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Inc.com: This New Tech Will Spawn Billionaires and Almost Nobody Sees It Coming

Geoffrey James, the contributing editor for Inc.com, author and professional speaker, recently posted an article on Inc.com sharing his observations on real-time animation technology that will massively transform how movies and animated videos are made.

Reallusion’s iClone is proud to be mentioned as one of the pioneers of real-time animation technology alongside Unreal game engines. Based on Geoffrey’s research and experiences there are five areas where
3D real-time animation is disrupting established practices and establishing new markets.

Industry sectors like: Low-cost CGI and VFX Footage for Feature Film, Deep Pre-Visualization to Reduce Film Production Costs, Television Studios Located in Virtual Reality, Independently Produced Animated Features and Trade Show Kickoff videos.

For example, the latest Hollywood movie Replicas applies iClone real-time animation as a Previsualization tool to reduce production costs.

“Keanu Reeves used the iClone 3D animation software to reduce the shooting budget for his recently released film Replicas. Replicas is heavy on mixed live action and effects, which would have been prohibitively expensive if shot using traditional methods.”


– Geoffrey James / Columnist, Animator, Best-Selling Author

CG Society: Creating a 3D Sci-Fi Short in 30 Days

DAZ User Harnesses Character Animation with iClone

CGSociety covers the story on how indie filmmaker/3D artist – Solomon W. Jagwe created his solo film NaEEXUS in 30 days by using DAZ3D Content and Character Creator 3 (CC3).

“I was able to create the film in the space of 1 month. This was made possible by the awesome 3D models and characters, that I used from the DAZ3D marketplace which are very well textured and rigged. I didn’t have to model any of the characters or environments. The character animation was made possible by the iClone Motion Live and iPhone Face Mocap plugins, together with Character Creator 3
 (CC3).”

– Solomon W. Jagwe / 3D Animator

Read the full article on CGSociety: https://cgsociety.org/news/article/4330/creating-a-3d-sci-fi-short-in-30-days

Unreal Engine Filmmaker animates DAZ assets with Character Creator and iClone Motion LIVE mocap

Ferenc Vincze

My name is Ferenc Vincze, and I am a freelance animator and videographer. I was originally born and raised in Hungary, but am currently living in Germany. My profession is Agricultural Engineering, and I have made animations and short films since 2004.

I’ve learned communication technology and I have been working as a freelancer for 6 years. I made several broadcast designs for local television channels, produced experimental short films and 3D animations until I founded my own business called Rendered-frames.com, where I use iClone‘s animation suite, with motion capture, and Character Creator.

“I highly recommend Character Creator and iClone Motion LIVE for professionals and indies, because this software package has the best price/value ratio.” – Ferenc Vincze / 3D Animator

Character Creator 3 Tutorial – Creating NPC for Unity 3D with CC3 Game Base

Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs. 

But how do we optimize our characters for use with realtime game engines like Unity?

Italian Film Director chooses iClone and Faceware mocap to lightspeed Pre-Production of My Beast Friend film

Utmost Creatives Film from Philippines is making a magical and unique film titled MY BEAST FRIEND, by combining animation with live actors through a story of friendship and acceptance between a boy and a beast named ‘HUG’.

In their film, they are using iClone and it’s Motion LIVE motion capture technology with Faceware Realtime for iClone, to animate and render their CG protagonists in order to cut down on production time and meet their movie deadline. 

Cartoon Animator 4: What to Expect In the Upcoming Release

Reallusion will soon release Cartoon Animator 4, the next iteration of the easy to learn, professional, 2d animation studio software, CrazyTalk Animator.

To learn more about the new program, the 2D animation specialist David Arandle to talk about some of its new features and how they will benefit his workflow. So without further delay, we’re going to turn things over to Arandle and let him tell you all about Cartoon Animator 4…

Business Insider: Reallusion’s CrazyTalk Animator Rebrands as Cartoon Animator 4

Thanks to Business Insider‘s pick up on CrazyTalk Animator new name – Cartoon Animator 4.

Read the full press release on Business Insider- https://markets.businessinsider.com/news/stocks/reallusion-crazytalk-animator-rebrands-as-cartoon-animator-4-1027815754

Learn More about Cartoon Animator 4: https://www.reallusion.com/cartoon-animator/smart-ik-animation.html

ArtStation: 3D Artist Crystal Bretz uses Character Creator 3 to model and animate a character

Crystal Bretz, modeler and texturer at Method Studios, tries Reallusion’s Character Creator 3 for the first time. In her walkthrough, Crystal models Dmitry Skvortsov’s concept of CD Projekt Red’s Leo Bonhart character from The Witcher series. Starting from a Character Creator base mesh, she refines the body, face and clothing details using the GoZ bridge from
Character Creator 3 ZBrush.

Crystal also uses Substance Painter during the texturing process before posing the character using Character Creator 3’s Facial Expression Presets.

Real the full article on ArtStation: https://magazine.artstation.com/2018/12/crystal-bretz-character-creator-3-model-animate-character-concept/

Learn to create your own custom 3D character through this universal character maker: http://bit.ly/2xWiVTu