Tags
Product
ActorCore
AI Studio
Cartoon Animator
Character Creator
iClone
Plug-ins & Tools
AccuFACE
AccuPOSE
AccuRIG
ActorMIXER
AE Script
AI Render
AI Smart Search
BuildingGen
Crowd Sim
Face Tools
GoZ Plus
Headshot
IAA
LIVE FACE
MetaHuman Live Link
Motion Director
Motion LIVE
Omniverse Live Sync
PopcornFX
Pose Tools
RTX Render
SkinGen
Smart Content Manager
Timecode
UE Control Rig
Unreal Live Link
Video Mocap
Pipeline & Production
3DCoat
3ds Max
Affinity Designer
After Effects
Blender
Cinema 4D
Daz
Houdini
Illustrator
Iray
KitBash3D
Marmoset
Marvelous Designer
Maya
MetaHuman
MetaTailor
Photoshop
PSD Pipeline
QuickMagic
Redshift
Rokoko
Substance Painter
Unity
Unreal Engine
V-Ray
Vector Pipeline
Vicon
ZBrush
Application
3D Scan
AEC
Animation
AR/VR/MR/XR
Cartoon
Comics
Commercial Ads
Education
Films & Movies
Games
Live Performance
Music Videos
Previz
Social Media
Television & Network
Virtual Production
Vtuber
Theme
AI & Deep Learning
Character Animation
Character Creation
Concept Art
Digital Double
Digital Human
Digital Twin
Environment & Crowd
Facial Animation
Lip-sync Animation
Metaverse
Motion Capture
Scene Creation
Stylized
Video Compositing
Developer
Certified Trainer
Content
Columnist
AI Studio Storytellers
Garry Pye
WarLord

How “BMX” Pushes the Boundaries of Motion Capture

Share

Elevate visual realism through synchronized human movements and animated props.

For much of 3D animation history, artists faced the painstaking challenge of syncing character movements with the props they interacted with. This meticulous process demanded countless hours—sometimes days—of trial and error to achieve seamless results. Enter Reallusion Motion+, a game-changer that redefines this legacy workflow. By automatically pairing character motions with prop deployment, Motion+ introduces the fundamental technology behind character-prop animation synchronization that actually works.

Building on this innovation, the acclaimed Motion Capture Orlando (MCO) debuted the “Skateboard – Flatground Skate Tricks” motion pack, earning widespread praise. Now, MCO raises the bar once more with “BMX,” a 3D mocap animation package that flawlessly combines rider and bike movements. The result? Smooth, cohesive animations that bring dynamic action to life like never before.

Catch the behind-the-scenes video on MCO’s incredible process:

Capturing the Adrenaline of BMX

“BMX” began as an ambitious vision to digitize the dynamic trick motions of bicycle motocross. To bring this idea to life, MCO collaborated with Rob Nolli’s BMX Trickstars, a premier traveling stunt show founded by the X-Games medalist himself. This partnership evolved into multiple proof-of-concept phases, capturing real-life BMX riders performing tricks across a range of difficulty levels.

To tackle the challenge of recording the bike’s complex movements—such as those of the frame, wheels, handlebars, cranks, and pedals—MCO’s technical lead, Kaszmere, had to get creative. This led to her placing mocap markers on strategic parts of the bike, and reverse-engineering a custom motion capture rig to synchronize fluid motion of the bike with its rider. 

Digitizing BMX Maneuvers

To bring a wide range of BMX tricks to life—including high-flying jumps and technical flatland maneuvers—MCO staged the motion capture on a large platform equipped with a competition-grade ramp. The entire TrickStars team joined the shoot, ensuring authentic performances for every trick. The result is a meticulously crafted collection of stunt animations, seamlessly pairing virtual riders and bikes, along with perfectly synchronization of the riders and their bikes.

iClone’s X Factor

Capturing over 50 paired mocap shots of both the bike and the performer posed a significant data-cleaning and processing challenge for MCO. To overcome this, they turned to iClone, leveraging its powerful tools such as reach constraints and dummy objects for target endpoints. By placing virtual dummy objects on key contact points like the handlebars and pedals, the rider’s hands and feet could automatically align with those positions. This allowed MCO animators to fine-tune the motions with precision, ensuring the character’s movements seamlessly matched the placement and orientation of the bike. This setup was also instrumental in preventing over-extended or disjointed limb positioning.

When we first started working with Reallusion, I thought it would be a good idea to learn to edit all our mocap data in iClone, and I’m really glad I did because it is simple to learn and the tools are surprisingly powerful, so powerful that I have yet to use MotionBuilder or Maya in any of our mocap packs.

Jeff Scheetz, Motion Capture Orlando

Creating Steerable Bike Animations

Another standout feature of iClone is its ability to quickly generate large crowds. Using Motion Director, users can steer characters through an environment with a game controller, or create AI-driven animations along predefined pathways.

To make the bike steerable, MCO captured all the bike animations for different turning angles, acceleration, deceleration, and stops. A well-planned dance card was laid out for the performer to use as a moving reference.

With more motion sequences recorded to train the system, Motion+ has enhanced Motion Director, enabling users to dynamically guide bikes, skateboards, and even wheelchairs within scenes. This exciting feature will be available soon for all iClone users.

One-of-a-Kind Motion Pack

Featuring 44 expertly crafted movements that range from basic riding to flatland and vert tricks, “BMX” is a must-have addition to any mocap collection. Its seamless motion transitions make fluid animation sequences possible, from mounting the bike and riding forward to performing stunts and dismounting. This pack also includes matching BMX bikes with adjustable height, six material variations, and a 1:1 ramp model for breathtaking high-flying jumps.

Visit ActorCore 3D motion store today to experience the power of “BMX”.  

Related posts

Related topics

Share

Leave a Reply

Recommended Posts

Discover more from Reallusion Magazine

Subscribe now to keep reading and get access to the full archive.

Continue reading