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Winner Select: Building Characters Fast with CC and Perfecting with ZBrush GoZ

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Overview

Jeet Shah shares his creative journey with Character Creator 4 (CC4), crafting a stunning 3D character while discovering the efficiency and creative freedom that advanced tools provide. His success in the 2024 Reallusion Character Contest highlights both his dedication and CC4’s capabilities as a powerful tool for 3D artists.

Jeet Shah, From IT to 3D career

Jeet Shah’s story is one of passion and determination. Hailing from Rajkot in India, Despite Jeet’s IT academic background, his heart was set on an entirely different path — 3D art. 

“I’ve always been fascinated by the CG effects in movies and games”, Jeet shares. After completing his degree, he took a year off to teach himself 3D art and honed his skills using software like 3ds Max, Maya, and later ZBrush.

His efforts paid off, landing him his first job at a VR and mobile game company in 2016. Since then, Jeet has advanced through various roles. Once a team leader, and now as a technical artist, he combines love for character art with a deep appreciation for the technical aspects of rigging and animation.

Jeet Shah’s ArtStation

Discovering Character Creator

Jeet’s interest in Character Creator was sparked by the 2024 Reallusion 3D Character Contest, where he secured 3rd place in the realistic character category. Despite being a newcomer to the platform, he was impressed by its intuitive controls and non-destructive character creation process.

“Character Creator 4 introduced a refreshing approach to 3D character creation with hundreds of sliders for full-body modifications”, Jeet explains. “I could easily experiment with new proportions and ideas without worrying about losing the original version. This flexibility was a game-changer.”

“If you’re making large changes to body parts like the eyes or limbs, it’s best to do it within CC4, as it preserves the skeleton hierarchy better than ZBrush”. He continues to emphasize that the built-in GoZ pipeline for fine-tuning, combined with the strengths of both platforms, enabled intricate detailing.

CC GoZ for detailing

Notable was the integration of ZBrush with the GoZ pipeline, which allowed him to send models back and forth between Character Creator 4 and ZBrush, leveraging the unique strengths of each tool.

“I must have transferred the model between ZBrush and CC4 at least 10 to 15 times”, he says. “CC4’s built-in facial and body rigging enabled me to refine the primary shapes quickly, while ZBrush helped me achieve the detailed sculpting that CC4’s sliders couldn’t”.

Jeet found the roundtrip process fast and effortless, as he also utilized CC4’s powerful facial rigging and morphs for detailed expressions. He would further refine these expressions in Maya for precise control over the final look.

AccuRigging armor and clothing

For his Reallusion contest entry, Jeet transformed a concept by George Redry into a lifelike 3D character. Starting with Marvelous Designer, he crafted the base clothing before moving the model to ZBrush to add burnt, battle-worn details. For the arm, he sculpted individual pieces using DynaMesh.

Jeet then rigged the character’s clothing and armor with AccuRig, CC4’s automatic rigging plugin. “It was incredible how quickly AccuRig rigged my character. What would normally take me a few days of manual skin weight painting was done in just a few seconds”, he recalls. As stated, the tool provided a “90%” usable rig, which he refined in Maya, adding custom bones and adjusting skin weights for complex areas like the shoulder pads and skirt.

A great learning opportunity

Participating in the 2024 Reallusion 3D Character Contest provided Jeet with an opportunity to learn new tools and techniques. “After the competition, I feel like my art skills have leveled up,” Jeet reflects. “CC4 was an eye-opener for me, and I’m excited to include it in my skill set moving forward.”

He is grateful to Reallusion for organizing the contest and for making advanced tools like CC4 accessible through trial subscriptions, which allowed him to explore its full potential. “It was a fantastic opportunity, and I encourage other artists to take part in such contests. It’s a great way to push yourself, expand your portfolio, and grow as an artist”.

Learn more

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Jeet’s Full WIP of “Hard Battle”

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Click through to learn more about the winners’ portfolios and judge comments

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