Thanks to TECKWOK for reviewing the Reallusion Cloud Animator service.
Reviewer Lazslo Nákovics introduces Cloud Animator in a very comprehensive way, while sharing some of his comments:
“Cloud Animator is a very exciting solution for home users, private entrepreneurs and even for home SMEs, as it allows you to create interactive animations in an easily digestible way. “ – Laszlo Nákovics
“Cloud Animator is very convenient, easy-to-use and a versatile online animation tool. And since it’s free for work, it’s definitely worth trying!” – Laszlo Nákovics
Reviewer Mike Sherwood is a specialist in human modelling and animation, 3D artist. Here are some of his comments on Reallusion’s iPhone LIVE FACE Mocap solution –
“I’ve used many different facial mocap systems over the years, marker-based and markerless, and while none are perfect, the iPhone X/LIVE FACE approach is remarkably stable and easy to use straight away.”
“The tracking is quite robust and even covers cheek expansion – something I haven’t seen with other markerless systems.”
Last month VIZARTS Lab 1 was held at Aalborg University, in Copenhagen where students, directors, cinematographers, scriptwriters, producers, animators, programmers, designers and researchers got together for three days to explore real-time motion capturing technologies to create innovative cases for engaging storytelling.
At the event Tommy Thore Ipsen, from World For Story Studios – showcased how his team is using iClone’s Motion LIVE mocap platform and realtime animation tools, with Rokoko motion capture suits, to create augmented reality apps that engage audiences.
VIZARTS – Lab 1: Engaging Storytelling with Motion Capture
Character Creator 3 (CC3) is centered to complete the 3D game character pipeline for the game dev industry. Indie game devs can now add highly optimized game character base for mobile, AR and VR developers; while also integrating InstaLOD’s model and material optimization technologies to generate game-ready characters that are animatable on-the-fly with multiple LOD outputs.
But how do we export CC3 characters to game engines like Unity? Especially when some characters have many material textures.
New Smart IK Animation helps animators with intuitive creation.
Reallusion announces its 2D animation software CrazyTalk Animator will rebrand to Cartoon Animator for version 4 announced to release in April 2019.
Since 2008, CrazyTalk Animator has become one of the easiest 2D animation software in the market enabling all levels of users to create professional 2D animations with the least amount of effort. Reallusion reveals its fourth generation- Cartoon Animator 4 (CTA 4) will be able to more naturally animate 2D characters and add a fluid prop and scene interaction. The CTA4 work-in-progress video demonstrates the all-new Smart IK animation, a revolutionary feature to animate with more precise, powerful and intuitive creation.
Creative Media Industries Institute (CMII) hosts the inaugural Motion Capture Performance Workshop at Georgia State University in Atlanta, Georgia. The actors participating gained invaluable knowledge and cutting-edge acting skills necessary to perform in a motion capture environment. The two-day workshop – the only one of its kind originating in the United States – was produced by the College of the Arts Office of Educational Outreach and hosted by the School of Film, Media & Theatre and the CMII. Leaders of the workshop included Mary Emily O’Bradovich, professional actor with People Store and academic professional at Georgia State focusing on movement and acting,James C. Martin, professor of practice at Georgia State teaching virtual reality (VR) production and VR/AR Asset Creation, and Michelle Ladd, motion capture director, fight director and stunt performer with RE:Action Stunts and Broad-Motion Entertainment.
Gaspar Ferreiro is the Founder of Project GHOST Studios, an Atlanta-based VR/AR and game development firm whose work was recently featured at LeapCon.
Being a studio these days means delivering the most challenging content ever created, on-budget, with completely unrealistic deadlines. To help others in our position, we would like to highlight some tools that are affordable, flexible and offer the best return on investment. Please note that like many of you we don’t have the luxury to throw an army of modelers, riggers and texture artists at a project, we work with solutions that empower us to deliver quality work FAST. Among the tools , we will use Reallusion’s Character Creator, ZBrush and Noitom’s Perception Neuron.
Brian Haberlin the co-founder of Anomaly Productions, shares his experience on AR Post.com, on how their team incorporated Reallusion’s iClone 7 and Character Creator 3 into their AR pipeline for their new “first-person”, augmented reality book – Creative Creature Catcher.
Creative Creature Catcher is a beautifully painted, enamoring book where Captain Malcolm Taylor reads to your children, while creatures pop out of the pages, interact with them, play games, and learn all about the creatures through a mobile app that adds a whole new level of engagement, problem solving, and activity for your child.
My name is Phil, I am 30 years old and I from Germany. As long as I can remember, I have always used Computers, since DOS. (of course the main reason was to play video games.) I don’t remember when was the first time I tried to change something in a game, but I remember that I was young and I was hooked even though I failed at many modding projects.
I decided to study 3D modelling for about 1.5 years. Eventually I started working on our game – Photonic Distress after meeting my colleague Irakli Gagnidze on the UE4 Marketplace. We checked YouTube videos and we saw a Character Creator (CC) video. As tired as we were, we decided to risk it and we bought Character Creator and iClone 7. It took us a while to get the results we wanted, but finally our game was filled with CC Characters!
“I was not happy with the final character results of Mixamo Fuse because the faces weren’t unique enough. Then we discovered Character Creator.” – Philipp Reichling