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Pitch & Produce | SCHIRKOA: Moving from Traditional Animation to REAL-TIME iClone Unreal Pipeline

Ishan Shukla – 3D Filmmaker

Ishan Shukla

Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.

His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.

Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.

” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “

Ishan Shukla – 3D Filmmaker

Reallusion Reveals the 1st Wave of Pitch & Produce Outstanding Works Utilizing iClone and Unreal Pipeline

Reallusion announces the first wave of outstanding works for the Pitch & Produce program which brings tools and financial support for indies and commercial studios utilizing the iClone character and animation pipelines with Unreal Engine.

The Pitch & Produce program offers creatives the chance to develop exciting showcases that are featured and backed by Reallusion through access to real-time software tools, plugins, content packs, financial support and even publicity packages.

Since the start of the Pitch & Produce program in May 2020, Reallusion has received many submissions ranging from game and VR projects, to music videos, animated films, and more. This first round of announcements covers 7 outstanding works who were received before June 30th, 2020.

Director / Cinematographer Creates Batman Fan Film with realtime iClone Character Creator and Unreal Engine Pipeline

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

Hans Ter Horst

Hans Ter Horst is a Director, Cinematographer, and Visual Effects Generalist from Northern British Columbia, Canada. For around 10 years he has worked on a range of different film and TV productions in Mexico and Canada in different areas of production.

He is now focusing his skills on creating a Batman fan film all by himself, with the use of realtime software tools like iClone, Character Creator (CC), the SkinGen plugin for CC3, and the Live Link plugin to bring everything into Unreal Engine.

“I immediately downloaded CC3 and iClone 7 and I was amazed by the software and how it took me very little time to learn and create in minutes a game-ready character. That was my very first experience with Reallusion software and it was mind blowing!”

Hans Ter Horst – Director, Cinematographer, Visual Effects Generalist

A New Frontier for Motion Capture

New 2D Motion Capture for Instant Animation

My name is Sergey Stepanov, I have my own animation studio which produces 3D and 2D cartoons and commercials. Recently, with help from the 2D mocap (motion capture) solution of Cartoon Animator and the Perception Neuron mocap suit, I completed a commercial for my client, Эминекст.

Sergey Stepanov (Image credit: Sergey Stepanov)

Disney eFX and Renown Traditional Cell Animator discovers Cartoon Animator

Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist.

Declan Walsh

Declan has worked on eight features for renown American film director – Don Bluth, both in Ireland and the USA for Fox Animation as a director. More recent works have been for animated efx on Disney titles such as Marvel’s Thor, Epic Mickey, KHO online, Anastasia and Wreck-It Ralph.

Well-known as a traditional cell animator Declan Walsh has worked with the biggest names in the 2D animation industry, and now uses Cartoon Animator to produce animated effects and more.

In this interview with Reallusion, Declan discusses his history in the field of animating and why he chose Cartoon Animator as his new animation software.

“When I started using Cartoon Animator, I was really impressed by its ability to bring the old and the new ways together. I was amazed by how little time it took to produce a head rotation, or to match expressions to character’s faces. This type of thing would have taken up so much of my time had I gone down the traditional route!”

Declan Walsh | Animator 2D/3D – Painter digitally and traditionally – Graphic Artist

Call for Entry: Animation At Work Contest 2020

Reallusion invites all talents to express their creativity with Cartoon Animator

Reallusion is hosting its annual 2D competition Animation At Work, from now on to October 5th, 2020. In this event, participants are encouraged to exploit Cartoon Animator’s real-time character creation and 2D motion capture technology with entries for commercial, educational, comic/static artwork and Youtube.

Cartoon Animator 4 (CTA 4) is powerfully easy, 2D animation software with a complete cartoon assets hub that anyone can use, regardless of their animation experience thanks to its intuitive workflow design and vast pre-made content libraries. 

The event is offering up to $14,000 in cash prizes along with XP-Pen drawing tablets ($8,000 value) and more.

Creating a Web Series with Cartoon Animator

DEB ETHIER

Deb Ethier began making short animated films in 2016, with quirky stop-motion comedies including quirky characters like Yorick, the skull from Hamlet, who, disgruntled by the lack of opportunity for him at the Globe, headed off into the big, wide world.

These early films were developed into the web series, “22 Bones”, in addition to which Deb has created several animated shorts including “The Masque of the Red Death” which was selected by several festivals and won awards at specialty competitions. 

Deb’s work was also awarded the Judges Prize in the Reallusion Animation at Work Competition.

“There is nothing more satisfying than seeing my characters come to life. Cartoon Animator 4 was exactly what I was looking for!”

Deb Ethier – 2D Animator

Reallusion Releases Character Creator 3.3 and SkinGen

The New Industry Standard in Digital Human Design

Reallusion is devoted to the digital human design pipeline and now adds another link in the chain of tools to design the ultimate digital human.  Character Creator 3.3 features new realism tools that work with the already released Digital Human Shader and the Headshot plugin for rapid digital double creation for a total solution.  Accompanying the release of Character Creator 3.3, the digital human workflow evolves with SkinGen – an intuitive, dynamic skin layer system, and CC 3 Base+, a greatly enhanced character topology for overall visual upgrades.

The 4K high-res images generated by SkinGen

“SkinGen is a major breakthrough in the digital human workflow that introduces an ultra-realistic dynamic material system dedicated to human skin synthesis. “ said John Martin, VP, Product Marketing, Reallusion. “The tools inside SkinGen are also empowered by the combination of industry leading partners like Texturing XYZ and Substance.  SkinGen makes it possible for anyone to create a character with custom looks for age or appearance, and ultra-fine details down to the pores.

“Texturing.XYZ and Character Creator 3 is a dynamic combination for creating real-time digital humans. The partnership with Reallusion and Texturing.XYZ enables a pipeline to rapidly design detailed characters ready for animation.”  – Jeremy Celeste, CEO, Texturing.XYZ

Character Creator 3.3 official trailer: