the start of the Pitch & Produce program in May 2020, Reallusion has received many submissions ranging from game and VR projects, to music videos, animated films, and more. This first round of announcements covers 7 outstanding works who were received before June 30th, 2020.
Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.
He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.
“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”
Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist
Declan has worked on eight features for renown American film director – Don Bluth, both in Ireland and the USA for Fox Animation as a director. More recent works have been for animated efx on Disney titles such as Marvel’s Thor, Epic Mickey, KHO online, Anastasia and Wreck-It Ralph.
Well-known as a traditional cell animator Declan Walsh has worked with the biggest names in the 2D animation industry, and now uses Cartoon Animator to produce animated effects and more.
In this interview with Reallusion, Declan discusses his history in the field of animating and why he chose Cartoon Animator as his new animation software.
“When I started using Cartoon Animator, I was really impressed by its ability to bring the old and the new ways together. I was amazed by how little time it took to produce a head rotation, or to match expressions to character’s faces. This type of thing would have taken up so much of my time had I gone down the traditional route!”
Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist
Deb Ethier began making short animated films in 2016, with quirky stop-motion comedies including quirky characters like Yorick, the skull from Hamlet, who, disgruntled by the lack of opportunity for him at the Globe, headed off into the big, wide world.
These early films were developed into the web series, “22 Bones”, in addition to which Deb has created several animated shorts including “The Masque of the Red Death” which was selected by several festivals and won awards at specialty competitions.
Deb’s work was also awarded the Judges Prize in the Reallusion Animation at Work Competition.
“There is nothing more satisfying than seeing my characters come to life. Cartoon Animator 4 was exactly what I was looking for!”
Based in the heart of Bristol – Qu Studios and owner Christopher Meyer-White have set out to create versatile spaces for filmmakers.
With a long standing background in children’s media, Chris’ achievements demonstrate how Cartoon Animator 4 can help creative minds develop successful large projects for commercial purpose.
Cartoon Animator 4 has proven itself a valuable tool in Chris’ production, allowing him to develop broadcast quality 2D animation without the need for excessive work time, thanks to its smooth work flow and wide range of professional tools. In his interview with Reallusion, Chris shares insights into his work and his passion for 2D animation
“A flawless pipeline from Photoshop to Cartoon Animator 4 that makes character creating fun, easy and enjoyable””
Steve Cavalcanti is a Brazilian artist living in the United Kingdom for the past 20 years.
With a background in photography and traditional illustration, Steve created Tivo Studios four years ago, using his skills to create adult animations for a great diversify of topics like musical videos, intros, funny sketches, parodies and social commentary.
Abhi has always been driven by the desire to create cutting edge visual stories. He has experience writing for the stage and television and has also written and directed multiple short films. After trying his first virtual reality experience Abhi dedicated himself to creating VR content that would instil the same feeling of awe and wonder in audiences that he felt when he first tried VR. His latest project is The PhoenIX.
The PhoenIX is a CG cutting edge VR series with a complex narrative, truly cinematic 360 directing and innovative storytelling methods that fully leverage the medium of narrative VR. Like all good science fiction it not only entertains but holds up a mirror to society and asks deeper questions such as who we are as a race and where are we headed. Ultimately, the series is about unity, about how we need to come together to survive rather than stand apart.
The small and passionate team at Warrior9 VR created the series in VR, where they employed tools like Character Creator 3, iClone, Perception Neuron and Unreal Engine to not only provide the most visceral experience audiences could ever have but to also showcase the narrative potential of this brand new medium. This is science fiction like you have never seen before.
“With a team of 6 we were able to create high quality animated VR content and part of this is thanks to tools like Character Creator. “