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Photoshop Creative Magazine CrazyTalk Animator 3 Review

Photoshop Creative_02 Review

CrazyTalk Animator 3 is introduced by Photoshop Creative Magazine to Photoshop users.

The Verdict  8 / 10 

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“CrazyTalk Animator 3 (CTA) is a great piece of software that makes it possible for an artist to quickly and easily bring life to their characters, backgrounds or props.” – Photoshop Magazine

Star Wars Machinima Fan Wins Awards & Recognitions with iClone Films

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Damien Valentine (DarthAngelus)

I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.

Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.

iClone Shines with PopcornFX Realtime Visual Effects

Main_finalReallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine realtime particle effects industry leader. iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor.

Watch PopcornFX in iClone 7

Learn more about iClone 7 and PopcornFX https://www.reallusion.com/iclone/vfx/popcornfx

3D Content Developer Creates PBR Characters for iClone & Realtime Game Engines

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Infinity PBR

S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.

I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.

I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.

Artist Uses Video Gaming Experience to Develop Real-Time Character Creator Content

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ChenKen (鄭全港)

My name is ChenKen and I founded Kohlrabi 3D Studio in 2016 in Taiwan, to provide fast and convenient 3D outsourcing solutions. 

I like to create characters and build realistic and fantasy worlds. 3D allows me to realize all this, and the iClone animation suite makes all my characters more vivid and interesting.

I am a Certified Reallusion Content Developer. And I was one of the first developers to create one of the first Character Creator PBR Content Packs for the Reallusion Content Store.

Cutting-edge Media Company Uses CrazyTalk Facial Animations for Augmented Reality Comics

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Brian Haberlin

Brian Haberlin is a comic book artist, writer, editor and producer. He began his career in comics working at Top Cow Productions, where he co-created the Witchblade franchise.

He founded Haberlin Studios in 1995, producing commercial illustrations and digital coloring for Marvel Comics, DC Comics, and Image Comics.

He is one of the creators of Anomaly Productions a cutting-edge media company that uses CrazyTalk lip-sync animation while combining stunning artwork and rich stories to build deeply immersive worlds than can be experienced across multiple platforms and in a multitude of ways.

Music Record Company turned into Massive YouTube Sensation with Cartoon Animator

Pablo Escalona – Lunacreciente

Pablo Escalona – Lunacreciente

Lunacreciente is a company dedicated to the production of audiovisual children’s content with more than 10 years in the music industry, and 5 years on YouTube with over 2 Million subscribers!

They are a young company comprised of very talented people forged in the area of music, administration, production, editing and postproduction of, audio and video content determined to deliver the best possible programming to the general public.